| Username | Dhaeman |
| Real Name | |
| Rank | Advanced Member |
| Joined | August 30, 2003 |
| Gender | Male |
| Age | 24 |
| Location | Austin, TX, United States |
| Last Visit | October 6, 2008 |
| Post Count | 426 |
| Biography | |
| Quote |
Don't really care so I guess I'm for it?
WAR is more population based than most MMOs. So I could see how this would be a problem on a low pop server. My recommendation is to find one thats a minimum of medium pop at all times and play there.
Warhammer Online will likely be the last MMORPG I ever pick up. I'll eagerly await a persistent world that is completely skill based but really Warhammer Online is perfect. The only game with fairly well balanced massive, meaningful PvP. I just know by the time I get to rank 40 I am going to be sick of leveling up.
Gave the game an 8 though.
They shouldn't bill you until 10/18.
That's a fair review. But in some cases there are different ways of looking at the same situation:
1) Community - this almost kept me from buying the game and it may keep me from subbing for a significant length of time. Other than a guild I joined there is very little communication compared to number of players in the zone. It's depressing and is obviously a mechanic of there being 0 downtime in the game. However, the one point in the game where I've been involved in the type of communication that reminds me I'm playing a game is during RvR. Whether it's coordinating where to strike next or just mindless banter waiting for a defend timer to countdown I have had enough community that it's not bad. It's just not a plus.
2) PvE - Agreed for the most part. Combat is more interesting post level 15 just because of the skills you acquire but PvE is PvE no matter what game. PQs are mildly more entertaining the first time through but there's too many of them...
3) PvP - This game requires good teamwork. It's unfair to expect a pug to play well together. The amount of coordination required to play well is a big reason I ended up purchasing the game. Now as to risk vs. reward. There is no risk and there's a lot of reward. It encourages everyone to PvP so to that end there is a good reason for it. Warhammer does not feel like a virtual world but it is good fun and I do still enjoy the competition.