| Username | Gylfi |
| Real Name | Malcolm McAndrews |
| Rank | Advanced Member |
| Joined | July 6, 2006 |
| Gender | Male |
| Age | 32 |
| Location | Llandlow, United Kingdom |
| Last Visit | October 9, 2008 |
| Post Count | 281 |
| Biography | I am God, Elvis says HI |
| Quote |
It's the same quesiton I ask myself everytime.
Usually I stay optimistic and think that "something has been already set in motion"
Originally posted by neonwireThe bit highlighted in red made me laugh by the way. I liked that
But yeah I agree with everything you say actually. I'm playing the game for the RvR as well and although the mini battlegrounds are fun I do think they are having a detrimental effect on what I want to be getting out of the game. The PvE is boring though and the sooner mmos stop churning out that crap the better.
The lore fans shouldnt be disapointed though because as in any mmo all the lore actually is, is an online book split up into little patches of text and dotted around the game. Warhammer does that in the same way that any mmo does it. In Warhammer you dont need to read it to play the game and thats just the same with any mmo. Basicly the lore is as irrelevant to the game as it is with any other mmo. Like I said before, if reading the lore could somehow give me an insight into the game that I could act upon then I might actually bother to read it all but as its just meaningless fluff then I really dont give a shit about it. In fact I have turned into one of those "fast forward" people you mentioned when I'm playing these mmos because after a while my brain starts to get all melted and soggy from trying to pay attention to the meaningles drivel that passes as a quest explanation. I just look at the quest tracker now and see how many numbers I have to grind. I dont exhibit that behaviour with anything else. Very sad indeed.
Heavy roleplayers always seem really desperate to me in these mmos as we all know that they cant actually do jack-shit so its beyond me why they even bother. I do like talking like a gobbo though just for the amusement factor but to create an entire history and background for your character and then try and engage someone in a conversation about the happenings of the gameworld......yikes now thats desperate. I suppose it could work if the plot of the game was that some evil wizard had frozen time and forced everything to repeat itself like groundhog day.
I've read some posts by some people who say that they cant roleplay properly in WAR and yet I never thought you could roleplay properly in any mmo so I fail to see why they would have a problem. Just find someone who is willing to type crap into the text box and all should be well.
Anyway I think stories are for single player games. They dont belong in mmos.
We share the exact same thoughts.
The point is that both roleplaying and lore taken alone are useless... it's through interaction (that is, gameplay specific mechanics) that each of them finds an active dimension.
Originally posted by HensenLirosI re-read my post and it sounded kind of offensive. It wasn't my intention, since I'm really in the same situation.
no offence taken at all ![]()
Originally posted by HensenLirosYou're just blind if you haven't noticed yet how much you expected. Many members of this forum would pay 50$/month for an experience like they used to have on Ultima Online, it's almost a gaming religion (I would). And you wanted Mythic to do something like it? No offense to DAoC, but we know it didn't have UO's sick immersion potential.
That's what happens to blind optimistics. Be happy getting facing deception at every single corner of your life.
My god Ultima was wonderful, agreed.
And maybe yeah making a realistic Warhammer would have to be way too complex and multi-layered.
But the only beef one should have with this game is this, nothing else.
Well I'll accept to be sad but at least i will still have...
dreams to dream.
@Crunchyblack>
Well you'll grant me that after darn warcraft everyone started implementing a version of the infamous exclamation mark over the head of an NPC to provide quests and used it as the best way to level up. Sure maybe everquest had already done that but before WoW I used to play Anarchy Online (with random gen.ed instance only missions off booths) and planetside with no PvE howsoever.
As for the rest i don't like PvE, really, i consider it a contradiction of the very concept of being in a massively multiplayer persistant place. And tbh i'm not much interested in lore per se either, I never played Warhammer tabletop (just the 40k)... i'm more interested in the moral issues arising from being in a fictional world like that... I believe that's the tremendous advantage of an MMO, that is, taking a world that before then had only existed on paper and tales and give it a persistant dynamic virtual life. How does it feel to be in that world and to actually DO what a "real" person would do in it? It's an aspect that's been constantly over-valued for the sake of providing familiar user-friendly mechanics for the mass.
I still wanna fight the hordes of destruction cause that's coherent with that world, i just wanna ask 'em why they hate us, can We do something about it with parliamentary debates and diplomacy? Can I try to convert heretics? And so on and so forth.
As for the dreadful appeal to mass, ofc you're right (thanks WoW for mass marketizing MMO's). But i don't agree on the 20k subscriptions. I think there are humongously vast slices of market (basically the 30+ old-time pc-players) who are still waiting for a mature game.