| Username | Calibanvov |
| Real Name | Manny G |
| Rank | Novice Member |
| Joined | February 6, 2004 |
| Gender | Male |
| Age | 37 |
| Location | Rochester, NC, United States |
| Last Visit | July 11, 2008 |
| Post Count | 51 |
| Biography | |
| Quote | The price of peace, is eternal vigilance. |
The grass and flowers move around. Even flags and banners sway in the wind!
Water ripples as you pass through it. Stuff really flows, and player animations are just awe inspiring.
I've seen Vanguard and AoC at max settings. Vanguard has impressive environmental graphics and draw distance, with great terrain and an awesome looking sky. The models however are pretty plain, and very very stiff. The animations just arent done very well.
AoC is actually on par with Vanguards great environmental graphics. But AoCs animations are head and heals better. The models are much better with the detail of the faces too. The grass moves more lifelike and the water, although very nice in Vanguard, is just the best. Theres some areas of high grass and flowers moving around thats just so cool in AoC. The water though, WOW.
The big thing is the animations. When you jump straight up, side to side, while moving in Vanguard, the upper body is pretty stiff and looks the same with the legs moving a bit. In Aoc, the body shifts around, looks different while running, compared to standing still and jumping, moving side to side. WOW. its just amazing!
AoC does NOT feel like WoW AT ALL.
Infact, I would venture to say, AoC has a VERY original feel too it. I'm not going to get into why.
Originally posted by dayronyes
Can you do guild vs guild, druken brawling etc on PvP servers too?
Thanks for replying
Yes. PvP on a PvP server is 'kill everyone you see at all times'. This includes when your questing or see NPCs.
PvP on a PvE server is organized PvP. It has capture the skull, last man standing, drunkin brawling. But more importantly, has the guild vs guild PvP in the Battlekeep zones.
Do you Role Play?