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Profile: DemonTaoist
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UsernameDemonTaoist
Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100
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RankApprentice Member
JoinedMarch 9, 2007
GenderMale
Age27
LocationPhiladephia, MI, United States
Last VisitMay 12, 2008
Post Count20
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    • Why we'll all be thanking AoC...
    • Originally posted by Reiketsu

      Personally, I find it funny...

      A lot of people say the game will fail because not everyone can play/upgrade to play it.

      News flash folks, not everyone can afford to drive a Ferrari either, but they have been going strong for over 30 years...

      If you can't play because your system is old and you can't afford to upgrade it, I'm sorry to hear that.  However.... just because YOU can't play doesn't mean the game will fail.

      The true test will be on the 17th.

       

       

      That's the stupidest analogy ever...

       

      Driving a Ferrari doesn't require hundreds of thousands of your friends to have one.

       

      I don't think AoC will fail. It seems like a DECENT game (note, decent, maybe even good, but not great,  nothing quite as revolutionary as they have hyped).

       

      But the reason MMOs with super-high system requirements have failed in the past is because the niche market these games are geared towards don't necessarily have hundreds and hundreds of thousands of people with systems that can handle it or are willing to upgrade their systems for it ON TOP OF paying a subscription fee.

      Plus, just in terms of game design, even low-requirement games can be strained by the massively and online aspect of the games when you consider the intricacies required for advanced play. Especially in PvP and high end raiding.

      A big part of WoW's success is that virtually ANY computer can run it and they managed to make a very detailed, stylized, distinct, immersive world despite the "poor" graphic quality. Love it or hate it (I'm not a big fan myself) it was BRILLIANT planning on Blizzard's part.

       

      EQ2, Vanguard, these games failed HARD (at first) largely due to the fact that they were designed to run on computers that don't even exist yet.  And, I hate to say it, but even Vanguard runs smoother on my system than AoC.

       

      I consider myself  about as representative as you can get of the target audience for AoC. 27 years old, young professional, "hardcore" PvP MMOer. And I just can't (or won't manage to) afford to completely upgrade my computer every damn year every time the new "greatest MMO ever made" comes out.  It just seems so obvious at this point. If you want as many people as possible to subscribe to your game, you need to make sure as many people as possible can play it...

    • Posted: 5/12/08 5:02 PM
      Age of Conan
    • Graphically demanding MMOs
    • Originally posted by DAS1337

       

      Originally posted by DemonTaoist

      When has being graphically demanding ever worked in an MMO's favor?

       

      Never. Not once. If AoC is a big success it'll be the first MMO with such relatively high system demands to be such.

       

      It's a HUGE mistake on Funcom''s part, especially when (so far) the game is just as derivative and familiar as the next MMO. 3 little directional combat arrows just ain't enough to justify the costs for most people.

      Uhm.  It's 5 directional attacks.  The combo system in itself is completely new.  The best graphics in an MMO to date.  Spellweaving is entirely new.  Single and multi-play experience, a tutorial that spans 20 levels, over the shoulder cut-scenes.. a first in MMO's, A story driven game, large-scale siege combat never seen before since the days of DAoC, Guild cities, need I really go on?  Boobs?  Blood? Realism?  You want more?  Quests that actually have meaning within the game?  Unique classes?  No instant heals?  Collision detection?  Finishing moves?  Dynamic shields?  Wait, how many is that already?

       

       

      Yet, apparently you can only find one new thing. 

       

      Wait, I think I forgot another one.  Mounted combat. 

       

       


      I'm happy that you're excited for those things. I'm not convinced that they are really innovative enough for me to buy a subscription, let alone a whole new computer. I know enough by now to not expect ANYthing from new MMOs, and certainly to not get as attached as you apparently are. I'm saying purely from an objective standpoint that the high system requirements will NOT work in AOCs favor in the way they do for shooters. I think that's a mistake MMO devs seem to make again and again in recent years.

      "Best" graphics? I think that's a matter of opinion. Most graphically demanding MMO is probably Vanguard. Best looking could very well be LOTR, which, btw, ran 1000x better during their "open beta" (aka- promotional paid demo/stress test).

      My computer even ran Vanguard better during this exact same phase. <-- that's probably my harshest comment on AOC so far.

    • Posted: 5/03/08 12:54 PM
      Age of Conan
    • Graphically demanding MMOs
    • When has being graphically demanding ever worked in an MMO's favor?

       

      Never. Not once. If AoC is a big success it'll be the first MMO with such relatively high system demands to be such.

       

      It's a HUGE mistake on Funcom''s part, especially when (so far) the game is just as derivative and familiar as the next MMO. 3 little directional combat arrows just ain't enough to justify the costs for most people.

    • Posted: 5/03/08 12:36 PM
      Age of Conan
    • My review so far (lvl 00)
    • Just a shot in the dark, but I read a post on the official forums that says there's a problem with LCD screens.

       

      The thread is actually about to fix the problem, so... maybe it's that?

    • Posted: 5/01/08 1:28 AM
      Age of Conan
    • Worst grind out of any game ever?
    • See that list to the left?

       

      <---

       

       

      I've played ALL except 12 of those games, in either trials or as a subscriber (I'm old )

       

      Not one of those games comes anywhere CLOSE to the MS grind. Nowhere close at all whatsoever.

      The game I've played most is FFXI, which is notorious for the tough grind,  and even that doesn't compare at all (unless you compare leveling all jobs to 75 to leveling one class to 200 in MS)

      Maple Story has THE WORST grind of any game that I've ever tried. And I've tried a LOT of MMOs.

      Japanese Maple Story has a 1.5x base exp more than the other versions, and I wish GMS would follow suit.

       

    • Posted: 5/01/08 1:08 AM
      MapleStory

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