| Username | Lasastard |
| Real Name | Marc Hoeppner |
| Rank | Advanced Member |
| Joined | March 31, 2005 |
| Gender | Male |
| Age | 28 |
| Location | Stockholm, Sweden |
| Last Visit | September 4, 2008 |
| Post Count | 369 |
| Biography | |
| Quote |
Well, since it is centered around RvR, it has a somewhat different feeling to it. While it's not a 'hardcore' system, it is a lot of fun. Playing against and with other players is simply much more diverse and challenging than raiding dungeons and grinding for gold and items.
DAoC was able to hold my attention for a long time, of which I spent most doing RvR. Every fight is different from the previous one. There are so many tactics, group setups, settings... the "human element", if you will.
Just wanted to point out that the OP used the Fahrenheit scale, while the reply was referring to Celsius. So 88 °F are a little over 30° C, while the 45°C translates into 113°F
Just to avoid confusion...
Originally posted by Jasz
I am wondering why all these developers think adults want to play games that look like a Saturday morning cartoon? Geez, I'm soo sick of little green men and big headed humans with crazy huge muscles.
WAR is graphically one of the dumbest looking games I've seen (Granted I'm going basing my opinion on screenshots) but I love the idea of the game. I'm just too old for cartoons.
Not that this hasn't been discussed to death and all...but anyway:
WoW and WAR ar based on the same artwork (Warhammer tabletop) - thus their resemblance is not Mythic ripping off Blizzard.
And then please elaborate on "all these developers" who supposedly make cartoony looking games? WAR - ok, though it is much less cartoony than WoW (not basing this on screenshots, but hands-on experience...). AOC is far from cartoony, LotRO is not all that cartoony. It doesnt try to look photo realistic either, though. SGW - not cartoony at all. Fallen Earth, Huxley, ... I guess the list goes on. Some other games probably are cartoony. Champions Online, for example - but hey, that is based on comic books, right?
Not sure about the sanbox part - unless very well done and with lots of things to do for all types of players -> comercial failure.
Star Trek as an IP is too popular to develop it towards a niche audience. If people don't find something that keeps their interest from the beginning, most will leave. Also see SWG (which had tons of other issues as well...).
I don't know if I agree with you there...
- Server maintenance (Technicians are expensive)
- Bandwith
- Customer Service
- Billing
- Marketing (prior to launch, possibly after)
- Developers (day 1++), Artists, etc etc
- Electricity
- Rent
I may have forgotten some major points, but development alone costs millions - and no, box sales do not go directly into the pockets of the developer (distribution, retailers share...).
Anyhow, there mus be a lot of money in MMOs, otherwise we wouldnt see so many being developed (and screwed up ^^)
How many hours per day do you play MMORPGs?