| Username | Liago |
| Real Name | |
| Rank | Novice Member |
| Joined | March 10, 2008 |
| Gender | Male |
| Age | 29 |
| Location | Springfield, IL, United States |
| Last Visit | May 18, 2008 |
| Post Count | 54 |
| Biography | |
| Quote |
Also its rumored that there are now a lot of quests that involve exploration and hunting mobs. So basicly you are doing the same thing as grinding but you report to an npc at the end of the line This allows you to go out, kill and explore with a sense of purpose for those that are into that stuff.
Great info I like the way this sounds I just hope the negatives don't outweigh the positives but Im sure that is something that gets smoothed out as more and more play.
Yes keep it running it is like an IM program and you have file planet set as one of your friends. When the keys are available they will send you an IM popup with a link to dl.
Originally posted by bachanamThis is why world pvp xp would be a better idea because pvp xp works similar to mob xp ganking and zerging would earn less then group vs group.
Originally posted by Liago
The real question is why couldn't they do this with world pvp instead of pvp minigames? For example the guild with the most world pvp kills? Or to prevent ganking the guild with the most world pvp xp would get first crack.
Wouldnt this make more sense as well as encouraging more world pvp witch it would see more people prefer?
There are a lot of PvE players, lowbies, and newbies, in the open world. Going by world pvp stats is unreliable. Thats the only reason I can think they use pvp minigames, besides getting more people to play them. Atleast in a pvp instance, the players are there specifically to kill other players. Even if you do say kill 50 lvl 80s in world pvp, half of them could've been afk hiding behind a tree, or fighting another mob, or even jumped by multiple people.
If requiering minigame prowess would force people to grind and play minigames more this type of system would encourage groups roaming and fighting in world pvp and that to me would be excellence.
The real question is why couldn't they do this with world pvp instead of pvp minigames? For example the guild with the most world pvp kills? Or to prevent ganking the guild with the most world pvp xp would get first crack.
Wouldnt this make more sense as well as encouraging more world pvp witch it would see more people prefer?
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?