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Profile: Chiram
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UsernameChiram
Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100
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RankHard Core Member
JoinedAugust 11, 2004
GenderMale
Age(hidden)
LocationMilwaukee, WI, United States
Last VisitOctober 10, 2008
Post Count501
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    • Rolling a Magus? Allow me to share my opinion.
    • Originally posted by cooms

      well to the people that seem to insulted or whatever by my post like they are super pros or something. Im sorry if i enjoy my Mag and can kill people and you cant. Im sorry our dps isnt as good as a BW or whatever the hell class you can to compare us. I think we need help and some upgrades but Its simply not as bad as some of you are implying. But i can top meters and i can help the team as a whole. This isnt WoW sorry. We are a DEFENSIVE caster class. I think Mythic needs to add some more defensive skills to engs and mags but overall id say we can rape face if healed. I dont go around in scenerios and look for solo people to kill. I go right in the fight and spam my AE dots and i use my little tentacle. I can do a lot of damage while boosting my Sorc friends and other elemental damage. I currently do think the pets are worthless and need help. And yes we need some added damage to our DoTs. But we can be played right and be successful. I am having fun and enjoy playing him. Gl to all the other mags and engs that enjoy their class and to the rest of you that simply hate your class reroll and come back to the class when and if we get buffs. There is 2 more cents for a total of 4..

       

      You are enjoying your class because you actually have a personal healer. I will agree, that this is awesome, especially with Daemon tree spec (tentacle smackin' everyone for 350+). However, most people don't have a personal healer and don't understand the Magus potential. The class... is very different but FUN at certain points with certain conditions. It's very conditional.

      The worst part about the magus, is IF you don't have a personal healer and you run in, knock down half the people to 50% health and then get killed... guess what, you don't get any renown. All you get is a nice damage meter and much less renown because the sorc who comes in at 100 yards away after you die finishes them off.

      Right now our DOTS are bugged and DO NOT COUNT for renown gains. This has been tested and proven. Even our tentacle damage. Only our direct damage nukes truly count for additional gains. This is why so many magus go havoc, because they don't have a healer and they feel more comfortable sitting back at a range with an escape route.

    • Posted: 10/07/08 6:33 PM
      WAR (Warhammer Online)
    • Rolling a Magus? Allow me to share my opinion.
    • Originally posted by cooms

      I think the Engs and Mags need to realize that if they spec into single target damage trees its a little pointless and you should reroll BW/sorc if you want to pew pew one target. On my Mag i have my healer friend and we rape groups of people with my massise AoE attacks and i can top dps charts. Its all about play style and some luck like if they are all on a tank i can sneek up and just unleash a lot of DoTs and stuff. i might not instant kill someone but i can put tons of pressure on healers with the massive pain i can bring! just my 2 cents and im having fun!

       

      By "massive pain" you mean you're awesome glean magic, which does 240 over 20 seconds combined with your pandemonium which does about 350 over 15 and your PBAOE that does around 300 over 9 and not to mention your annoying pet which takes 110 action points.

       

      I'm sorry, but the dots just don't scale properly and the AP point costs associated with the Magus. ALL THE DOT DAMAGE COMBINED MIGHT take off 15% of an enemies life. The "only" good legitimate AOE spec is Daemon spec, and you quite literally need a personal healer, and even then what's the point?. It's insanely easy to top DPS charts with a magus, it doesn't mean you did jack. Anybody can run around tossing single target and AOE dots ( warlock in wow anyone) and think they are awesome.

       

      We STILL LACK a massive amount of utility and survivability ( engineers, sorry... you have more survivability than a magus).

       

      A quick fix for the magus, would be to lower AP point cost across the board, have all turrets/pets INSTANT cast regardless of spec AND cost atleast half the action points. 110 action points for a near worthless turret is just stupid as hell. Increase damage and dots in general and actually have your INTELLECT work. Engineers damage is increased by ballistics, Magus is supposed to increase by intellect, it is proven that it ONLY does on one spell.

      Instant pet summon doesn't work half the time, and if it does it is usually late coming.

      The spec trees are horrible and just don't seem to compliment each other.

      ONE bright wizard dot does MORE THAN ALL magus dot's combined INCLUDING pet damage. HOW THE HELL is this balanced?. I am not asking to do as much damage as bright wizard, but damnit, if you say that a class is UTILITY... give us some god damn UTILITY that is worth having. As it stands, we are just lumps of crap floating around on a target. We get one ability that sucks in people. Wow, yeah... great... we suck in people to our location, so that our team mates can wreck face while the witch hunter you sucked in destroys you in their usual 4-5 hits.

      Right now, the class, in general is 90% worthless.

       

      The only people who seem to be blind to how broke the class is are those who run around like tards going "LAWL DURRR, LOOK AT ME I GOT TOP DAMAGE DURRR".

       

       

    • Posted: 10/06/08 8:07 PM
      WAR (Warhammer Online)

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