| Username | CanesFan311 |
| Real Name | |
| Rank | Apprentice Member |
| Joined | October 14, 2007 |
| Gender | Male |
| Age | 24 |
| Location | Bowling Green, OH, United States |
| Last Visit | May 21, 2008 |
| Post Count | 33 |
| Biography | |
| Quote |
Originally posted by AgtSmith
If it is 'whining' to point out that MOBs regularly do things they are not supposed to be able to do, that most all of the 'difficulty' comes from this obviously 'built in' rule breaking - then what is a legitimate complaint? if you got madden 2009 home and found all games started with the AI team having a 28 point lead would it be whining to complain about it? What if the AI reguarly tackled you before teh ball was even snapped? Would that constitute a quality game challenge? It would certainly make the game 'hard'?
The things I pointed out are regular violations of the D&D rules, and the DDO rules. Moreover, getting a hold spell cast on you from 4 or 5 rooms away well out of aggro/site/targetting range through walls and floors is a challenge than explain how? What is the challenge in being held before you are even halfway to the distance you could even see the MOB let alone react to it in any way? Are we playing a game or just watching random DDO server events unfold without being involved in them?
What exactly is "cheating" then? I don't get where you are going with most of your posts.
It's already been explained that these hold spells and such that you are so upset about are real aspects of the game. Earth elementals can mimic the earth, and yes, from great distances away. Try running against Velah and having earth elementals grab (or "hold") you from halfway across the map. That's part of the rule set.
Mummies don't hold you from another room, they paralyze you with fear because of the aura surrounding them. That can happen anywhere you come near them, regardless of whether you are separated by a wall or not.
I would love to know what quest you are in where you are being hit from four or five rooms away. This sounds like an obvious over exaggeration.
The only real gripe is that some paralyzed enemies can still use missle attacks and cast some spells. It's a bug every regular in the game is aware of.
I don't see much cheating in anything you described. My guess is though that from the way you are attacking the game without much real proof, you'd probably be the same person complaining about cheating to a GM shortly after you just used a glitch to kill a named enemy you were having trouble taking out.
Is the combat system similar to DDO? I've also played EQ and EQ2 a bit and I'm not much of a fan of those types of combat systems.
I've been playing DDO ever since the early release and I still love the game, but I'm looking at checking out some new worlds. I don't know a ton about Guild Wars, but I've been trying to read up on it and check things out regarding the game.
I tried out LotRO and was not happy with it at all. I've played WoW a few times and I don't enjoy that most of the crowd appears to be 12 years old...
So, coming over from DDO, are there any similarities that might draw me into this game a bit more? Any inside info would be great... I'm reading up on the forums, but some personal responses would be cool.
What characteristics of an MMORPG do you look at most?