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Profile: KOrnfan4evr
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UsernameKOrnfan4evr
Rank: 10/100Rank: 10/100Rank: 10/100Rank: 10/100Rank: 10/100
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RankNovice Member
JoinedDecember 29, 2004
GenderMale
Age21
LocationManteca, CA, United States
Last VisitJuly 5, 2008
Post Count288
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    • So what would truly meaningful quests be like?
    • Originally posted by Alcuin

       

      Originally posted by gath

       

       

      Besides the story/reasons behind it, what is that diferent from "go kill 10 orcs" quests...?

       

      You actions have meaning.  If enough orcs aren't killed something bad will happen (The city will be overrun).  If enough players kill 10 orcs then some thing good will happen (the city will grow and merchants will spawn and you won't have to run all the way back to that last town to  "sell your stuff" or train or whatever). 

      The bounty on 10 orc scalps is offered as incentive only.  The orcs could also be slain without completeing the bounty- but why not keep it?  If I wanted to protect my city form orcs, I would pay you 10 silver to slay 10 orcs...  it makes sense

       

      As it stands now, in most games at least, you get a quest to slay 10 orcs and you go to the same spawn sites (or chose from a few) and slay 10 orcs and go back and getsome  XP and a reward.  The orcs respawn and the cycle repeats until the end of time or the server shuts down, whichever comes first.

       

       

       

       


      Something like this here.  

      But I would think there should be a good story line, yes even in a pvp game.  And that in that segment the end could have a story arc that would have a big ending with a quest.  In that quest the PLAYERS get to choose what happens.  

      This actually occured in Asheron's call, back in the days when teh dev's would hold big battles with the heroes and villains of the story.  And in one of the events the players took control and helped asheron defeat one of the villains, which the dev's didnt expect.  But from there they actaully created additional parts to the story, including some of the names that did the most damage or even the allegiance names.  

      They tried it again later in the story with a battle between asheron and Bealzharon.  Where you had to fight one or the other.  The Non-pks chose asheron while the pk's chose bealz.  In the end Asheron was able to injure bealzharon enough that his last ditch effort was to kill himself and mortaly wound asheron, which lead into an additional story arc of Asheron missing hte world going into chaos. 

      Long story that shouldve been shortened long ago.  I think it should be up to the players as to what happens next, this is coming from a fan of player "owned" worlds.

    • Posted: 6/05/08 12:30 AM
      General Discussion
    • Darkfall like pre-cpu SWG
    • Only things darkfall and SWG (Pre-cu) have in common, is player driven economies.  And the monsters will fight each other (sorry but one of myk favorite things in swg when i was getting bored with fighting. Used to watch to take a break.).


      The combat, the skill system (since pre-cu had barely any real choice on all the things you could be.  Compared to the IDEA of DF).  and of course mounts will be completely different.

      I was actually losing hope for DF, but since they plan to release it this year, im getting my hopes up again.  But I would have to laugh if on their "release date" they pull a, GOTCHA!

    • Posted: 6/04/08 12:16 PM
      Darkfall
    • OMG full pvp looting amazing!!!!
    • Originally posted by hurkle

      Well, I'm just happy you psychotics, sociopaths, and other sufferers of abnormal psychologies will have someplace to go to display your penis length and beat on each other. All six of you.

       


      Rofl and who says mature people dont "Trash talk"  Looks like its not only the 15 year olds playing WoW PvP whom are l33t might I add (Hint: theres sarcasm somewhere in here!).   No its not only a game that would allow you to show whose really better than each other by being able to fight in competitions, tournaments, or over something fullfiling such as land.  Oh and that whole thing where owning a dungeon, area or even a town would actually mean something.  "WOOT WE OWN THIS AREA CAUSE WE DID A 3 HOUR QUEST!  OH N0EZ THERES SOMEONE ELSE DOING THE QUEST WE BETTER GET READY TO DO IT AGAIN!!"  

      Please man if you want to talk smack might as well do it for something alittle more than over a video game preferance.

      And btw my p33n is big4r so dont try!

    • Posted: 4/10/08 4:51 PM
      Earthrise

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