| Username | Fion |
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| Rank | Advanced Member |
| Joined | July 25, 2003 |
| Gender | Male |
| Age | 35 |
| Location | Montour Falls, NY, United States |
| Last Visit | September 8, 2008 |
| Post Count | 1895 |
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I haven't had any technical issues really since I got into beta. Very solid on that front. Now bugs.. that I see a tun of, some big ones to.
I think the game will do good but IMHO it feels like a 'been here, done that' MMOG to me. Public quests are fun the first 2 or 3 times you do them, but the classes, the combat, the gameplay, just.. feels like I've already played the game for years and have no real intention on continuing.
That opinion would be wrong. Theres a tun more, simply because many of AoC's classes are hybrids.
Originally posted by gestalt11
Originally posted by Fion
I agree. I've played the pre-view weekend and the last two days and while you cant really get an accurate idea of the game in that time it becomes almost imediately obvious that the classes boil down to 4 or 5 archetypes and are extremely similar.
But think about it. Mythic's biggest focus in the game was how to bring about balance. Everyone knows they were horendous with balance in DAoC and took years to even come close to achieving it. They know it, theres no denying. Now whats the easiest way to balance the classes in the game. Make them all follow a certain pattern of archetype. I knew this was going to happen when the podcast showing how each class fell into a specific archetype.
I do like how each class kinda has their own trick. Healers who's heals get better/faster from melee attacks or spells, etc. Though these are directly taken from Age of Conan, only implented far more bluntly and with far less depth to them.
I think over-all the game is solid and relatively bug free (though the animation and 'cannot attack' bugs are game breakers IMHO,) It's certainly no WoW killer and IMHO AoC is the better game at it's core, even if WAR is more solid technically and bug wise right now.
I can see the game doing pretty well but after a few months the new shine will wear off and then I suspect the game will have subs similar to LotRO.
Ohhhhhhhhhh they stole them from Conan. I thought they stole them from Guild Wars, unless Conan stole the idea from Guild Wars. Oh no hold on I thought Warrior priests were a rip off of WoW paladins.
So I guess that means all the classes in AoC must be cheap WoW ripoffs too. Really WAR classes were ripped off from AoC who just ripped off WoW.
See everyone? WAR is not a WoW clone. Its an AOC clone. Its only a clone of a WoW clone.
Holy defensive batman. I make a simple comment that the idea is taken from AoC only not as well done and mr defensive goes balistic on me.
I agree. I've played the pre-view weekend and the last two days and while you cant really get an accurate idea of the game in that time it becomes almost imediately obvious that the classes boil down to 4 or 5 archetypes and are extremely similar.
But think about it. Mythic's biggest focus in the game was how to bring about balance. Everyone knows they were horendous with balance in DAoC and took years to even come close to achieving it. They know it, theres no denying. Now whats the easiest way to balance the classes in the game. Make them all follow a certain pattern of archetype. I knew this was going to happen when the podcast showing how each class fell into a specific archetype.
I do like how each class kinda has their own trick. Healers who's heals get better/faster from melee attacks or spells, etc. Though these are directly taken from Age of Conan, only implented far more bluntly and with far less depth to them.
I think over-all the game is solid and relatively bug free (though the animation and 'cannot attack' bugs are game breakers IMHO,) It's certainly no WoW killer and IMHO AoC is the better game at it's core, even if WAR is more solid technically and bug wise right now.
I can see the game doing pretty well but after a few months the new shine will wear off and then I suspect the game will have subs similar to LotRO.
They hurt somewhat;
But note that while most MMOGs these aren't necessary, there are some where they are. Like Anarchy Online, with has a thousand times as many items in then WoW does. People think WoW has lots of items and loot, they haven't got a clue. AO has tens of millions of items in it and 99% of them have 'levels' from 1 to 250, which each level having different statistics. So there are times when you NEED those database websites lol.
Now AO is an extreme example. Interestingly Age of Conan went the opposite route, at least when it comes to websites like Thottbot and Wowhead when it comes to quests. Were as just about everybody uses Thottbot or Lightheaded mods in game to figure out where to go and what to do in a quest, in AoC the game internally does this by pointing you to where you gotta go. Giving you a rough idea of where you can get quest items, etc. Similar to SWG with it's waypoints. Now some might say that ruins it. But I say might as well include this in the game because you know if it's not there everyone will go to an external website or download a mod that does the exact same thing.
What is your favourite race to play in Lord of the Rings Online?