| Username | CreamSoda |
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| Joined | May 15, 2007 |
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| Age | 23 |
| Location | Bound Brook, NJ, United States |
| Last Visit | September 2, 2008 |
| Post Count | 87 |
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| Quote | Of those who say nothing, few are silent. |
Originally posted by PatchDay
I know most will disagree with me because we are all deeply entriched in grinding up to our ears. But I personally feel that "Levels" are contrary to what MMO should be about. People always say they are here for the community, etc but really how do you factor in "Levels" into this?
I join mmorpgs to play with friends. If my friend advances too quickly, now I am left behind. That my friend is crappy in my book
So then what I would like too see is the Level treadmills removed. There are surely other ways to reward players and keep them around. But I guess MMORPGs have to deal with massive latency issues huh. Thus, they have to keep dangling carrots infront of our faces to keep us from noticing how dull the game really is
I think Levels made sense in the context of single player RPGs, coops, and pen & paper but in MMORPG setting they are holding the genre back I'd say (actually Levels fubar coop RPGs as well)
Actually so what I desire is an MMO, a pure MMO that either detaches the RPG altogether and/or merely has minor RPG elements where you design a template upfront that s fully leveled, and from that point forward you can experience the real game
Levels are a way of giving people a unified goal when done correctly. In past games big gaps between levels would not make your going out with your friend irrelevant. At the same time a game with many levels gives a main long term goal.
I feel that not having levels in contrary to RPGs. You don't just assume the character you are. You grow them over time and you need a number of some sort to show your devotion and hard work on a character. Once you just give everyone max level what are you playing for? If the answer is gear or money and not friends then levels are not the problem, it's you.
An MMORPG to me with no levels would just be silly. Why? because you have yourself a game which has instant gratification like a console game. I don't want to pick 1 game to use as an example but if you were to give me one I could spin some analogies that might make sense.
So let's look at what you want an MMORPG with 0 levels. You log in and group with friends you may have a certain goal you may not. Questing, treasure hunting, what ever it is. It has to be fun right? How would you excel at things with no levels? Wouldn't everything be accessible to everyone if there was no levels? Even if it was for menial tasks like picking a lock? My point is there would be no challenge, there would be no sense of accomplishment.
I think of games with out levels I think of stuff like Fight Night, Madden, GTA4, MGS4. To me an RPG is defined by levels on all scales.
Originally posted by banthis
Originally posted by Emotions
Originally posted by thekid1
How many players will there be in the biggest fights?
I've read 100 vs 100, but that's not a whole lot.
NOT ALOT? to be honest thats to much imo
have you ever been in alterac valley in wow?? Even that was to much people. You were able to kill one person (maybe 2 max) and then you get 10 people on your ass. GL in 100vs100 then.
Thats why you work as a dream instead of Joe Blow out killing for whatever activity. If your team works together the chances of a ton of people focusing on just you is lower.
Game mechanics always play a role when fights that big take place. 100 vs 100 may be hard in one game and more tolerable in another. In my last few months in Shadowbane I was at a seige to defend UDL's Sapling city. The number was around 175 - 84 the 84 won. Planning, skill, good character builds, it all went in to beating the numbers.
Ampris you seem like a decent person and I respect you for that. I am not a fanboi of AoC or one of these hardcore this and that guys but I will say this - what happened to you sucked but why post about it? Is it really surprising that there are complete and utter scumbag tools who happen to log off Xbox live for 10 minutes to gank? These people do exist and most of them are very immature but you can't let it bug you. Coming on to these forums to discuss it is your right. But I am seeing this as more of complaint than a discussion. There is nothing to discuss that guy was a douche, but your on a pvp server and should eat it like everyone else.
Want to know what I would do?
I would have come back and slayed his ass. Then I would ran to the nearest res point and camped him 3x for being a f*ck stick. I know that doesn't detract from what he did, but trust me it will make you feel better.
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Originally posted by iamct2327
Wow takes the win, great AI (you know they heal, grow larger, chase you around corners stop heal themselves buff themselves etc etc), terrific animations (top of the line if you ask me) and well just overall fun factor IMO. Though everyone complains here and there about WOW (its because they are jealous that its number one and that blizz rocks). The blizz devs are having a field day with this release its a laughing stock to them most likely.
Also Vanguard is much more fun to play lately and runs much better. Though it can use a char and spell overhaul (that should be coming soon I think).
Your post is not only that of a fan boi, but of a fan boi who is extremely insecure about the implications AoC could have on WoW. Like so many others you have convinced yourself that Blizzard is a great company, I find this hilarious. Blizzard is a terrible company that treats their fan base like crap by updating the game as little as possible and ignoring common knowledge of over all performance, balance, and player needs. Blizzard has set the tone for itself as a company that is so beyond professionalism that they could never be wrong.
Blizzard's latest description of what was to be WoTLK was is a great example of how they are trying to make their game sound more appealing and at the same time offer no real example. WoTLK will do way less sales than BC did because of two reasons.
1. BC was and still is a downgrade from the original WoW content.
2. People saw the bait and switch of BC knowing full well WotLK will have the same problems.
3. Because of 2 mixed with 1 people will have AoC to fall on and not have to put up with Blizzard's bullshit tactics. AoC is a great alternative to WoW and is better.
I play a HoX, simply nuts. They have so much going for them in pve and pvp. I do not know from personal experience but I hear that bear shaman are a pain in the ass to level 1-20. Not that it's impossible but hard. My HoX is level 30 atm, but at 29 I could 2 shots 4 mobs at level 31. Yes they are that good.
What is your favourite Mage archetype class in Age of Conan?