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Profile: Elnator
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UsernameElnator
Rank: 4/100Rank: 4/100Rank: 4/100Rank: 4/100Rank: 4/100
Real Name 
RankNovice Member
JoinedJanuary 19, 2004
GenderMale
Age(hidden)
LocationChesapeake, VA, United States
Last VisitJuly 9, 2008
Post Count6076
Biography

Avid MMORPG and MMOFPS player.
Been playing various MMO style games since about 1988 on AOL and GEnie, MU*''s on the internet back in the ''old days'' and then M59, UO, EQ, DAOC, AC, MPBT, RYL, Lineage II, EVE, E&B, Jumpgate, PlanetSide, SWG, WOW, EQ2, SoR, MxO and many others.

 
Quote

"Honor before Glory... Duty before Honor"

 

Latest Blog Entry - Why I love this genre
From my blog My MMORPG Blog... [Elnator]

I've thought about starting a blog for a long time and just never bothered.... the 'mememe' aspect of it always turned me off but I figured, what the hell, I'll post some thoughts... so here... at long last... I have broken down and decided to write a blog.

I figure for my first entry I'll try to explain WHY I love this genre so much...

What got me into MMO's in the first place.... to be honest I really don't know.  It just sort of happened.  Long ago I played games like Elite, Privateer, Frontier, Ultima 1-4, X-Wing, various other games.  Pretty much everything from arcades to first person shooters to adventures.....   In school I was slowly becoming a programmer... started out in high school learning on old IBM mainframes and the Atari whateveritwasat the time then in college on 8086/8 platforms and eventually in business life as a database developer.

Along the way my tastes in games evolved.  I first got involved in online games on a multiplayer BBS I was a member of in 1988... there was a game there similar to the game 'tradewars' in that it was text oriented multiplayer game but it was about space combat, territory control and making money... it was quite fun.  I honestly don't even remember the title but I do remember that it was similar to Trade Wars (which I played next).  At around the same time I was playing the game from Origin, called "Privateer"... and when I played it I kept thinking how cool it would be to be able to play privateer with other players in the game, instead of programmed AI.

Well by 1989 I was in college and on the Internet when I read about a project called "DIKUMUD".... this involved creating a virtual domain in which multiple people could interact in a fantasy world.  I was intrigued.... surely this was very similar to what I had often dreamed of when playing Might & Magic... Wizardry, Ultima, Privateer...... a game that could be played online, with many other players?  I decided to get involved... Some friends were running a game based on DIKUMUD and I decided to help them out with it.  We quickly found it a daunting but fun task... a labor of love... Renegade's Outpost was born... then later I helped with other MUD's and MU's and MUX's... GenericMud, Arcticmud, AcmeMud, Battletech 3050, Battletech 3025... Battletech Simsite .... just names in the long list of online worlds I loved to play, create and explore in....

What was it about these early worlds that was so addictive?  Certainly not the graphics... there were none... also not the mob AI... it was non-existant and basically consisted of 'if player within X distance, Attack with Y weapon"  Eventually it included such stunning concepts as ranged combat... but it was never what one would call 'intelligent.'.... It wasn't the sound.... again there was none in those days... pure text driven worlds where your immagination did all the work...

So what was so addicting?

Simple:  The interaction with other people.  The drive to accomplish goals and deeds together.

To this day I have more fun in any game I play if I am playing it with other people.  I have found that the more accessible those people are to me within the game the more I enjoy it...

But that wasn't all... or I'd just hang out in IRC, Right?  After all, that was just as interactive, we could talk about anything and pretend to do anything we liked, right?  And I did... but not very much.... primarily I made and played in MU*'s....

So what, besides the interaction was so addictive?  Well, to be honest, it was the exploration of a world I hadn't created myself.... finding the 'story' behind the game.  Being IN the adventure... that was what made it so very addictive.  Player interaction made it FUN.... but the story... the adventure... the 'I haven't ever been HERE before'.... that was what made the games so fun.... eventually, after exploring all the content, I would grow bored... the story, if that's what you choose to call it, was over... I'd read all the rooms... "Seen" all the world... so to speak... so I'd move on.  But there was always another world to explore....

That is what has made online games so addictive to me.... not the game itself usually (though a well written game is obviously more fun than a poorly written one)..... but the interaction with players and finding the secrets, living the adventure within the game.... that was what drew me and held me in.   And the better the immersion in that world the longer I would stay.   

 

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Recent Forum Posts [more...]

    • Population
    • Originally posted by mbd1968

      I know there sleeping or at work, but I don't see how only 40K can be online if there are 220K subs, that ~18% of active subs playing at one time, it seems low.

      I need figures for other MMOs for a comparison.

       

      23hrs/day

      Most people play between 3 and 4hrs a day (true for most MMO's actually).

      So divide 24/4 (to determine how many time slices there are:

      24/4=6

      now divide 240,000 (current figure in last CCP announcement) subscribers by 6 time slices

      240,000/6 = 40,000ish online

      Now, that's a somewhat tilted number since not all 240,000 people play every single day so you'll really only see 40,000 players at peak time, at other times of the day/night you will have fewer players since

      a) some timezones have more players than others

      b) many people don't play every single day.

      On average during non-peak hours you'll see between 15 and 30,000 players.  At peak times you'll see between 34,000 and 44,000 online.

    • Posted: 6/21/08 6:28 PM
      EVE Online
    • Hope for a different direction
    • Originally posted by quaiky

      just checked population on runnyeye, atm we have 440 players online that show up with /who command (players with anonymous flag won't show up) so absolute number is probably above 500. when i compare this to the numbers i took about a year ago its only 100 players less so its not great but its not thta bad as all people are saying it is.

       numbers usually increase again after summer, if they don't go up enough then they should think about combining servers but not before that.


       

      Uhhh I'm actually rather fond of EQ2 but what you're saying makes absolutely no sense.  If it's true that during peak time a server is under 1000 players then SOE should already be considering merges.  The EQ2 servers were designed to handle 5,000 concurrent active users.  If only 4 or 500 are online at any given time then having the number of servers they currently do is just a waste of resources. 

      Sounds like they need to merge several servers.  TBH there's no shame in merging servers to give your players a better gaming experience.  Right now the reason most players turn to AB server is because it's the only one with a decent population 24/7.  Empty servers is ok for established vets but for new players it just means the game is going to be totally boring since they'll never see another soul in the game.  This tends to turn new players off and they wind up quitting.

      Just my oppinion, but I've been around MMO's since before they were called MMO's.  Empty servers kill them.  If the servers are as empty as you're implying then they do need to be merged.  It's just common sense.

    • Posted: 6/17/08 7:41 AM
      Everquest II
    • How is the grouping in this game?
    • Originally posted by 4Renziks

      I see your playing DDO, iam about to try the trial because i read that it is group based.....how are you liking it ?

       

      I like DDO a lot... I'm on the '9.95' plan ($59/6months) and it's really worth it.   It's a very different feel from most other MMO's though, some folks won't like it, others love it, others love to hate it.  I like the character customization and ability to create such varied templates.   It used to be really bad but Turbine has done a great job of fixing the problems with the game.

      It's not perfect... but it is a good game.

       

    • Posted: 6/16/08 10:14 AM
      Everquest II
    • How is the grouping in this game?
    • Originally posted by 4Renziks

      Thanks alot guys for taking the time to post, looks like i will pass then, iam done with solo games and will not play a new MMO unless grouping is the focal point.  someone said WOW is a good grouping game, i dont know it was far to easy and i didnt like it.  Pretty much every since ive quit final fantasy 11 iam having trouble enjoying an mmo more than a month.....i get bored because i feel no sense of accomplishments or dont meet new people.  maybe its me , iam playing EVE now and love the complexity, but again it looks like another solo online game where its rare to do anysort of teamwork (i could be wrong i only been playing for 5hours).  This might be the wrong place to ask this but instead of making a new thread, is there any other game on the market besides EQ( never played it and i think iam a wee bit behind lol) FFIX (ive played for a year and i might go back if i cant find a new home soon) or CoX(I just stop this game, played for over a year....fun times , just wish it was more complex) where leveling and teamwork is needed to progress in the game.  Thanks again

      EVE doesn't force you to group but unless you join a corporation and get involved in gang warfare you will never truely experience what EVE has to offer.  Even joining a corporation and doing level 5 missions in a gang with other players blows anything you can do alone in EVE away for 'fun factor'.

      Also from what I recall you are selling EQ2 short.  It has a great deal of group content and, in fact, several aspects of the game can ONLY be done in groups/guilds/raids.  You CAN solo, and many do, but the focus of EQ has always been grouping.

    • Posted: 6/12/08 10:15 PM
      Everquest II

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