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Profile: Krogg
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UsernameKrogg
Rank: 58/100Rank: 58/100Rank: 58/100Rank: 58/100Rank: 58/100
Real NameKrogg 
RankAdvanced Member
JoinedNovember 5, 2005
GenderMale
Age(hidden)
LocationChatahhoga, PE, Canada
Last VisitMay 5, 2008
Post Count348
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5 Most Recent Threads by Krogg [more...]

  • OMW! on 4/7/08 @ 7:44PM
    Viewed 443 times, replied 11 times, last post was 4/10/08
  • Q1 2008 on 3/3/08 @ 11:08PM
    Viewed 117 times, replied 1 times, last post was 3/3/08
  • Book 13 on 2/25/08 @ 7:55AM
    Viewed 605 times, replied 15 times, last post was 2/26/08
  • In the future on 2/18/08 @ 10:41PM
    Viewed 1079 times, replied 33 times, last post was 2/23/08
  • My Trial Experience... on 1/27/08 @ 2:54PM
    Viewed 522 times, replied 5 times, last post was 1/29/08

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Recent Forum Posts [more...]

    • Lord of the Rings Online: NYCC Panel - DDO and LotRO
    • Originally posted by mindspat

      I couldn't get into LotRO's static feeling combat system.  It seemed very lacking with a dumbdowned approach; can face away from the target and still hit with a weapon, like most MMO's.  

      DDO on the otherhand, very weak at launch but has an intuitively tactile combat system that emulates D&D in real time and one of the most dynamic character building systems availble in an online game.  While I hated the game at launch and stepped away for a year it's now become something that's likely to be emulated by future game developers.   

      I'm surprised how narrow minded the majority of gamers are in terms of online games.  DDO is a game all gamers could benefit from experiancing, in it's current form. 

       


      Dumbed down?  Compared to what?  I love the combat system, my Guards reactive abilities make every fight interesting for me.... what game are you playing that makes this looked dumbed down?  EVE is more complex, but that's apples and oranges.. no avatar based MMO I've tried has ever had a complex combat system.  At least not IMO.

    • Posted: 4/26/08 9:06 AM
      General Discussion
    • General: KingsIsle Reveals Self, Announces MMOs
    • Originally posted by Lydon

      Actually, it does. MMO developers have to convince us to play their games. We are the ones doing them the favour (giving them our money). The only way to do that is to give the players what they want. Sure, it could work, but usually the word "secret" means that the developers are set on what they've decided and aren't willing to let their future players have a say in the final product. Honda and Ford are well-established companies...these guys aren't. I just don't see these guys being able to create the perfect MMOs without any prior experience in the market if they're not willing to be flexible...


      That's the charge of any game designer, not just MMO's... when was the last time you tested or were consulted on a console game? 

      Even without input games can turn out great, and adversely games can turn out shite with too much input. 

      When it comes out, see if you like it, don't get all pissy because you can't beta it a year prior to release.

    • Posted: 4/26/08 7:36 AM
      General Discussion

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