| Username | Guillermo197 |
| Real Name | Guillermo Barrancos |
| Rank | Hard Core Member |
| Joined | February 21, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | Aalsmeer, Netherlands |
| Last Visit | October 9, 2008 |
| Post Count | 313 |
| Biography | |
| Quote |
Sadly the OP is right!
Lot of people forgot that Mythic panic nerfed the quest XP at the end of beta and turned PVE in a horrible grind.
Renown gear has been rendered useless, also at the end of beta.
Then look at the huge amount of XP and Renown you get from doing scenarios.
Every time I login, the game world is dead and you only see hordes of people hanging around in warcamps waiting for their next scenario to pop up. The rest of the people are already in scenarios.
So yes. Scenarios will be the downfall of this game if Mythic isn't going to do something about it real fast.
Cheers
Well the funny thing is that at the moment almost the entire playerbase is camping inside warcamps like mindless zombies waiting for their next scenario to pop-up!
After chapter 6 all PQ's are deserted. Hardly anyone is doing them anymore.
RvR lakes are deserted. Hardly anyone botheres to do any largescale RvR, because there isn't any incentive.
Regular quests are hardly being done anymore. Especially from end Tier2 and up. Because the XP rewards of these quests are the exact same as the Rank1 and Rank10 quests. So questing becomes a boring, unfeasable grind.
So what you got at the moment isn't Warhammer Online, but Scenarios Online.
I would love to hear someone from Mythic about what they going to do about this? I hardly think they intended for people to perma camp warcamps and doing scenarios only! Day after day after day!
As that's what is basically going on right now. The XP and Renown you get through Scenarios is just insane, compared to the rest of the game.
Cheers
Originally posted by lumache
While I know this really isnt this new directors fault, but an apology for being IGNORE, DELETED, MOVED, and outright BANNED from the forums for attempting to bring things like, THE MEMORY LEAK issues, Crashes, grouping issues and others to light on the forums would be a good place to start. Furthermore, assurances that the forums will become a place where these types of issue are handled, addressed and OPENLY discussed rather than shot down and dealt with punatively would be even better.
As long as I continue to see people like Rihnlann or whatever on the forums with disclaimers that while he can ban posters and move posts, his views might not be those of FUNCOM, I cant give them my gaming dollars. Well, they already have them until december, however I dont sign in or play the game. The first few months experience really put me off Conan and FUNCOM in general.
Where is the new game director to say 'Hey, we know some stuff wasnt done right and we aim to change that." ? When I receive an apology email and a free month (after december), MAYBE I might be pursuaded to return to this game. Now dont misunderstand me, I NEVER expect this will happen, though nothing short of this will do for me. I suspect there are many more out there that feel the same way, most of whom dont post here or anywhere else.
I wanted Conan to be the place I landed every evening after work and the place I found myself late saturday night smashing away on someones skull. I wanted a place to come and leave the outside world behind, but what I got was something quite different. I still see this new game director claiming they have a wonderful world etc.... I dont see him admitting the game was a disaster at launch and should have been handled differently. I dont feel like this guy is fully admitting the extent of the issues with the game and that they understand they alienated alot of folks.
At this point, I think thats the LEAST they need to do to start rebuild the relationships with their customers that they so carelessly and wantonly discarded in the opening months of this game.
Thats my 2Tin.
I couldn't have said it any better myself.
Gaute "Disaster" Godager has left the building. So Craig can be forth coming and express himself and admit that Gaute screwed up big time!
There is a good reason Gaute left (better described as he HAD to leave).
If you sell 800.000 copies and then couple months later, except for a couple servers, all game servers have turned into a ghost town. Then I call that a dissaster!
And all those players left for a good reason. And if you even want a small percentage of them back, then you better start with an Open Apology to the community that your predecesor screwed over their entire playerbase and litterly chased them out of the game.
As that is what happened. And it will be very, I repeat, it will be very very hard for Funcom to get even a small percentage of their customers back.
There is just so much that need to be done in that game, I don't even know where to start or where to end.
But I do feel for Craig tho. That he is the one that has to step in and clean up the mess Gaute left behind...... again.
Cheers
You want to know why Tabula Rasa failed and basically became the largest financial dissaster in MMO history (next in line with Age of Conan).
The fact that Richard decided to ditch the whole game after three years of development and start all over again.
Meaning the game you see today was developed in only 2 years! And it clearly shows in the game.
- All character progression stops at level30.
- Different classes are poorly fleshed out. Not really distinctive. And lots of abilities still either overpowered or severely bugged / lacking! Only the idea that you unlock your last ability 20 levels too soon already, making the last 20 levels just a boring grind without any feel of progression anymore.
- Not to mention that most interesting and available content stops at level30. They filled up some gaps past level30, but it still lacking!
But the biggest disaster and failure is this:
The whole mystery around the Eloh's and their artifacts is the main drive of interesting storyline that could have driven the game. Be it not that they just dumbed it down into a dumb collection game to unlock your skills.
This was for most people the biggest dissapointment. You were soaked into the mystery of the Eloh's and so thrilled about it, especially the Eloh Vale questline, that was needed to gain access to the stargate and move on to the next Tier of zones.
But in beta bugs were plague'ing the Eloh Vale questchain and prevented people from unlocking the stargate. So instead of fixing it, they removed the access requirement from the stargate and so killed the best questline in the game.
As that's right, after this questline it's over and then the nasty truth comes afloat and you discover that eloh artifacts are nothing more then collection objects to unlock your skills.
No more plotlines, no more interesting questlines. Nothing. Nada.
You got some standard quest series to get you into the dungeons of the game. But that's it!
You could really notice the game was optimised and polished in content through the first three zones and after that the severe lack of interesting quests (missions) kick in.
The buggy Eloh Vale story questline is proof that they even couldn't finish and optimise that one.
Tabula Rasa was a game with great potential. And that is what it always will be. A great MMO it could have been.
And these are my words. A longtime Closed Beta tester of Tabula Rasa up till 2 months after release.
Cheers
Originally posted by materva26
I for one would be back in a heartbeat if you put up pre cu servers.
One of the DEV's said sometime ago that even if they wanted to, they just can't!
Most of the old Pre-CU code is gone for good!
So you will never ever see a Pre-CU server again.
Like someone else said: SWG is dead. Let it go.
Cheers
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