| Username | Copeland |
| Real Name | |
| Rank | Hard Core Member |
| Joined | May 27, 2004 |
| Gender | Male |
| Age | 37 |
| Location | Overland Park, KS, United States |
| Last Visit | October 9, 2008 |
| Post Count | 1692 |
| Biography | |
| Quote | Love is where you give, |
Originally posted by Jokerkaaos
rofl. Fanboys and idiots attack.
The GCD has nothing to do with morale abilities not firing off over and over and over. And if I *was* running at too high a res for my machine, that would be video lag I'd see - not netcode lag. Do you know the difference?
Yeah, everyone in my guild is a computer noob. We've all been gaming online for 15 years and have geeked-out poweruser systems, but we don't know what we're talking about.
Nevermind, fanboys.
So you have a sniffer set up? You've monitored the packets and you have analyzed them to show us the proof of what you are saying correct? If not i can do that just let me know.
Let me add. I've experienced 0 lag.. 0 rubberbanding in 50v50 rvr or scenarios.
Originally posted by Meridion
Ok guys, I tend to defend this game usually, but what I encounter now at level 25+ is a joke:
Didn't Mythic state that leveling to 40 was - in this game - just the path to the real RvR/PvP experience that comes with level 40 and renown ranks? Didn't they say leveling was pretty fast?
How exactly does Mythic define the term "pretty fast"? granted, I'm on a mid (MID, not low) population server and on destruction, so I can't constantly scenario away, and I can't finish public quests because there are no people for it and no LFG to ask for people to join in. So what I CAN do to level up is quests, uum, quests, and umm, grind. Kick RvR, even in a heated battle you gain only by slain enemies, which is a joke, because you get mini portions of XY from killing people and it takes for - ever to gain a level.And by forever I mean theoretically DAYS of played time. It speaks volumes that nobody even does it, leveling only through RvR, everyone, and I'm on an open RvR server, says they go back to PvE when a siege is over.Now this boils down to: RvR in peak times when RvR happens, PvE most of the time. And PvE boils down to "finish all quests" and change to different campaign area.
Before I get to the meat of this rant, let me say that I initially didn't want to play all three campaigns simulatenously but am ultimately forced by this:Why the hell on earth does level 28 take about 100 quests to complete? And there are not 100, there are 40 in one level-area, throughout all three campaigns, at best. The rest of the time you can see if someone - with luck - does a public quest. If not, you are screwed and doomed to grind - your teeth as well as mobs.
I don't know how it may be in high population wonderland where you can join a scenario every 5 minutes. But on a mid populated server I am literally forced to grind if I want to advance -> That's a JOKE, it defies all you, Mythic, said during the whole development period. You said one could level without grinding. Thanks.
M
I'm not experiencing that problem.. Still takes me about 4 hours to level. Lvl 26. I get scenarios every 30 seconds when i want them but honestly they bore me after a few.
Originally posted by CandidQualit18 months of closed beta? If you've experienced that It's a sad thing. They're already using an established engine(unreal) so half the battle is over. And they have indeed been working on this for over 2 years, but the public beta process should never be longer than about 6 months. My timeline stands. Should be around an April or May open beta.
Any delay beyond that would simply be for market timing.
This game has been in development for 2 years and just finished it's alpha stage which means very little has been tested or implemented. It basically means they have their servers working and a few zones up and ready to stress mechanics. I've been in many many beta's.. many of those for well over a year. Closed beta usually lasts 12-18 months.
If you expect this game to be released next year. You will be disappointed. The average development time for a MMORPG from start to release is 4 years.
Originally posted by x3k5
Originally posted by highshooter
If I wanted to describe SGW to an FPS fanboi I would say that it IS an FPS except that RPG combat elements have replaced the click to shoot elements. The cover system is dynamic enough to make finding the best cover, the best angle of attack and flanking more important than who can nuke through a full HP bar the fastest, much like most FPS games... and also I'd like to remind you that in all FPS games you start with x amount of hit points, if you get shot you lose HP, if you lose all your HP you die.. the ONLY thing that makes it an FPS is that it's twitch based, you aim and click to shoot.
I do agree with most of your post, except a FPS is a first person shooter; A game that is played in first person which Stargate isnt, looking through the eyes of the character that is. Though as you pointed out it is similar in other ways to an FPS, it cannot ofcourse be described as a FPS because it isnt played in first person.
It's not first person and no it's not a shooter either. FPS it is not. It is target and auto fire. This game is pure RPG.
Originally posted by grndzro
If I had heard this rumor 6 months ago I would have been worried, but SGW is very far in development with a slated release for Febuary . It will be very easy for them to pickup more financial backing if the Beta impresses.
It all comes down to if they have a fun and solid product.
Can you point me to where they announced they will be releasing in february? Maybe february of 2010. Even that would be pushing it. I'd venture to say 3rd quarter 2010 for release.
Aside from questing, what do you spend most of your time doing in-game?