| Username | Miklos |
| Real Name | Mikkel Georgsen |
| Rank | Hard Core Member |
| Joined | July 8, 2004 |
| Gender | Male |
| Age | 30 |
| Location | Copenhagen, Denmark |
| Last Visit | October 10, 2008 |
| Post Count | 44 |
| Biography | |
| Quote |
Originally posted by DAS1337
Originally posted by jusomdudeIt can't happen. You can't implement full loot in a game that revolves around specialized items, skills, abilities, feats, and leveling. Why do you think it only worked in UO and Shadowbane?
My prediction is that it will fall out of existence.
It also has to be a game that allows you to solo pretty much anything. I don't know about you, but I'm not wasting the better part of a month putting together a few rare pieces or armor only to get ganked by 5 people and stripped of everything that I've worked for.
Best implementation is still EVE Online.
Originally posted by Rytif
Originally posted by Senjinn
Nope, not the game for me. Too much population imbalance between tiers and between realms. Also i found the characters rather dull and boring to play. Too much dmg overtime and healing overtime and not enough direct.
Waaahhhhh.. I suck at the game and can't focus fire... Wahhhhhhh
So because he has a different opinion than you he sucks at the game?
That clearly makes sense... ![]()
Originally posted by Rytif
Originally posted by bodypass
Tried to play it for 12 days.
Terrible game, lacks about everything Wow (and a LOT of other MMORPG's) has to offer.
If this was the industry standard, it would be completely buried with the upcoming WotLK and guess what... it will be buried by WotLK and justly so.
Cancelled CE after open beta and prelaunch (Tx to Goa for the free "extra days" - but War depresses me so, I can't even launch it anymore). Yes it is that bad.
5 days later now ... I even think AoC was a better game... AoC had more depth with that city building.
We'll see a plunge of subs in Nov. 60% will just drop out of pure boredom by the end of November.
WoW is a Terrible Game, lacks everything about what a MMORPG should have to offer (PvP).
WAR is the industry standard, WoW is just a buried old hag. WotLK will be a complete failure in comparison to there "wannabe" battleground.
I cancelled my WoW CE before open beta, it depressed me so much I couldn't even launch it anymore.
I even think Vanguard was better in the beginning, was a hell of a lot better than WoW.
We have seen the plunge of subs of WoW in Sept. 60% of WoW subs will drop out of pure boredom of constant grind raids.
Nice try but neither WoW or WAR has real PVP - they have kids pvp only.
Try a game with consequences when you PVP before you trash the by far better PVE game of the two.
WAR is a 30-45 minutes joy of quick painless PVP with no skills involved or long term goals to reach - it's a quick fix.
For real PVP you need to be able to PVP where you can destroy what the other person has spend time getting/building. This gives a reason to PVP for both sides - I think both WoW and WAR should have a huge xp loss of your entire level when you die in PVP, that would mean you had to think about what you did before running in and dying. Also if you are bad at it and keep dying, you should go down in levels until you learn how to play your character.
Also nothing should be 'soulbound' to the character - when you kill someone you should be able to loot anything they have on them.
Originally posted by NC_Kieron
Rafmeister, thank you for sharing your experience with Aion at PAX. It sounds like you enjoyed your time.
The characters at the demo stations all started out at level 12 as we wanted Aion fans to be able to experience the initial stages of the game without the growing pains of the earlier levels. Level 12 is also after the Ascencion quest so the characters had their wings and could experience flight.
Crafting can be started earlier than level 12, but in a different zone than was available in the demo.
Bigdavo asked about content and character creation. It is our intention to provide content so that grinding is kept to a minimum, although that is available as an option for those that wish to do so.
Character creation is extremely detailed, there are 24 sliders for facial features, 13/14 sliders for physical features (m/f), and a number of different hair styles. Facial decoration such as scars, tattoos and hair will be available in the future. Hair, skin and lip color have a large number of pre-set options as well as palette to chose from.
Sharajat mentioned the difference between some of the industry's big names touting their titles and word of mouth in regards to marketing. Aion's NA and EU release is slated for 2009; we still have a number of months to build up some hype. We are thrilled with what players and media are saying about Aion, but are not going to rest on just that alone. Marketing efforts will ramp up in the near future.
Is this the same Kieron who used to be with CCP (EVE Online)? If so NCSoft got one of the best community guys I've ever had the pleasure of interacting with!
I'm really looking forward to Aion, and if this is the same Kieron, I'm preordeing now!
Drilla - ex-EVE-oholic
As an active WoW player the only game that is recieving positive 'buzz' from the mainstream gamer is Aion.
Aion has the 'tools' to compete with WoW, but I doubt Blizzard will let their golden egg die to another game they dont own themselves.
(Notice I wrote compete not kill).
What is your favourite Priest archetype class in Age of Conan?