| Username | DAS1337 |
| Real Name | |
| Rank | Elite Member |
| Joined | November 28, 2007 |
| Gender | Male |
| Age | 24 |
| Location | Parma, OH, United States |
| Last Visit | May 13, 2008 |
| Post Count | 350 |
| Biography | |
| Quote |
Originally posted by gamedever
It's basically a score, similar to FPS games. The more kills you score, the higher your rating. The more you die, the lower the raiting. Last day of OB my kills were 20 and my deaths were 27.
One fight really pissed me off.. this isn't really relevant, but when I was in one of the Inn's in OB, I attacked a caster with my conquerer, I killed them in about 4 hits, another conq got about 4 swings off before I finished and I ended up killing them as well, though.. with a sliver of health left. I went back to the door and started resting.. and some douche one shotted me from across the room. Talk about chivalry..
People are going to do what they can do to get ahead if they have the opportunity. That's human nature, survival of the fittest. So.. I guess my story does sort of apply to this.. huh, imagine that. And yes, your rating goes up and down depending on your K:D ratio and the amount of kills as well. So yes, two groups could fight and one group could lay down and die while the other gets points.. I suppose there is no way to stop that. Well, nothing short of a GM watching it.
Even in the hardest of hardcore guilds, you'll be very hard pressed to have a guild of 48 and have all of them online for a raid. Sure, if you take the allstars of every guild that live in their parents basement, jobless.. yeah, you might get that number every once in a while.. but 99.9% of your guilds out there are going to be littered with casuals and even some of your 'hardcore' players aren't going to be there 24/7.
WoW's cap was 500. You also need to remember that people have alternate characters that will be in the guild. We would rarely get 100 people on at the same time for those reasons alone. Usually, it would be around 60-70 people for a big 40 man raid. I expect the numbers to be the same for AoC as well. Some people will get left out.. but that doesn't mean you can't be hired as a merc and go help out anyways. That doesn't mean you can't take another group of people out and capture a tower or go do some quests. Some of you are overreacting.
Originally posted by Leucent
Originally posted by DAS1337
Originally posted by Arkane_AYou've never seen 500 people in the same area. I played that game when it was at it's prime on one of the highest populated servers.. and I was in a guild that was in the top 3 on the entire server in PvP. I NEVER saw 500 people.. at relic raids, you might get 200 or so.. 300 was a rarity and I've never seen that first hand. On most servers early on, everyone fought in Hibernia.. even in the most hectic times, you'd only see 50v50.. come on dude.
Just speaking of DAoC the only time it was slideshow like was when it got over 500ish people for me. Seeing battles of 100-300 was never a problem for my computer and I didn't have a fantastic computer back then.
I'm calling bullshit on that one man.
Maybe you had a better computer than me, but I know I could solo and group without getting slowdown.. so it was good enough for casual play. All I know is that when it got above 100 people on the same screen or vicinity, it started getting choppy..
No he speaks the truth. Many times there were 300-400 on RR slide show if everyone wwas in one area, but ws fairly smooth with the big battles outside everyone at once. 96 people was easily handled during RR. This 48 vs 48 is funny stuff.
Right, and that's exactly what we are talking about.. epic battles doesn't mean small skirmishes totaling 300 players over the entire zone. We are talking about over 100 people fighting within the same small area.. meaning that you can see the majority of them on your screen.. do you even understand the rendering involved in the process? 100 people is a lot of people, whether they are on your team or not.. You think people are complaining now about the lag and performance issues that AoC has? Wait until you put 200 people in the same area and tell them to launch boulders of fire, arrows, spells and steel all at once. It just won't happen.. you have to be realistic here. People will be canceling their subs because they won't get more than 5 fps, and that's the high end PC's.
Originally posted by Pyrostasis
Originally posted by miagisan8 coordinated players frequently beat 48+ men in DAOC... happened all the time. Zergs are not as coordinated as a small team that plays together daily. Some game mechanics such as wow cater to #'s over skill... however any game where skill and how you play your toon (and so far AoC seems to lean more towards DAOC than to WoW) Coordination will beat numbers most of the time.
Originally posted by Pyrostasis
Guys... the issue is the more folks you have in battles the less cordinated and the more unorganized things get. Sure in the movies 500 v 500 looks awesome and epic... but in a MMO its chaos. People break down do their own thing, mindlessly killing whatever... it turns into counter strike. The only tactic becomes how many people can you throw at the enemy long enough to break them. Thats not good game play.
Lets look at DAOC. Sure there were many fights were 200+ enemy players sieged a keep. Casters sat back nuked each other till someone got enough people willing to charge, and then forces locked and the biggest side won.
I remember on my 8man hitting many of these relic raids 40+ people and killing them, wiping them out... with 8 people! Why? Cause they were lemmings. They werent working together, werent assisting, werent focused, were confused, lost, etc.
What part of that is fun?
With 48 people v 48 people your looking at a large force, but still with the ability to organize and be coordinated. People will be able to stay with the group and focus better. Not to mention pc performance on the client side.
The other thing... smaller battles PROMOTE pvp. You will have hundreds of guilds competing for the borderkeeps and they will change hands constantly. In 100 and 200 man zerg battles your going to have 8 super guilds on the server... and the keeps will rarely if ever change hands.
That isnt fun for anyone.
then by your logic....8 men could beat 48 in any game..so that point is moot.
There is of course a limit to what you can do... and there are different levels of zergs. For instance... Hellvamp zerg on Gareth was pretty much free rps. However, there were other zergs who ran as 3 or 4 groups that were extremely coordinated with a single MA or Two and could compete fairly well. Granted a good 8 man would still kill 2 or 3x their numbers.
Uh, this only happened with spiritmasters spamming their aoe.. and a group of 48, I don't care how bad they are.. will eventually overcome even the most skilled and geared up spiritmaster zerg. God, how I hated that...
No game can stand 1500 people in one area, and that's standing still, not moving.. Maybe 16 bit genesis graphics.. but not graphics that are acceptable by todays standards. Instant crash.
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?