| Username | Finwolven |
| Real Name | |
| Rank | Hard Core Member |
| Joined | December 28, 2005 |
| Gender | Male |
| Age | 27 |
| Location | Helsinki, Finland |
| Last Visit | October 9, 2008 |
| Post Count | 254 |
| Biography | |
| Quote |
I've never fired upon a player who wasn't clearly intent on shooting at me should they get the chance.
Of course, this group includes most EVE players. ;)
Not entirely accurate, but not exactly off the mark either; there are some errors, and you could have pointed out the different starting skillsets you get from different career choices, which are quite important for the early game.
On errors (listed on order of appearance)
1) On Implants: "The other ones are extremely expensive and they yield 1 per rank" - either a typo or outright error on forming the sentence.
2) "Simply put the higher rank you want to learn the longer it will take and the better the benefits." - Higher rank does not confer increasing benefits. It simply confers increased training time, and points to the location of the skill on the 'skill tree'. First branch skills are rank 1, third branch up are rank 3, and so on. In addition, the 'lower-rank' skills are most often requirements for many higher-rank skills.
On other discrepancies:
You mention clones, but do not say where they can be bought, or how. You also mention losing skills, but do not tell us how and how much you lose (5% sp off your highest skill) when podded.
The attributes part should at least reference other Learning skills, as well as completely revise the 'implants' section. Remember you require a skill, Cybernetics, to fit implants.
Good job for mentioning EVEMon, it's a tool every newcomer to the game should learn to use.
To the OP's original POINT:
So, you don't want to play EVE, but would want a completely new game on the same principles?
Me, too. Though I will play EVE, gladly, at least until such a game comes around.
However, would I want EVE to suddenly go through complete reworking, so that it would work like this hypothetical master-game? No. Why not? Because it would kill EVE. Read up on SWG and the NGE controversy, especially the comments from old devs.
Changing an MMO post-launch so dramatically kills it. So, no thank you. I much rather play my tactical-boardgame-like EVE with 300k people then a forced simulator EVE with 3k.
In the meanwhile, I'm active in the Infinity: The Quest For Earth forums, and looking forward to the alpha of that game.
And also waiting for Jumpgate Evolution. Who knows?
Um, where'd you get to that conclusion?
This new update REDUCES the lag-jerkiness when system undergoes high-level strain on the network side. The crash due to insufficient memory is something they'll next try to sort out, but however ridiculously powerful your nodes are, there will come a moment when it keels over and dies from overburden.
And don't forget that in Jita, if there's 1200 people, there's probably at least 2000 drones as well, as well as grids full of all kinds of stuff like cans, mission rats, etc. A drone uses a lot less system resources then a player.
I'm guessing BoB or RaGoon will now need to bring a lot more then the 300 simultaneous players who previously were enough to crash a node easily.
Mere numbers mean nothing. When I was in FLA, we defeated a coalition of alliances five times our size (and over three times our experience in PVP) by having more temerity and better diplomacy.
All other alliances would never gang up on BoB simultaneously because:
1) Simply getting the logistics of such a major undertaking to cooperate would be a long project even within the alliances. It would give weeks of time for the coalition to break apart.
2) The alliances of which such a mega-coalition would have to be made of are seldom completely friendly with everyone else, and some are deep-set rivals.
3) BoB isn't unilaterally reviled by all other players in the game, even though Goonie and other propaganda often tries to portray it. BoB have their allies, and many alliances are 'neutral' towards them, and will not engage them in open combat for various reasons.
4) To engage BoB, the Alliances Coalition would need a leader who could unite the entire anti-BoB front into a single political entity, capable of speaking with one voice and following one persons direction. A Warlord, so to speak.
Those are just few of the reasons why such a mega-alliance combination is very, very unlikely to ever happen. There have been times when BoB have been under attack from several large power blocs at the same time (RaGoon and the Northern NAP, for instance) but they've always managed to survive, albeit with losses.
What is your favorite fantasy character type?