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Profile: Darkheart00
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UsernameDarkheart00
Rank: 31/100Rank: 31/100Rank: 31/100Rank: 31/100Rank: 31/100
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RankApprentice Member
JoinedMay 17, 2008
GenderMale
Age28
LocationTroy, MI, United States
Last VisitMay 31, 2008
Post Count81
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    • I, the Guild Master of a guild with a Full Tier 1 City just got banned
    • they have an automated software that goes thru and checks for any flags that might indicate hacking or cheating and bans them right away. For example one of the flags could be xx gold earned in certain duration, it is possible they were gold transfer but who knows. From what i understand other MMOs do not have that blizz bans people only after GM identifies the account to be fraudelent (if large amount of gold is sent via mail and raises flag usually a GM will send a tell to both players identifying and investigating they are not gold sellers).

    • Posted: 5/31/08 2:25 PM
      Age of Conan
    • I hate Warhammer Online [rant]
    • AoC was overhyped pre OB but after the issues it fell of the radar for couple weeks but overall both games were equally hyped with AoC having slightly large following thanks to Tities. I see both AoC and War as 3.5th generation of MMOs rather than 4th generation, both introduce some new aspects but they still stick with aspects from previous MMOs.

      War biggest drawback is its graphics and gameplay and AoC biggest issue is the instancing and lack of variety which will turn off lot of people plus the pointless FFA pvp hopefully they can address that with sieges only time will tell.

    • Posted: 5/30/08 6:17 PM
      Age of Conan
    • An unbiased review from either a fanboi nor a hater.
    • Originally posted by Fion

       

      Originally posted by Darkheart00
      Originally posted by Fion

       

      Originally posted by mahierl2005

      Now, I dont like comparing everything to WoW, but there is one thing I think Blizzard did really well.. Talents and levels. By that, I mean the talent trees. They are definately more innovative. In AoC , they seem more like a byproduct.. aka not really a "spec", but more of just a few added perks. For instance in wow as a holy priest, healing was all I could do. Period. Here, even speccing fully for healing, my dmg is still evry high. This may be because they need to tweak classes still, and I understand that. But at this time, it still seems a bit off. And by leveling, I mean getting new skills every 2 levels in WoW. In AoC, after about lvl 25, I really only get useful spells every 5 levels... 30, 35, 40, 45, 50, 55, 60, etc. I think, especially at the later levels, thats too long to go without getting some new toys to play with. Thats just my opinion tho.

       

       

      Thats a fair review and while I disagree on several points, you presented your point of view very well. :)

       

      I just wanted to comment on this particular section. First of all, WoW did horribly on their talents. They were added to the game less then a month from launch. If you can find some of the talent layouts from the first days of release they were horribly unbalanced and far from well thought out. AoC's are in much better condition as a 'just released' MMOG.

      Next, WoW's talents being more innovative in that the AoC Feats don't really fall into a 'spec' but are more perks. You hit it more on the head then you realize, clearly.

      AoC's feat system has the layout of WoW's talent System, or damn close anyway. But they are far more based on Anarchy Onlines 'Perk' system, which is a way to augment what each class already is capable of, and add some abilities that enhanse a class.

      WoW perks are a 'spec' in that in WoW, talents MAKE the character. Much more so then your base class and even your gear. You play a druid? Then your 'spec' is feral, balance or restoration. You play a warrior your 'spec' is arms, furry or protection. While there is the ability to spread out your points a bit, you will utterly and completely gimp yourself if you do not delve deep into one of these trees and you simply are unable to be effective if you try and delve deeply into two of them.

      There are a lot of limitations because of this. Especially early on in WoW when the talents were so poorly constructed and laid out. If your not a resto druid, you didn't get into groups. If you weren't a Protect warrior, you weren't allowed in raids, sometimes even guilds, unless there were already several protect spec warriors. That exists to this day, though it's less severe.

      Another limitation of WoW's Talent system is that you are effectively limited to a specific spec. You are EITHER spec 1, 2 or 3. Theres little variation. Every druid knows the proper talents to be a good Feral druid. Every class has these templates and differing from them to greatly results in a gimped character, or at least one that takes a lot more work to get the job done.

      Another major limitation of the Talent system is that your basically have to choose which 3rd of your class potential you want to invest in. Because the talent system is so rigid, focused and makes the character more then even the class itself, you never get to fully realize your classes potential. You must choose which part of the class to focus in and you sacrifice, to a great extent, the rest of your class potential.

       

      Now, I'm not bashing on WoW here. I'm just noting some of the more notable limitations of the Talent system. Though trust me WoW is a lot more boring and generic without it. (At least it was during beta lol.) I'm simply stating them so that I may show the Feat system in contrast. So on to that topic;

      The Feat system is more like Anarchy Online's 'Perk' system in that it augments your class and adds to it's capabilities or fleshes out it's capabilities more so then it defines your class and it's abilities. So while each Feat in AoC has less over-all affect on your characters 'build', it doesn't limit your choice to certain builds. It doesn't limit your class potential, and it doesn't limit you to a specific set of abilities or force you into a spec because thats what your guild or your group needs the most.

      It's much more flexable. You've got tree's within trees, and you never EVER have to worry about gimping yourself simply because you didn't take a specific feat or go down a specific line. You can spread yourself out and never reach the bottom of any tree and still do fantastic.

      The benefits of this system far outweigh the downsides. Priest classes don't have to worry about taking that 'heal spec' so they can get into groups and subsiquently become absolutely gimp at doing anything outside of being the healbot. Mages can choose to enhance their potential with one type of magic without making the other type useless. Or limiting themselves to one part of the class and cut themselves off from the fun in other parts. A Guardian can still focus on his defenses and not worry about loosing all his DPS. He can still pull out that Spear and gut his enemies pretty damn well.

       

      In the end, the Feat system is far more flexible, far less limiting and there is no 'must have' spec. I know, long ass reply when I'm just basically saying 'I disagree. The Feat system is far superior to the Talent system.' :) But I wanted to go into detail a bit. :)

      I beg to difference feat system is exact copy of Talent system plus most of the feats just do not make any sense whatsoever mainly because they merged some of the classes such as Lich into necros and then made them into feats. When i look at Wow talent system i can see clearly what each path stands for but in AoC its a mess as it stand plus certain feats are way to broken for classes such as PoM or BS (mana regen ftw).

       

      You clearly only read the first line or two of what I wrote. The two systems are alike only in visual appearance and the fact that they are a way to personalize your character. Besides that, they differ greatly.

      Well i can give you break down where you went wrong

      There are many classes such as PoM. Necro and Barbs that make spec only for certain paths. i am pretty sure once the game gets few months into it people will cruch numbers and come out with best specs just like Wow. Orginally i remember there were lot of Hybrid specs when the game first came out remember all those Arc/fire/frost mages when we are doing MC .

      Feat system is one of AoC's major weakness mainly because most of it is a mess they already silent nerfed it a lot and most of the tool tip description do not make any sense whatsoever. If you listen to the dev interview they want the feat system to be exactly like talents each path will enable players to play a certain way DT for example can be tank, dps or debuffer but half things aren't working as intended that it forces people to spec hybrid basically picking feats that work.

    • Posted: 5/30/08 5:55 PM
      Age of Conan
    • An unbiased review from either a fanboi nor a hater.
    • Originally posted by Fion

       

      Originally posted by mahierl2005

      Now, I dont like comparing everything to WoW, but there is one thing I think Blizzard did really well.. Talents and levels. By that, I mean the talent trees. They are definately more innovative. In AoC , they seem more like a byproduct.. aka not really a "spec", but more of just a few added perks. For instance in wow as a holy priest, healing was all I could do. Period. Here, even speccing fully for healing, my dmg is still evry high. This may be because they need to tweak classes still, and I understand that. But at this time, it still seems a bit off. And by leveling, I mean getting new skills every 2 levels in WoW. In AoC, after about lvl 25, I really only get useful spells every 5 levels... 30, 35, 40, 45, 50, 55, 60, etc. I think, especially at the later levels, thats too long to go without getting some new toys to play with. Thats just my opinion tho.

       

       

      Thats a fair review and while I disagree on several points, you presented your point of view very well. :)

       

      I just wanted to comment on this particular section. First of all, WoW did horribly on their talents. They were added to the game less then a month from launch. If you can find some of the talent layouts from the first days of release they were horribly unbalanced and far from well thought out. AoC's are in much better condition as a 'just released' MMOG.

      Next, WoW's talents being more innovative in that the AoC Feats don't really fall into a 'spec' but are more perks. You hit it more on the head then you realize, clearly.

      AoC's feat system has the layout of WoW's talent System, or damn close anyway. But they are far more based on Anarchy Onlines 'Perk' system, which is a way to augment what each class already is capable of, and add some abilities that enhanse a class.

      WoW perks are a 'spec' in that in WoW, talents MAKE the character. Much more so then your base class and even your gear. You play a druid? Then your 'spec' is feral, balance or restoration. You play a warrior your 'spec' is arms, furry or protection. While there is the ability to spread out your points a bit, you will utterly and completely gimp yourself if you do not delve deep into one of these trees and you simply are unable to be effective if you try and delve deeply into two of them.

      There are a lot of limitations because of this. Especially early on in WoW when the talents were so poorly constructed and laid out. If your not a resto druid, you didn't get into groups. If you weren't a Protect warrior, you weren't allowed in raids, sometimes even guilds, unless there were already several protect spec warriors. That exists to this day, though it's less severe.

      Another limitation of WoW's Talent system is that you are effectively limited to a specific spec. You are EITHER spec 1, 2 or 3. Theres little variation. Every druid knows the proper talents to be a good Feral druid. Every class has these templates and differing from them to greatly results in a gimped character, or at least one that takes a lot more work to get the job done.

      Another major limitation of the Talent system is that your basically have to choose which 3rd of your class potential you want to invest in. Because the talent system is so rigid, focused and makes the character more then even the class itself, you never get to fully realize your classes potential. You must choose which part of the class to focus in and you sacrifice, to a great extent, the rest of your class potential.

       

      Now, I'm not bashing on WoW here. I'm just noting some of the more notable limitations of the Talent system. Though trust me WoW is a lot more boring and generic without it. (At least it was during beta lol.) I'm simply stating them so that I may show the Feat system in contrast. So on to that topic;

      The Feat system is more like Anarchy Online's 'Perk' system in that it augments your class and adds to it's capabilities or fleshes out it's capabilities more so then it defines your class and it's abilities. So while each Feat in AoC has less over-all affect on your characters 'build', it doesn't limit your choice to certain builds. It doesn't limit your class potential, and it doesn't limit you to a specific set of abilities or force you into a spec because thats what your guild or your group needs the most.

      It's much more flexable. You've got tree's within trees, and you never EVER have to worry about gimping yourself simply because you didn't take a specific feat or go down a specific line. You can spread yourself out and never reach the bottom of any tree and still do fantastic.

      The benefits of this system far outweigh the downsides. Priest classes don't have to worry about taking that 'heal spec' so they can get into groups and subsiquently become absolutely gimp at doing anything outside of being the healbot. Mages can choose to enhance their potential with one type of magic without making the other type useless. Or limiting themselves to one part of the class and cut themselves off from the fun in other parts. A Guardian can still focus on his defenses and not worry about loosing all his DPS. He can still pull out that Spear and gut his enemies pretty damn well.

       

      In the end, the Feat system is far more flexible, far less limiting and there is no 'must have' spec. I know, long ass reply when I'm just basically saying 'I disagree. The Feat system is far superior to the Talent system.' :) But I wanted to go into detail a bit. :)

      I beg to difference feat system is exact copy of Talent system plus most of the feats just do not make any sense whatsoever mainly because they merged some of the classes such as Lich into necros and then made them into feats. When i look at Wow talent system i can see clearly what each path stands for but in AoC its a mess as it stand plus certain feats are way to broken for classes such as PoM or BS (mana regen ftw).

    • Posted: 5/30/08 4:48 PM
      Age of Conan

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