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Profile: DrDwarf
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UsernameDrDwarf
Rank: 37/100Rank: 37/100Rank: 37/100Rank: 37/100Rank: 37/100
Real NameDoctor Dwarf
RankApprentice Member
JoinedSeptember 5, 2008
GenderMale
Age28
LocationNewcastle, United Kingdom
Last VisitNovember 24, 2008
Post Count145
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    • RvR babies?
    • Originally posted by lifeofagony

      Just wandering if anyone else is haveing this problem.It seems to me when im in RvR if my group our warband does not roll over the destruction first contact of battle and we die, that the group just gives up and whines like babies that they have two many or we dont have healers or tanks.Just people quit the first time there is a challange or the battle does not go perfect with no deaths.Im always saying lets try again or lets try a different plan.Dieing is part of the game and its not so bad,no real death penalty.I love RvR.I just hate quiters.Am i alone on this?


       

      There are a lot of them.

      Far far far too many lazy, useless players that dont have the stomach for a fight and cant wotk at something.

      They want to mash buttons for a few minutes and get something they think is valuable at the end.  

       

    • Posted: 11/08/08 8:11 PM
      WAR (Warhammer Online)
    • Worth buying?
    • Originally posted by jezvin

      Just canceled my account today, played for about 2 months, lvl 40 WP did the instances through the city ones, RR41, Got sick of how T4 RvR worked was just a bunch of instace crap most of the time and thats how city sieges pretty much work also so I could careless.

      Its not  a bad game, just the end game was no where near what was promised.


       

      Hmm

      And can you point to any mmogs that had a well developed and highly ppopulated end game 6-7 weeks after release ?

      I agree there isnt enough to do in tier4 atm but thats as much to do with people not bothering to organise themselves or there not being enough players to achieve whats needed to enjoy end game that is there atm.

      I see some guilds of 20-30 players expecting that they can solo take opposite sides city.  I see see solo players expecting others to do the organisation for them and turn up solo to enjoy the benefits.

      I do agree with your sentiment that there isnt enough to a keep siege if it is possible for a small group to take them at nigh and a decently hard / challenging figh is only to be had if numbers turn up on both sides and they happen to be troughly equal numbers / skill levels.

       

       

       

       

    • Posted: 11/08/08 8:06 PM
      WAR (Warhammer Online)
    • WAR strong in US, dieing in EU
    • EU is alive.

      But it deps what server.   Karak-hirn is certainl;y not dead.

      The challenge at the moment on healthy servers is that tier 4 city taking takes a lot of cooperation by the guilds on each side and atm that isnt happening.    It seems that larger guilds have a harder time levelling their guild rank - this makes smaller guilds look ideal, players need to employ few if any social / grouping / team building skills to level up or do mainstream/scenatio based RvR.

      So you have the end game requiring a lot of inter guild cooperation and rest of the game positively rewarding/geared t o very little.

      Scenarios running - even with relatively low renoun gains - are engrained in players heads by the time they hit rank 40 - so they easily continue to grind them for renou gain - when if they were not available at rank 40 (or limitied) players would be oushed into open rvr (sieges) to get renoun ranks up.

      With tier 4 activity more likely to follow a zerg approach where keeps are taken one area retaken another - ad infinitum - this essentially prevents a siege on opposing capital because the see saw effect pervades.

      Again encouraging little coperation earlier in the game doesnt help GMs organise a more coherent faction approach to put real pressure on opposing sides city.

      Little benefit in real terms afforded to successful guilds.   You can pay a lot of gold a day to own a keep but it gives minimal benefits versus the huge hit on ranking speed larger guilds seem to incur.  small guild ranks fast er but cost is prohibitive, larger guild can make the gold (but its still not easy) to own a keep but gets little benefit from doing so.

      All thi s aside, the game is good - i dont buy the class imbalance stuff - thats just people too lazy to learn what classes they should face off against and too lazy to orgaise a reasonably balanced team and develop some tactics (rathert thna just turn up and zerg and hope for the best or expect 1v1 pvp against any class to be a fair fight)

      Any mmog has a number of people that burn up the ranks then wonder what there is t do until more join them, andy new mmog faces some bugs and balancing issues/gameplay changes as the developers mould the game.

      But to me at tier 4 Mythic have to look at scenarios (limit them) work out how to help guild leaders get guilds organised fr or oppsing city capture and educate the players (instead ) of beinfg secretative about it, introduce some elements that reward organised teamplay better at the lower ranks, merge some servers because some are very poorly ppulated and that just going to turn off a percentage of players.

      I expect the end game to come and liven up a lot over the next six weeks but it will be a shame if a lot of good people leave.  That being said there are a lot of particualrly poor players (in terms of ability to organise/ willingness to sacrifice something for team work / communication etc) who i would welcome leaving.

       

      WAR is a good game- but you wnt to pick certain servers if you are playing in the eu and be prepared to work at teamwork/relationshps if you want to achieve in the end game.

       

       

    • Posted: 11/08/08 7:58 PM
      WAR (Warhammer Online)
    • Game freezes, monitor powers off. Pls help
    • This problem does appear to have all te symptoms of an overheated / graphics card or drivers.   However changing monitors seems t o help.

      Cards well cooled are having the problem.  Cards wit h the latest Drivers are having the problem.  running window mode still has the problem (but seems to help)

      You have to try a few solutions but imo it is a driver / game issue not related to hardware.

       

       

    • Posted: 10/20/08 11:53 PM
      WAR (Warhammer Online)
    • Why is it that Blizzard must steal ideas from other games to be successful?
    • Originally posted by etomai

      Because they know that execution trumps ideas.  While other companies tout how "novel" and "innovative" they are, Blizzard keeps turning out games that run well, look good and are fun to play.

       

       

      at some point people realise blizzard are taking the michael.

      Everything they do has 0 to do with gameplay and everything to do with money.

      OFC they are going to copy stuff that works - the question should be why didnt they come up with it sooner insteead of having people grind rep or the same instances over and over, why dont they just offer long standing players a fre level 70 of another class instread of RAF, why hasnt siege warfare been i nthe game till now when it was promised yat launch ? 

      These measurew il lkeep wow on top for a good while yet - it is just that more experienced players that want those aspects will go get them in a game where they mean something and it isnt all about me me me me me and keeping 12 year olds happy.

       

    • Posted: 10/18/08 2:20 AM
      WAR (Warhammer Online)

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