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Profile: Cymdai
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UsernameCymdai
Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100
Real NameDerek Czerkaski
RankStaff Writer
JoinedJune 5, 2005
GenderMale
Age23
LocationRaleigh, NC, United States
Last VisitJuly 4, 2008
Post Count822
Biography 
Quote

It''s my job to be objective, it''s my right to have an opinion.

 

5 Most Recent Threads by Cymdai [more...]

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From my blog Looking for help! [Cymdai]

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Recent Forum Posts [more...]

    • Is this about no tits anymore true?
    • It's just a blind shot in the dark, but Funcom's practices for AoC are slowly starting to remind me of SOE's tactics with SWG...

      I pray that isn't the road they take.

    • Posted: 7/04/08 12:16 AM
      Age of Conan
    • No more PR - time for the facts
    • Well, the problem with the equation is the way you're going about doing the math.

      Saying there are 5,000 players on at peak time, and 2,000 at off times, and then another 2-3,000 in between there = 10,000ish players.

      You can't assume the same 5,000 people are playing all day, day-in and day-out.

       

    • Posted: 6/30/08 5:22 PM
      Age of Conan
    • Age of Conan Subscriber Numbers
    • No credit for that writer whatsoever.

      It's not only unprofessional to write 2 entirely contradictory articles regarding the same game, it's unethical.

    • Posted: 6/28/08 9:59 PM
      Age of Conan
    • Hmm should I wear my blue or red dress today ?
    • I for one don't like an emphasis on itemization. It doesn't take any talent nowadays to create a game based solely on levels, stats, and items. Hell, it seems every MMO relies on itemization...

       

      ...but then again, there's no point in stats if they're worthless either. Why even have gear if it's 95% cosmetic? From what I've seen, +spell damage items work significantly, but everything else is so minimal in gains, that it's not even worth using. Also, if you're not going to have stats mean anything significant, why tout crafted and slotted items as being useful? I mean, really, wasn't the purpose of having a Battlekeep and a Tier 3 guild city, to have buffs from them? (Note: They aren't in-game/don't work as far as I know. Please correct me if I'm wrong)

      I do, however, agree that restricting "skill" to level difference is worthless. One of the reasons I always loved Diablo 2 was the fact that, whether you were level 40 or level 99, if you had the "right" build, you could win. In AoC, WoW, and most of the newer MMO's, it doesn't matter if you're pimped out in purples, or sporting whites, the higher levels can win. Maybe that's why ganking is so prevalent here; because people KNOW that they can't lose.

      A design flaw, really :(

    • Posted: 6/28/08 6:59 PM
      Age of Conan

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