| Username | Lepidus |
| Real Name | Dana Massey |
| Rank | Apprentice Member |
| Joined | January 7, 2004 |
| Gender | male |
| Age | (hidden) |
| Location | Halifax, NS, Canada |
| Last Visit | May 13, 2008 |
| Post Count | 1880 |
| Biography | |
| Quote |
Originally posted by Adamantine
This thread here is already a much more interesting read than that article.
What does it really contain ? A general request for "quality", a request for low hardware requirements, and the analysis that MMOs are meant to be games where you can "flee reallife". Have I forgotten anything important ?
Thats all nice and dandy, but from the self proclaimed elite of MMO development, I had hoped for way more.
Like:
- no more boring "killing X of Y" quests
- more intelligent combat
- more non-combat content
- MMOs as a world simulation
- MMOs as a social environment
To be fair to those I interviewed, the interviews were not about the state of game design, but the state of the genre as a business. Most the people involved were not designers. I tried to get a good cross section of people for it, but the goal was really to look at what people need to do on a higher scale. The closest we came to design was the innovation/evolution question, which was really addressed from an overall strategy point of view.
Originally posted by boinged
Where's Dana moving on to?
HIs is one of the few voices that comes across as both unbiased and informative in MMO journalism.
Somewhat onto the "dark side" I've gone. You might have seen the announcement about Jeff Anderson's company Play Hard Sports. I'm there now as Network Director.
What are your views on PvP?