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Profile: Greek_Matt
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UsernameGreek_Matt
Rank: 50/100Rank: 50/100Rank: 50/100Rank: 50/100Rank: 50/100
Real NameMatt the Greek
RankAdvanced Member
JoinedJanuary 26, 2007
GenderMale
Age33
LocationLondon, United Kingdom
Last VisitSeptember 3, 2008
Post Count158
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    • What makes DC Universe any better then CoH or CoV?
    • Originally posted by Abrahmm
      Originally posted by Greek_Matt 

      For the record, Star Wars Galaxies is the only game Sony ever really screwed the pooch on, and that was as much at Lucasarts' directive (joint development) as their own, and it was years ago. They have since admitted their mistake and moved on, unlike all the sad angry pre-NGE vets who still feel it's their moral duty to flame anything Sony Online Entertainment touches.

      Admitted their mistake, sort of, but fixed it? Not even close. The fact that it was indeed years ago and the game is still a steaming pile of crap is scarier than if they screwed it up yesterday and still hadn't had the chance to fix it yet.

      That's why I get bored when I see ignorant tools, many of whom have never even played a SOE game, jumping on the Sony Is The Antichrist bandwagon either out of a misplaced sense that hating the company will somehow give them more internet gaming forum street cred (get a life), or because they still can't let go of their broken Star Wars dreams of yesteryear (get a life). Ignoring them won't make them go away, but listening to them won't leave you any wiser or better informed and actually talking to them is an exercise in futility.

      Seems to me that only an ignorant tool would stick up for a company that has absolutely no problem pissing on their customers and telling them it's raining. Truth is  you should be thanking anyone and everyone that gives Sony the dogging they deserver. If it wasn't for us, and the NGE came without much of an uproar, that would have opened the door to every other gaming company out there to change the core mechanics of their game after release without a care in the world for their player base. Our uproar showed everyone in the MMO industry that the players  wouldn't stand for actions like this, and we spoke with our feet. You should be thanking us, not spouting some crap about how we need to be getting a life. Ignoring the past with a company like SOE is the most ignorant thing you can do.

       

       

      For god's sake, get some perspective. Yeah OK, the angry SWG vets saved the world for gamers everywhere by sticking it to The Man, Sony learned their lesson, and life goes on. Except that you and so many others like you are still harping on about it as though it was your mission in life. SOE paid its debt to society for its mistake (by losing all its potential revenue from what should have been a successful, flagship game), yet people like you seem completely unable to believe that they can (and have) change(d). Maybe your tinfoil hat is obscuring your perception of reality.
      The reason that Star Wars hasn't been 'fixed' is that there just isn't the money in it. Clearly you believe that Sony owes some sort of Debt of Honour to all the bitter and broken fans, that it's their chivalric duty to make proper amends. Wake up. The reality is that those few people who still play the game do so because they enjoy (or at least accept) it as it is. Pouring millions more hours of dev time into a game this old is extremely unlikely to yield any significant boost to sub numbers, so there's no logical reason to do so (especially now that Bioware has declared their Star Wars MMO is in development). Sony, just like every other company in the world, is there to make money for its shareholders. It is not a charity.
      Given that this is the case, it is ridiculous and close-minded to think that SOE would somehow sabotage its future earning potential by making the same mistake again. I'm no particular fan of Sony myself, but I can see that labelling a game "destined to fail" because it's being developed by a company who, apart from one (albeit major) error in judgement is an experienced and reliable MMO developer is ignorant indeed.
      But enough hijacking of this thread... back to your regular viewing. 
    • Posted: 9/03/08 3:48 AM
      DC Universe
    • Seriously thinking about trying this.
    • These days the general consensus is that the game doesn't have enough content to justify a continued subscription at the moment. I, like many others, will be giving Funcom 6 months or so to get a few of its basics sorted out before I go back for another look. Having said that I did have a lot of fun playing, and love many aspects of the game. It's tough going back to less dynamic and visually stunning MMO games after playing Conan, that's for sure, which obviously is a plus in its favour (in my opinion of course).

      Be aware that the game requires some pretty hefty specs on your PC to be able to run it at a decent graphic quality with enough of a framerate to be able to enjojy and be competitive in combat. Make sure you meet the recommended specs (not just the minimum ones) or your enjoyment of the game will be severely hampered.

      And no, you can't make a toon that looks exactly like Schwarzenegger. 

    • Posted: 9/02/08 4:58 AM
      Age of Conan
    • What makes DC Universe any better then CoH or CoV?
    • Originally posted by mrguy123
      Originally posted by Greek_Matt

      Champions Online is not based on any existing IP for its setting - not Marvel, not DC, not even CoH. Even though it's made by Cryptic Studios, who made CoH, it's a completely new start.

       

      Wrong. Get your facts straight before you start throwing around answers. Champions Online is based on the very popular and successful tabletop RPG game made in the 80's.

       

      As I said in an earlier post. But as I recall the Champions tabletop RPG didn't come with much in the way of a background storyline, just a core rule set, hence the lack of (or at least fairly open) IP for the setting.

    • Posted: 9/02/08 3:16 AM
      DC Universe
    • What makes DC Universe any better then CoH or CoV?
    • Originally posted by mrguy123
      Originally posted by Greek_Matt
      Originally posted by Abrahmm

      You can't forget the big thing that makes DCU worst than CoX. SOE is making DCU. If there is one thing you can count on with SOE, they will be sure to provide you with a crappy game. Even if they accidentally make something good, they have no problem destroying it after release.

       

      [yawn]

       

      Yes, that is something else that DCU will have that Champions Online won't - a rabid following of bitter SWG vets baying for Sony's blood and unable to let it go even after all these years. Sad really.

       

      SOE is one of my biggest fears with this game. They ruin every game they touch. They completely destroyed SWG and then didn't fix it. They still haven't fixed it. They really are that ignorant and stupid. They also ruined the Matrix with their terrible MMO representation of it. They had an awful launch with Vanguard Saga of Heroes. They continually prove that they are not good with MMOs.

       

      For the record, Star Wars Galaxies is the only game Sony ever really screwed the pooch on, and that was as much at Lucasarts' directive (joint development) as their own, and it was years ago. They have since admitted their mistake and moved on, unlike all the sad angry pre-NGE vets who still feel it's their moral duty to flame anything Sony Online Entertainment touches.

      Matrix Online was a crap game already when SOE bought it from the original makers, they didn't actually have a hand in its development. Same goes for Vanguard, which initially they were only distributing, and most current Vanguard players (few though they are) agree that Sony was the best thing that ever happened to that disastrous game once they took it over and began fixing & updating it. Everquest and Everquest 2, both developed by SOE, are still widely regarded as two of the more successful MMOs and enjoy a fairly decent population size compared to most current titles (not including WoW of course, which skews all the statistics).

      That's why I get bored when I see ignorant tools, many of whom have never even played a SOE game, jumping on the Sony Is The Antichrist bandwagon either out of a misplaced sense that hating the company will somehow give them more internet gaming forum street cred (get a life), or because they still can't let go of their broken Star Wars dreams of yesteryear (get a life). Ignoring them won't make them go away, but listening to them won't leave you any wiser or better informed and actually talking to them is an exercise in futility.

    • Posted: 9/02/08 3:10 AM
      DC Universe
    • ok you got me really worried now
    •  Unbelievable.

       

      Even if we assume that Aventurine will release something by the end of this year (which is by no means certain, given their track record over these last 7 years of development and redevelopment)...

      Even if we assume that anyone who wants to play Darkfall is completely unperturbed by dated blocky graphics, laughably wooden (or altogether missing) model animation, disappearing buildings, hitching and large barren areas devoid of anything but a few bits of token scenery...

      Even if we infer from the 'trailer' (17 minutes of running, jumping, shooting and hacking, to be generous) that all of Darkfall's many many promised features will be in the game and working on release...

       

      ... I can't for the life of me figure out what Darkfall fans find encouraging about this embarrassing piece of footage. For so many years now they've been going on and on and on about how the shit graphics and clunky, amateurish engine don't matter because it's the gameplay that will save this garbage from the DnL furnace. Now, watching (and cringing at) the very best video distilled from "over a terabyte of raw capture data" I'm left wondering exactly what 'gameplay' there might be.

      • I saw plenty of boring clusters of toons standing around swinging their weapons repetitively until one fell over dead.

      • I saw some FPS-style shooting of bows and cannons, though I don't think even the blindest of DF worshippers believe that this can possibly function with any kind of accuracy in a MMO on the huge servers that have been promiseed

      • I saw a (very) few generic looking mobs, but they seemed pretty thin on the ground - I guess Tasos figured he wouldn't need 'em, with all the millions of players running around creating the content for themselves.

      • I saw some pretty basic and boring looking drag'n'drop crafting (and the good ol' Dwarf Hammering On An Anvil cutscene for all the RPers out there)

      • I saw absolutely nothing that would make anyone want to play this game, even if it were F2P.

       

      So big congratulations to Tasos and his crew for finally managing to kick this ugly monstrosity out the door. Sure it's an eyesore, sure it's clunky and generic and, more than likely, broken all to hell, but at least everyone can finally give up wondering what this white elephant might turn out like and move on to other diversions.

      It's a little sad in a way, the end of an era. A few months from now the Darkfall forums will be silent and empty, with only the faint ghostly echoes of flames, trolls, fanbois and glorious anticipation left to keep the cobwebs company.

      I'll miss you crazy guys...

    • Posted: 9/01/08 11:51 AM
      Darkfall

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