<
>

Profile: Gishgeron
Send PM  Forum Posts  Forum Topics 

UsernameGishgeron
Rank: 89/100Rank: 89/100Rank: 89/100Rank: 89/100Rank: 89/100
Real Name 
RankElite Member
JoinedMarch 5, 2007
GenderMale
Age25
LocationPrinceton, KY, United States
Last VisitMay 10, 2008
Post Count562
Biography

Games Playing/played:
WoW, EQOA, SWG, CoH, CoV, Shaiya, DOMO, Silkroad, Dungeon Runners, Flyff, Hero, AO, Fiesta, PoTC, Last Chaos, 12 Sky, EQ2.....and probably several more that I just don''t care enough to remember.

 
Quote 

2 Most Recent Threads by Gishgeron [more...]

Latest Blog Entry - Wonderland, a review.
From my blog Weekly Random Meaningful Blabber [Gishgeron]

  Allow me to begin by saying that I am only level 6, and have only JUST played the game today...and only for about 4 hours.  I typically stay away from forming opinions without really delving into something, but this game warranted my immediate written opinion.

 

  Now that this issue is cleared up and you all can see where I'm writing from, lets begin.

 

  The guys making this need a well deserved hug.  I found almost every conceptual element to this game refreshing enough that I'll be playing it for a while.  First, it plays very casually and enjoyably.  The combat system is so terribly nice compared to the boredom I'm used to in this genre.  I like turn based battles, genuinely, and found this type of said method to be very well done.  Its slick, fast, and easy to grasp without reading a single word of instruction.  The games interface was quickly learned, and I was moving right along within moments.  I found out very quickly that other players could even jump into a battle you were engaged in...though I'm still not sure how to do so myself.  Before you begin to question my earlier comment about the interface...understand that I simply did not care enough to try.  I'll explain why next.

  Groups:  Within mere moments of gameplay I had already acquired 3 NPC party members I could assign into my team whenever I wanted.  As a result, I had no need to "join" anyone because I was still to early into the game to really need an actual player behind the wheel when I can control the NPC's better than some players can control their own characters.  You can even "capture" enemies to use as pets (which is what the game calls any NPC team member) and level them as well.  You can ride pets too...and yes, this includes the humanoid NPC members I picked up lol.  I've been "riding" some straggler I picked up lying on the ground, unable to even speak the local language.  Humor entails, and I never leveled her. 

  Housing:  Immediately upon reaching the first village you can acquire a tent which will serve as your first player hosue.  So far as I know, wherever you place that thing is where it stays...so I'm hoping there is some way to pick it back up again.  The house also comes equipped with starter crafting tools in the form of a workbench.  I quickly set myself to build other starter level crafting expansions to this tool, and left it at that until I discover more about it.  Based on what I saw from what little reading I HAVE done (I prefer to dive into a game and learn as I go usually, its often a better indication of how good the UI is and how well designed the game is as a whole when you don't NEED a 120 page text document to explain everything) the crafting is pretty deep and I am actually eager to cut my teeth on it some more.  I suspect there is more to the housing thing, but I won't dwell on what I'm not sure of.

  Grind:  I felt NO grind as of yet, and I feel that I may never feel one.  Tragically, I think a lot of the grind problem games have is found in the dull combat that MMO's are built upon.  I'm having too much fun fighting things....even things ignorantly below my level trying to get crafting goods.  I never even look at my xp bar...I'm just not interested.  My goals aren't level based at the moment.

  Skills:  I have no ideal how deep this rabbit hole goes...but I do know that the element I chose offers me some 30-odd skills eventually.  Each skill gains levels based on its use...and each are tied into how the elements play on each other.  I chose water (I'm a Pisces,  and I wanted to make my avatar blue) so my initial ice-melee attack is "super-effective" against fire based foes (which I'm sure takes rocket science to deduce) dealing some 80 damage to them.  Against an earth foe...it may do 20. 

  Stats:  You assign stats, though I think the attributes stats effect actually go up each level as well.  I'm not sure, I only just now thought to check that because I hadn't placed any agility points in a level or so...but noticed my speed wasn't the same.  How the math plays out isn't important really...what is important is that you place your own stats.  I think we all kinda like that.

  Mobs:  I haven't seen anything overtly mature yet (the golems were pretty neat), but then...I'm fighting things on a tropical island too.  Since I actually enjoy vibrant colors and the act of killing wobbling piles of jello actually turns me on...I'm not complaining.  The fact that said jello then drops things I can craft with...well...is icing on my proverbial happy cake.  I've also had a few matches against some pirates, and I gotta say the fight animations are pretty hawt for a game which mimics old school console RPG combat stylings.

 

  Now for the bad

 

  Translation:  I could follow everything that was said, but its loose and kinda choppy.  No big deal for me, I've been around non-english speakers my whole life.  My current landlord is asian, and we are good friends.  I can accept that kind of thing, and generally ignore it.  It genuinely doesn't bother me, but I have to mention it because it DOES bother some of you.  If translation is going to ruin your fun (god save your gaming soul....) you may wanna try it first, but be expecting some hitches here and there.

  Population:  These newbie zones are crammed.  I need to break right now and explain something.  Combat occurs when you encounter a mob.  This happens in one of two ways.  You either click or collide with wandering mobs, or you get a random encounter in zones where you can be randomly encountered.  In random encounter zones...being crammed with players doesn't matter.  When the invisible dice say you fight, you fight.  In other places...it DOES matter.  There are also random chests that are strewn about the world which are NEVER going to be unopened because of this...but I didn't really care about that.  There is another form of encounter which comes at you in the form of scripted engagement that happens as the result of talking to certain people are following certain quests.

  Lastly...not everything is the game is super easy to figure out.  The company does have most of that information on their website, and I advise anyone interested in this to go there and read at least enough to be familiar with the site so that you can return later if you NEED to.  I still haven't figured out how to catch a pet, and am about to go learn now.

 

  My vote on this game:  7.5-7.8.   I want to really encourage developers to think outside the box...and to make a return to gaming elements that are based more on actual fun rather than bleeding my time and wallet.  The 2-D of the game is something I didn't even think to notice.  I was actually glad for it, because I needed something fresh after all my time in these stagnate 3-d worlds that offer nothing.  I won't swear I'll keep that score as I play on...or even once the game leaves beta.  But for now, for what I've just played, this is the score they deserve for making me as happy today as I have ever been in MMO's in all of my life.

Latest User Gallery Images [more...]

Gishgeron has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • Lets stop all of the AoC/WAR flame/troll fests.
    •  

        This happens to EVERY game that is about to release.  Its called hype and speculation....devious little things these are. 

        The BIG question is....why are you fighting it??  You DO realize that, regardless of type, the massive public response is generating great attention to the game, right?  Its not like AoC or WAR are magically getting MORE of these threads near release than any other game.  Its pretty standard stuff from what I see...and I think its awful pompous of you to take such an aggressive stance against it, when the entire beauty of a forum is centered inside such things.

        I'm truly sorry that, because these two games are near release, everyone is talking about them instead of other games.  I'm sorry that half of said talk is hate.  I am also sorry that the other half is super loving embrace.  I'm guessing you aren't too familiar with social tendencies...or else none of this would strike you odd at all.  I'm still not even sure why you hate it so much...its the very backbone of every entertainment industry.

    • Posted: 5/10/08 11:01 AM
      General Discussion
    • Darkfall hits retail in a couple of months
    •    Bashing this game is like kicking your imaginary friend in the groin.

       

        Sure, you feel better....but he doesn't hurt for it.   I like my targets to BLEED when I strike them down with my righteous wrath.  Darkfall can only continue to make promises.  In fact...it pushes on in SPITE of me.  This merry train of happy dreams!  Living on and on and on...forever ignoring the need for validity.  Somehow...we've grown to expect proof of everything else (even Gods!) but somehow...THIS game manages to supersede any form of intellectual growth we have, manages to even draw us backwards in time.  To take us to an era where we walked hunched over, and thought thunder was God bowling.

        How is it that we allow this game...THIS game...to make us forcibly regress ourselves DOWN the evolutionary chain in order to accept it as gospel?   I think it may have something to due with drug overdose.  I hear that some acid trips can make you believe in crazy things.  Perhaps I'm just not approaching this concept appropriately.  Does anyone have some good acid on them?

    • Posted: 5/09/08 11:33 PM
      Darkfall
    • Best game with most feature
    •  

          Ahhh... the division between reality, and what we WISH was reality.

        Have fun on the wait for release!  See ya in two years, hope you still have that faith!

    • Posted: 5/09/08 11:15 PM
      Darkfall
    • I bet DFO and D&L have a lot in common
    • Originally posted by Catizone
      Originally posted by Shannia

       

       

      OK, I guess all EA, UBI, SoE, Blizzard, etc all hiring jr coders all the time in their job listings is just for show.

       

      Blizzard and EA are not going to hire just any run of the mill JR programmer to work on their games. They have to be very skilled JR programmers who they know will turn into professional programmers very soon.

       

        Actually, Blizzard HAS a job site up that you can look at to see what the requirements are to get into any of their positions.  Lemme tell ya...a student probably ain't doing it.  Not unless said student has around 5 years experience AND shipped a game already.  The Blizzard requirements are pretty intense for entry level kids out there.

    • Posted: 5/09/08 12:30 PM
      Darkfall

Special Offers

<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.

MMORPG.COM Polls

Are you still playing (or subscribed to) your first MMO?

Yes
No

(login to vote)

View all polls