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Profile: Liago
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UsernameLiago
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
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RankNovice Member
JoinedMarch 10, 2008
GenderMale
Age29
LocationSpringfield, IL, United States
Last VisitMay 18, 2008
Post Count54
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    • Why...
    • Also its rumored that there are now a lot of quests that involve exploration and hunting mobs. So basicly you are doing the same thing as grinding but you report to an npc at the end of the line This allows you to go out, kill and explore with a sense of purpose for those that are into that stuff.

    • Posted: 4/30/08 7:51 PM
      The Chronicles of Spellborn
    • Requiring PvP minigames is pretty stupid move Funcom
    • Originally posted by bachanam
      Originally posted by Liago

      The real question is why couldn't they do this with world pvp instead of pvp minigames? For example the guild with the most world pvp kills? Or to prevent ganking the guild with the most world pvp xp would get first crack.

      Wouldnt this make more sense as well as encouraging more world pvp witch it would see more people prefer?

      There are a lot of PvE players, lowbies, and newbies, in the open world. Going by world pvp stats is unreliable. Thats the only reason I can think they use pvp minigames, besides getting more people to play them. Atleast in a pvp instance, the players are there specifically to kill other players. Even if you do say kill 50 lvl 80s in world pvp, half of them could've been afk hiding behind a tree, or fighting another mob, or even jumped by multiple people.

      This is why world pvp xp would be a better idea because pvp xp works similar to mob xp ganking and zerging would earn less then group vs group.

      If requiering minigame prowess would force people to grind and play minigames more this type of system would encourage groups roaming and fighting in world pvp and that to me would be excellence.

    • Posted: 4/26/08 1:46 PM
      Age of Conan
    • Requiring PvP minigames is pretty stupid move Funcom
    • The real question is why couldn't they do this with world pvp instead of pvp minigames? For example the guild with the most world pvp kills? Or to prevent ganking the guild with the most world pvp xp would get first crack.

      Wouldnt this make more sense as well as encouraging more world pvp witch it would see more people prefer?

    • Posted: 4/26/08 1:37 PM
      Age of Conan

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