| Username | Huzz |
| Real Name | Ivory |
| Rank | Elite Member |
| Joined | March 16, 2008 |
| Gender | Male |
| Age | 19 |
| Location | Bellevue, WA, United States |
| Last Visit | May 9, 2008 |
| Post Count | 92 |
| Biography | |
| Quote |
good move
the pvp is all about groups. if you don't work together you'll never win. most people join a mini game just to mess around and kill people. but stick it out and hope for a group that wants to win, if that's really what you want.
Originally posted by Keridwani was in the pvp beta and i'm in the open beta now, only doing pvp games since i'm lvl 13. i was an assassin for both. :D i was agreeing that roots seemed to be overpowered at that lvl. :) i just would like to wait until i know more about pvp before saying something needs to be nerfed. expecially since it's not even launced yet.
Originally posted by Huzz
most of what he quoted is still a problem. but balance always takes time, and we haven't really seen anything about end game pvp so who knows if anything needs fixing. of course theres always some tweaking to be done.
We can speculate about post level 20 combat. All you need to do is some simple research, you think mechanics will somehow drastically change for no reason? The root will also becomes a 20 second root at higher level and I see no root break ability on any of the guardian or conqueror feets
If you played the pvp beta or watch some videos you would know what I'm talking about, this game is not complicated, the only thing that changes when you gain levels is your damage for most melee classes, the soldiers get zero CC breakers, and classes need to be balanced by lvl 20, not until lvl 80
what class did you play in pvp beta?
rangers don't have the same 1 shot ability that they had in the pvp beta. but they still have amazing survivablity. rangers can have more hp then a concorer, but mainly the maps gives rangers an advantage most of the time, in the mini games at least.
stuns are still an instant win. 12 sec stuns will get you killed no matter what. once you cast a spell it will always go through, no matter what. you could run past 2 walls and 100 yards but still will get hit by it.
every melee class can get a stun proc but it's very short. kiting melee is still a big problem. you can kite a melee endlessly untill your able to stealth again. hell you could kite a caster till you get stealth, just a bit harder.
most of what he quoted is still a problem. but balance always takes time, and we haven't really seen anything about end game pvp so who knows if anything needs fixing. of course theres always some tweaking to be done.
why did it come down? anyone know?
someone in the global channel said they are implementing a 4 gig update. but they are the most creditable sorce.
Do you Role Play?