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Profile: Manmadegod
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UsernameManmadegod
Rank: 2/100Rank: 2/100Rank: 2/100Rank: 2/100Rank: 2/100
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RankNovice Member
JoinedJuly 21, 2006
GenderMale
Age26
LocationDelb, WV, United States
Last VisitJune 19, 2008
Post Count483
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http://co-opgaming.com/

 
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Most Recent Thread by Manmadegod [more...]

  • Community Backed MMO? on 2/23/08 @ 4:51PM
    Viewed 721 times, replied 32 times, last post was 2/28/08

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    • why I left - forced PvP
    • Originally posted by badpuppy1

      Again, I only posted to explain why I quit.  But I do take issue with the comment that PvP can "easily" be avoided.  When the red zones come up in places  like grenville and havanna the route to get around them can take forever.  Imagine having to sail around cuba rather than through its striaghts.

       

      "Can" you avoid PvP.  Absolutely.  Does avoiding PvP kill your game?  Again. Absolutely.

      So you take the long safe way or the faster but more dangerous way...

       

      Hello Risk Vs Reward. How are you?

    • Posted: 2/24/08 9:22 PM
      Pirates of the Burning Sea
    • WAR is just as Gear Based as any other game..
    • Ah, come on now. Most people in Ultima Online didn't have that kinda crazy amounts of PK. How often did you really run into a PK? I got pk'd a few times while grinding different characters. You didn't have to slog through PvE content for days or months to get gear. You could EASILY compete in crafted gear or no gear at all.. I used to PK wearing a deer helmet and a kilt.... 

      I think you are being overly dramatic in the amount of PK's you had to swim through- to open your bank box. There were tons of guilds that ran police forces that they would call Anti-PK guilds.

      Don't get me wrong,  I don't condone destroying noob's without any gear - but at the same time there weren't pks camping all sides of every town of the game, stopping you from leveling. Sure, frustrating that you die on the game and you may or may not have been looted but I if you had won - you could have looted them.

      Shrug, anyways - Hope you give games with open pvp tries in the future such as Darkfall if it ever releases of course but don't hold your breath.

    • Posted: 2/23/08 10:52 PM
      WAR (Warhammer Online)
    • WAR is just as Gear Based as any other game..
    • Originally posted by elvenangel

       

      Originally posted by GreenChaos

      Gear is great in a full looting game. Let some else grind for it, then PK them. Ah, the gold old days.

       

      This is considered atleast by me an epic failure comment.   Games with Full Looting shouldn't require you to invest tons of hours PvEing only to have it stolen by some jackals waiting in the wind.  This sort of attitude is what turned me off to UO..infact its one of the reasons as an original UO player I'm glad it failed.  Full Looting games only encourages jackass behavior.

      People want rewards for the hours and hours they dedicate to the game.  To me it doesn't need to be gear, it could be money or faction used to spend towards something.    

      CoX...seriously what do super hereos need gear for anyway?  I know people who enjoy it gear or not and its done well for itself I hardly consider CoX a failure at all.

      btw I hate PvE WoW style raids period...I hate worthless grinds that add no depth to the game.   I want rewards and I want a challenge to get it..but I don't want to spend my entire natural life running a rat race hoping to get a glimpse of it.  Thats what WoW does you know..they make you run a lil rat maze for everything...it keeps people who dont know better happy and it keeps people who can't find anything else hoping it gets better so they keep paying. 

      You didn't have to wear your best gear outside of town or those guild meetings. Lord knows, I didn't wear my best to go PK'ing randomly. I mean that would only lead to getting my things looted when trapped by a mob of people.

      Risk vs Reward

    • Posted: 2/23/08 10:14 PM
      WAR (Warhammer Online)

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