| Username | Jatar |
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| Rank | Hard Core Member |
| Joined | September 16, 2007 |
| Gender | Male |
| Age | 50 |
| Location | San Dimas, CA, United States |
| Last Visit | September 6, 2008 |
| Post Count | 139 |
| Biography | |
| Quote | Citadel of Sorcery dev team member |
Originally posted by skipeth
Clearly PvP isn't part of questing so griefers and wanna be PKers can go play somewhere else.
That being said, there is a place for the challenge of competing with other players. What are your thoughts and ideas for PvP?
Known PvP in CoS: Gambling. Better than online poker!
Other MMO PvP type activities:
Bar Brawling - Simplest PvP implementation. Some enjoy pwning others in this type of activitiy. Can be useful for trying out new skills and evaluating damage output.
Capture the Flag - FPS standard for team play. I think this is overdone.
RvR - done in AoC and seems to be nearly perfected with Warhammer online. Clearly this isn't possible in CoS.
PvP activities I haven't found in other MMOs:
Tournament - scheduled (weekly) event players sign up for and must be present for play. May include NPC entries. Tournament winners receive prizes/trophy/name on plaque of tournament winners.
Challenges - mini-dungeons played for points/time. Players receive rankings. Some ideas for challenges are monster pit - how many monsters can you kill before getting killed, obstacle course - filled with hidden traps and passageways.
vs. Quest - two teams compete to complete a quest (non-mainline).
PvE challenge where the enemy mobs are controlled by a team of players.
Of your ideas, we were already considering a few.
Tournaments: These are Coliseum based. There will be solo and group tournaments, as well as Guild. In the case of Guild tournaments, you can enter as many players as you want, within a level 'bracket'. Then, you adjust who is actually going to face the next Guild team. There is a random role to select which team picks first. Then the other Guild gets to look at their team and pick their eight players. Then the first team gets the chance to change out two. Anyway, there is more to this, but we will offer tournaments.
Monster Pit: Not exactly what you were thinking, but similar. This is another tournament style, where your team faces a set of monsters in the Coliseum. The object is to survive. If both teams survive, the next round the monsters are tougher. The rounds continue until only one team survives. If all teams are killed in one round, there is an additional round.
Anyway, we are thinking along some of these lines.
Roles in CoS are very diverse, and simple tags like 'Tank' certainly won't work. Sure, you could probably make your character somewhat 'Tank' like, but why would you? In many MMO's the designation 'Tank' means that you have a lot of defense, can take a lot of punishment, but don't do a lot of damage. This works in a game where you typically fight very few opponents (often just one) at a time. This is not true in CoS.
The result is, everybody fights.
We're not including a 'taunt' Ability to pull all the monsters to one person, it's impractical, and really not very realistic.
There are some Abiities, like 'Hold the Line' that help warriors who put themselves across a narrow opening to keep opponents from getting past, and there are concealment, and 'web' typpe abilities, to help control some of the opponents, but no way to force all opponents to attack one character.
Anyway, this is just to point out that roles in CoS are not as narrow as you may be used to in other games. Your characters are much more complex, and capable of using different strategies in different situations, rather than one strategy for all. Therefore, each character will have a diverse set of Abilities.
As a side note, this also helps when you want to solo, or just have a small group of two or three.
So this means that when trying to fill a position in your group, there really isn't a specific 'need' since most characters will have a broad set of Abilities. When it comes to character types, you can probably tell quite a bit by just how they look. If they are dressed in plate armor, you can assume they probably favor melee combat, etc.
But, although CoS features a specific District (the Tavern District) in the Citadel as a place where LFG players can go to physically find other LFG players, they can also use the UI system. But, if we include a 3D render of the player in the LFG UI system, you could still get a 'look' at the prospective team member.
We are considering allowing players to look at the other players complete list of Abilities. This would be voluntary, meaning the player could uncheck the option and then other players could not look at this information.
But the idea of play 'style' is also important, and this cannot be seen from looking at the character, or even reading their Abilities list. So, as an option we are considering allowing any player to write a short (500 characters) description of their character. They can write anything they want to describe their style of play, what they like to do in battles, etc. Then other PCs can read this description to get an idea of the kind of team member they might be, and the style they like to play.
In CoS there are five Leagues of knowledge. However, do not confuse a League with a character class. Example: if ten players only took Abilities from one League, each of their characters could be vastly different. You could create many different custom character classes out of just one League. Now, throw in the fact that you can mix Abilities in from the other Leagues and you get some idea of the amount of 'classes' possible. Having a 'pie' chart over my head based on League percentages would not tell another player the true details of that character's skill.
<laugh> You can attempt the interogate Ability on me, but I have a high resistance to psionics. :) Anyway, glad you are interested in the new quest system, wish I could leak more right now, but I can't. I'm just not allowed to talk about the details of the Grim and Radiant aspects of the game, not yet. And don't even think about the Torture Ability, though if there was one, it would definitely be a Grim Ability... argh... (in his Hagrid voice) "I wasn't supposed to say that!"
If you are looking to play an all evil or good character, you have the wrong game. You cannot do so in CoS. Citadel of Sorcery is a STRONGLY story driven adventure about deep, engaging quests that tie into a massive progressing epic story. Players seem to constantly want to make this game back into another version of what they are used to in other MMO games. This is not our aim, nor is it even possible due to the sweeping changes involved in making this progressing story model. Whether you like it or not, this will not be what you are used to in other MMOs. The mythos of this world is about balancing Grim and Radiant power within each player. Discussing how you want your evil character to work in CoS is a fruitless conversation as it will not be possible, period. We will not have good or evil characters.
However, if you want to play an evil character there is a silver lining (or in your case, a dark cloud), there are plenty of other games out there for you to play, go forth and have fun.
In your opinion, what kind of gamer are you?