| Username | Krogg |
| Real Name | Krogg |
| Rank | Advanced Member |
| Joined | November 5, 2005 |
| Gender | Male |
| Age | (hidden) |
| Location | Chatahhoga, PE, Canada |
| Last Visit | May 5, 2008 |
| Post Count | 348 |
| Biography | |
| Quote |
It might not now, but they keep improving on all aspects of the game. PvMP will grow by leaps and bounds over the next year, I believe to a point where it will rival any other popular PvP based MMO.
I can't find my keys, but why don't you all have a go at the 14 day trial?
Originally posted by mindspat
I couldn't get into LotRO's static feeling combat system. It seemed very lacking with a dumbdowned approach; can face away from the target and still hit with a weapon, like most MMO's.
DDO on the otherhand, very weak at launch but has an intuitively tactile combat system that emulates D&D in real time and one of the most dynamic character building systems availble in an online game. While I hated the game at launch and stepped away for a year it's now become something that's likely to be emulated by future game developers.
I'm surprised how narrow minded the majority of gamers are in terms of online games. DDO is a game all gamers could benefit from experiancing, in it's current form.
Dumbed down? Compared to what? I love the combat system, my Guards reactive abilities make every fight interesting for me.... what game are you playing that makes this looked dumbed down? EVE is more complex, but that's apples and oranges.. no avatar based MMO I've tried has ever had a complex combat system. At least not IMO.
Originally posted by Lydon
Actually, it does. MMO developers have to convince us to play their games. We are the ones doing them the favour (giving them our money). The only way to do that is to give the players what they want. Sure, it could work, but usually the word "secret" means that the developers are set on what they've decided and aren't willing to let their future players have a say in the final product. Honda and Ford are well-established companies...these guys aren't. I just don't see these guys being able to create the perfect MMOs without any prior experience in the market if they're not willing to be flexible...
Even without input games can turn out great, and adversely games can turn out shite with too much input.
When it comes out, see if you like it, don't get all pissy because you can't beta it a year prior to release.
I caught a Minnow in the Aughaire muck!
Then I gutted it and had it for second breakfast....mmm!
What are your views on PvP?