| Username | LodenDSG |
| Real Name | James McGhee |
| Rank | Advanced Member |
| Joined | December 10, 2007 |
| Gender | Male |
| Age | 26 |
| Location | Crawfordville, FL, United States |
| Last Visit | May 13, 2008 |
| Post Count | 8 |
| Biography | Currently a software developer working with 3rd party buisness middleware and a student of Game Software Development with a mad love for game. |
| Quote | Honor; from birth till death, maintain. |
Originally posted by hercules
Originally posted by ArmyAntLess then 2 weeks from launch is basically launch product.
umm... Beta
Sorry I been around mmorpg a long time and seen loads of betas.
In every single one which is buggy,unfinished or boring(not saying all applies to AoC) the devs CLASSICALLY tell us of unreleased content,fixes,server upgrade and the list goes on and on.
Face it what you see at this stage is 99.999% likely to be the final product .I mean the discs are already been printed for god sakes and there be no miracle patch.
The only game that felt different few weeks to end of beta and live version was EQ2 and that was purely the server performance and thats because they just created more instances which was hardly a good fix IMHO.All the bugs and imbalances went live with it as well.
I agree with you, AoC has gone gold (means code frezz and that they have mastered the disk {printing the distrabutable disks})
I'm not saying they are or are not using the gold build in the open beta it is completly reasonable that they would use an older client build if one of the purposes of the open beta is a stress on the servers but they could get the same effect (stress the servers) with any client build really as what you are playing on your computer (a client) doesn't nessisarly reflect what the server side is and in stress its the number of pakets sent and receved with or without error that count not the client its self. . . though if you gona stress test might as well test teh client and see how it fairs with a stressed out server i.e. timeouts, latancy, etc. I persoanly understand and expect a shaky start with a MMO I have played a great many of them and historicaly a MMO has a rough launch I have enjoyed most of them as well rough launch or not in fact I kind of like seeing the progresion from the rough shaky 1st distrabutable through the various stages of refinment.
I have seen a few MMOs launch that where just about unplayable at start (and Im sure that runs off qite a few players) but they ended up being good games. Horizons for example is still a shaky buggy game, but its fun imo; WoW was one of the more stable at launch games that I have played its fun lacks some replay value for me personaly but fun for awhile. DAoC had a real rough start and it seemed most of there early patches just made it worce but that is actualy still today my favorit MMO. . . I woudl still pay $50 for the box set even with its dated graphics and clunky UI.
I really dont see what the buzz is about flippe'n out over the state of the game at current; if you'r not comfortable with its stability then hold out, maybe try it later or grab a buddy key from a friend, its not like AoC's succses or failuer is going to end your life or bring down the game industry. Its a game a completly option purly for entertainment thing as much as I love them it really doesn't pain me if a few burn out or blow up. . . I'll still buy them even the ones I know are going to be bad because I love to game. . . the $80 or however much it is I am spending on AoC collector edition isn't going to kill me if its a complet loss, if the cost of the game is going to kill you then you shouldn't buy it good game or not. . . so what do have to loss a few hours of your time and money you where going to spend on an unnessary purly for entertainment thing. . . so you worst case you lost some entertainment value its not the end of the world there will be other games. . . there are plenty of fun games you likely alredy have and lots you play or at least try for free. . . I do not see this reason behind all the angery post flying around. . . (Not sugesting ArmyAnt's post was angry).
It is somthing diffrent and I am looking forward to it; so I hear (I'm not in beta yet) AoC plays much diffrently than most MMOs (not sugesting thats good or bad). The system reqs are not over the top though I am basing that off what I have seen in the boards and what Funcom gives for min and sugested reqs. I have read a lot of talk about this and that but not much on the general fun factor of the game.
So how would you rate AoC in just strait up fun, in comparison to games past no matter the genre?
Is it fun to hack and slash or does it get tedious after a bit?
One of the things I didn't like about WoW is that though its fun the first time you hit max or get your mount; once you have done it once its no longer entertaining, i.e. for me any way WoW has a low replay value, I know being in beta it would be hard if not imposible to judge the replay value of AoC but is there more to AoC than new skills to get, items or areas to unlock etc.? I offten times thought WoW could be that much better if it had some more fluff (aspects which did not nessisarly lend to a gain in power or skill but did give you somthing to do besids level or PvP i.e. player housing, trophys, collectables, etc.) This is actualy one of the few aspects of EQ2 that I really liked again it is a good game (EQ2) but what I really liked is that I could have just as much fun in a play session killing not a single mob as I could if I gained 10 levels in that session same for DAoC; granted this is a matter of play style but is important I think as eventualy you will hit max level, you will rack up tons of PvP/RvR points or what ever they are using so what do you do when thats done? role another toon (not my favorit thing to do, I like to play my main to death) I know we have player built cities and that will be fun but I would also like to see some PvE/fluff, like collecting trophys from named mobs to display or brag about, grab up collections of rare items, uncover deeply or difficult to find aspects of the lore, etc.
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Originally posted by miagisan
i couldn't care if a game does well or not. I am looking for enjoyment. If it had wow numbers or 10k people...if i found it fun, that's all that matters.
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Finaly some reason; I agree completly if you dont like it dont play it, if you do then good for you but there is no reason to start a flame war other than the twisted joy you get by anoying others or being anoyed by others.
Yes I hear a lot of the "recycled and uninformed excuses" the orignal poster is talking about and I hear them on both sides of the line. It seems that many dont give a rats fuzzy
about game they just want to argue over somthing.
I'm also intrested in how tis running for people, I have noted people with higher end systems saying it runs like crap and several people with rather low end systems saying it runs fine.
Granted crap and fine are relitive terms, a few intresting notes most of the major complants I have seen have been from people who whent out and grabed a big GPU for the game. . . I wonder if the card has appropreat power or if there are some issues with DX10 and or the new GPUs; its not uncommon for ATI and PNY to have issues with there newer cards especaly when it comes to gameplay.
For note I am running an
AMD 4400 X2;
3 gig PC 5600
ATI x1650 pro 512
heres the kicker I am running that on a 250 ps, really need 450+ on the ps for the graphics card I am running. . . I do plan on having a new ps by ship but wonder if any one was running AoC on that old of a GPU, and how it was running.
Quick edit I am also looking at an ATI HD 3600 512 to replace the x1650 pro hopfuly by launch or soon after.
With any luck I can get into the open beta they are running now an will post back my findings on the above specs.
Which IP would you like to see become Bioware's new MMO?