| Username | Elikal |
| Real Name | |
| Rank | Elite Member |
| Joined | February 9, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | Berlin, Germany |
| Last Visit | May 12, 2008 |
| Post Count | 1226 |
| Biography | |
| Quote | “Fear is the path to the dark side.” |
I dont like that at all.
First, F2P means TONS of freeloaders, kids and ppl I dont want around, see Guild Wars. Never seen more immature Pron/Trash talking ppl than there.
Second, it means usually low quality and every really interesting stuff is bound to extra coin, which drives the REAL cost usually much higher than a constant subscription rate.
I am outta there too, Smed.
For the WOW addicts Wrath of the Lich King will me more of the same, WAR will catch its audience, since they play relatively save, but AoC... I am sure it will be no total flop, but it may loose substantially after the hype is gone.
Originally posted by KaltesHerz
Ah the good ol days of gaming. Let's see, what did I play.
D&D, AD&D, Rifts, Shadowrun, Mechwarrior, Cyberpunk, Robotech, Warhammer (didn't like it), Gurps, the dozen or so games my friends and I designed and made.
Hell we had Segas, Nintendos, Ataris and computers but then we still preferred PnP. I think then it was because we had time, we could spend time to make ourselves happy. Now days it's so hard to find time or for that matter someone else that's interested in a PnP game that you, or I should say I turn to the instant gratification of a videogame.
On to pvp, hell yah I remember the mass land battles in SWG. I was a master commando/ tk. I loved unloading my PPC into snipers or lobbing mad grenades into stackers trying to take down a jedi. Hell I had a jedi buddy that acted as bait for me so I could blow the living snot out of people. I remember people used to whine and bitch about how bad commandos were in pvp. Problem is those people tried to play a commando like they were a stacker melee'r instead of what they were, ranged devestation. (well and it was expensive to be ranged devestation, PPCs,'nades and shit were expensive to aquire if they were of any decent quality)
As far as pvp as a whole goes, I don't like it. And I'm liking it less and less. MOST games place to much importance on gear so regardless of your twitching you're gonna die if you're not well equipped. (WoW as an example) I remember my first BG in WoW, I was going through the combat logs and noticing I was taking more damage from the enchants on weapons than from the weapons themselves. Then there was the BGs where I'd get slaughtered because the toons were tweaked with so much blue shit that it must've taken buying money from gold sellers to have accomplished it.
Uh,, I forgot what else I was gonna say.
Yes yes, it is very true these days PVP is too much based on good gear, and if you dont have it, you can do what you want you just die. Essentially its so with all MMOs heavily relying on gear, thats why I will always hold City of Heroes in the greatest esteem.
As to the Counterstrike people here: well each to his, thats fine. But there already IS counterstrike and UT and whatnot. Why import it into MMORPGs? In that uber fast PVP you cant make any strategy, so its bascially all one big gankfest, and sorry thats just a tad too mindless and un-challenging to me. To me a challenge is to planning, to strategy, to tactics not to luck and nimble fingers.
The big problem with the latter is, sure there is always a percentage of people with really quick reflexes and nimble fingers. But 90% of people just have normal reaction times, and if you base PVP too much on the PLAYERS abilities and too less on the CHARACTERs, you just rule out most people. And the simple fact is, if I want to test MY skills against another I practice soccer or karate in RL. Going to a computer game *usually* implies people escape their REAL skills and go into FANTASY. If you want to test YOUR skills, god make SPORTS!
It will always be one of the universe's great miracles to me how ppl enjoy FFA-PVP. Isnt the fun in playing a game against another human being doing it within rules and restriction?
Now take chess. Sure, it is annoying in some situation your bishop can only move diagonal, and yeah, it can be evil that the Knight can just jump into your defenses. Of course it would all be much easier to make chess a FFA ruleset, where every piece could move in EVERY direction. That sure would make it "easier" to beat the pieces of the enemy, but it would ruin the overall meaning and experience of the game.
Or soccer, or football, or any other competitive sports. Is it not because there are ruleset limits as to how and when and in what way to oppose the enemy that make those sports interesting? What use would it be to take all those rules away, make it FFA soccer or FFA hockey and say "hey there are not 2 goals but every where goals, and everyone can do what he want". It would be a mere mindless gankfest. As FFA.
If people oppose thise PVP form, it is not because they are carebears. Carebears dont play PVP at all. Its because they prefer to beat their enemy within set rules of engagement. The rest is just mindless mass murder and anarchy, in which neither skill nor tactics nor anything of value are tested, and as such *some* people find it only boring. Sometimes I really wonder if MMos should have psychological tests before allowing gamers to enter.
It is where we TRULY can test our skills when given a set of rules to do it within. A person proves nothing by ganking, just his character which is revealed. I am all for a chivalrous war within rules of engagement. But constant murder? Why would one *desire* to spent his spare time in a constant environment of fear, by his free will? Maybe too many humans ARE sick. Wasnt it the joke in the "Matrix", when the Machines said, well first we created a Paradise illusion world, but for humans it didnt work. Maybe too many need the whip. If so, we truly were a doomed race.
Now you can be slim:

TONS OF NEW GRAPHIC BUGS:



Swimming over the river showe me, the world (of Conan) is a stage, not REALLY meant to be visited ;)
