| Username | Creoleman |
| Real Name | Kirk Honore |
| Rank | Novice Member |
| Joined | August 11, 2005 |
| Gender | Male |
| Age | 47 |
| Location | Monrovia, CA, United States |
| Last Visit | October 3, 2008 |
| Post Count | 62 |
| Biography | |
| Quote |
The devs discussed the fact that the characters are all lvl 60, much higher than the level content of the areas they were demoing, to show off the levels and what all the characters could do, which is why many of the threats didn't react to them until attacked in many cases. This was a pre-Alpha build so much of the game is still in the works and the AI wasn't reactive as much as they would have liked.
Animations are still being tweaked and they will tweak it a bit more as they get closer to the beta stage of development. The combat AI is very good just the enemies were ignoring them because of the level tweak but when they showed off Monster Island at Leipzig and the hero was being bashed around by a giant mecha-dinosaur, you could see that for any other hero of lesser levels, they would need to cooperate in order to defeat him, he was using attack patterns that if you didn't watch and predict them, you would get stomped badly. And I still think that the dino could have really gone on a tear if he wanted to, but they kept him on an electronic leash.
They do need a demo that has more of the game tweaks in it but otherwise its coming along just fine, we just have to be patient and let the game get out of Alpha stage and into Beta, and it is there that more of the combat AI will be in it and we will see more balanced characters of equal or lesser levels in the game and being forced to actually use their noodle and fight, and not be cruising in God Mode without injury or loss of health.
Don't fret none, they will give you something more than just a level demo with God-like heroes running around, but real heroes getting hurt and real heroes having to struggle to fight the big boss villain or their nemesis in combat.
It is Cryptic's game to win or lose, and if we're not satisfied with what's happening, we can always move onto something else worth our time and money.
I'm going to go out on a limb here and guess that the OP really wants to feel everyone out to see who agrees with his position that Champions combat system shouldn't be based on console control schemes but stick with the traditional PC combat controls, WASD + mouse, and the same pacing you find in the classic PC MMO's such as City of Heroes and WoW. There should be a consenus as to who feels that a fast paced, console type combat is right for them and those who prefer a more predictable, slower paced combat model.
IMO, I am most certainly looking forward to the faster combat model that Cryptic is persuing and from all of the videos and interviews over the last few weeks, I am ready to invest in a 360 controller for my PC and will be practicing with it until Champions launches. Everyone that has tested it with the 360 controller says that it is not as difficult as it would appear and that everything flows as smoothly as it would using the traditional WASD and mouse combo.
So, every is entitled to voice an opinion on whether they like the faster combat model or not, and if that has lowered their enthusiams for the game, maybe other things will keep them in it and waiting for release. If they are not convinced and won't play the game, its no skin off their backs and they won't lose any sleep over it. They will find something else, DCUO or another game that will fulfill what they want and/or expect in their MMO experience.
The rest of us will wait, discuss the development of the game, and beg/whine/plead/bribe to get into the beta when it is announced. So, till then, I'll be patiently waiting for more news and developments to be announced and we'll all talk about it then.
T.T.F.N.
(That's Ta-Ta For Now, for the more uninitiate of you out there
)
WoW is a good MMO, and as someone else has said before it just wasn't the game I wanted to continue to invest in at the time. 10 Million subscribers worldwide isn't enough for me to just pick up and play the game, and although I liked it when I did the beta and even tried it later on a 14 day trial, I still couldn't find enough reasons to stop paying for my City of Heroes/Villains account and switch to WoW. I did enjoy playing the single player Warcraft games and would buy the next one to come out if one ever does, I just don't feel for me personally that WoW is really all that much different and I'm just paying a $15 monthly fee to continuously play in that world, and that is just simply not logical to me ATM.
Maybe I will let my inner Night Elf out and pick up WoW again, and join the millions who are kicking lich backsides and taking names. But I will say congratulations to the Blizzard crowd and plead with them to bring Starcraft to the MMO realm as soon as they can. That's one SF MMO I would love to see made someday.
Again, congrats to Blizzard/WoW and continued success to them in the future.