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Profile: DapperBantam
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UsernameDapperBantam
Rank: 61/100Rank: 61/100Rank: 61/100Rank: 61/100Rank: 61/100
Real NameJake Anderson
RankHard Core Member
JoinedNovember 6, 2007
GenderMale
Age22
LocationOlney, IN, United States
Last VisitAugust 27, 2008
Post Count47
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2 Most Recent Threads by DapperBantam [more...]

  • Another day... on 8/5/08 @ 11:34AM
    Viewed 596 times, replied 17 times, last post was 8/5/08
  • Update... on 8/4/08 @ 2:19PM
    Viewed 530 times, replied 4 times, last post was 8/4/08

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Recent Forum Posts [more...]

    • Which destruction archetype will be lacking the most?
    • Here's how the tanks work, if you would have done any searching at all instead of being a trolling idiot you would have found this out.

      There is collision detection, a tank, or a wall of tanks, can simply stand in your way and keep you from getting to whoever they're protecting.

      The "taunt" type abilities actually have a use in PvP. First, they disrupt whatever spell or ability you may be attempting to use, second, until you hit them 3 times they do extra damage to you, or you do less damage, I've heard both but I can't remember which it is off of the top of my head.

    • Posted: 8/17/08 5:22 PM
      WAR (Warhammer Online)
    • WAR almost perfect?
    • Alright, first off, a LOT of people are not familiar with Warhammer lore.

      And second, combat in WoW is only "fast" because it's a spam fest. There really isn't that much strategy once you get down the best order to spam your attacks in.

      We haven't seen really high level WAR combat where people have a ton of abilities. The abilities in WAR also seem much more reactive, different things will be better in different situations, you'll have to pay more attention than in WoW. Especially for Tanks, you'll be moving around trying to block other players, using Taunt (imagine that, a tank where taunt is actually useful outside of PVE), and doing other CC stuff.

      Anyways, just saying I think you should get your facts straight.

    • Posted: 8/13/08 9:46 PM
      WAR (Warhammer Online)
    • why stuck at 99%?
    • The reason you've  downloaded more than the size of the file is because of failed hash checks. The torrent program basicly makes checks of the files your downloading, if they're corrupt it has to redownload them, so you end up downloading some things multiple times, thus going over the actualy size of the download.

      I'm at 99.2% and I'm about .5 gigs over the actualy size for what I've downloaded so far.

    • Posted: 8/13/08 9:31 PM
      WAR (Warhammer Online)
    • Need a little help please.
    • After it's 100% done.. pause the download. Then copy and paste the entire WARbits folder to wherever you want it to be installed (C:/Program Files/WAR for instance). Then run setup.exe. After that you should just have to patch it.

       

      The reason I said to pause the download, and then copy and paste the folder somewhere is so that you can then resume to seed the torrent to help others download it. 

    • Posted: 8/13/08 3:03 PM
      WAR (Warhammer Online)
    • SERVERS ARE UP!
    • Yeah, and all the people that have it downloaded are a bunch of jackasses. As soon as the servers went up my download speeds dropped even farther into the absymal pit. this f***ing sucks. PLEASE SEED IT PEOPLE

    • Posted: 8/13/08 12:06 PM
      WAR (Warhammer Online)

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