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Profile: Mithios
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UsernameMithios
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
Real Name 
RankNovice Member
JoinedNovember 13, 2007
GenderMale
Age34
LocationColorado Springs, CO, United States
Last VisitSeptember 3, 2008
Post Count73
Biography

Try roleplaying, you might discover there is more to a multiplayer game than just uber gear and phat lewt.

 
Quote

All that it takes for evil to prevail is for good men to do nothing..."Edmund Burke"

 

3 Most Recent Threads by Mithios [more...]

  • People Are Stupid By Nature on 5/31/08 @ 2:58AM
    Viewed 132 times, replied 1 times, last post was 5/31/08
  • PVP And Fairness. on 5/30/08 @ 3:00AM
    Viewed 373 times, replied 10 times, last post was 5/30/08
  • Missing the Point on 5/28/08 @ 2:33AM
    Viewed 1194 times, replied 21 times, last post was 7/5/08

Latest Blog Entry - Welcome To the MMORPG Experience!
From my blog The MMORPG Experience [Mithios]

I have played a good many MMORPGs. By no means have I played them all and will in no fashion claim to be an expert. I have no progamming experience and I've never been accepted into a beta. Because I am human my view of things are most likely to be distorted by emotion and past experience which will have varience from another's, I can only say that these ideas are at best, meanderings of a tiny, unfully devoloped mind which can best be comforted by the idea that there may be others out there that think as I do.

This blog is about getting together an discussing the evolution and idealism of what MMORPGs are and what they should be. What they were meant to be, and how we as gamers can come together and share our thoughts. This blog is not however a place where you can come and flame people, call them stupid, or insult thier intelligence.

If you have an idea or opinion, please share it, just make sure that your opposing ideas have something to add and not just the purpose to fail another person's ideas and point of views.

I have already posted an entry before this one. Although this one should have been the first, I like anyone I know is human and subject at times to put the cart before the horse. In this I apologize and will in the future make a better attempt to be better orginized.  If you have an idea for a topic, I will give all ideas strong consideration, write them all down, and try to be as accomodating as possable without compomising the point or integrety of this blog.

That said, come one and all, near and far, young and old, tall, skinny, fat, short, one eyed or three legged, mute or loud, quick or slow... to the MMORPG Idealists Emporium, where anything is possable.

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Recent Forum Posts [more...]

    • This game is a dud
    • Originally posted by GMny

      What's this gotta do with AoC ?


       

      Daarco was being facecous. He was compariing the hype of AoC with DF saying that both games are flops.

    • Posted: 8/26/08 9:01 AM
      Darkfall
    • Harsh death penalty means a good game?
    • Originally posted by Abrahmm

      I wouldn't say I like HARSH death penalties, but there needs to be some death penalty in place. There are a few reasons why I think this.

      1) As you said, this adds excitement to the game. Games these days have turned into a reward festival with pretty much 0 risk. What fun is that? There should be a good balance between risk and reward, otherwise MMO's are just turning into Teeball leagues where everyone gets a trophy.

      2) It makes you think about your actions. Without a death penalty, people don't have to worry at all about what they do. Why not suicide charge into a room with 20 enemies in it? It doesn't matter if you die or not. With a death penalty, you will plan things out more carefully, and think things through before you do them.

      3) Adds a sense of realism to the game. You should be afraid of death in a game just like you are in RL.

      4) Stops people from using death as an exploit. Gets rid of the old "hmm I'm all the way over here, and I need to get back there... oh theres a resurrection spot right by where I need to go, I'll just go kill myself". This type of behavior ruins immersion.

      5) Death penalties are a key part to Crafter driven economies. Without decay, you will never need to go back to a crafter for anything. And Crafter driven > loot driven.

       

      Well those are my reasons why a death penalty needs to be in place. I'm not saying I want a ridiculously hard death penalty, but something substantial.


       

      Everything Abrahmm  said is correct. Whether anyone wants to agree or not, it's a point of fact that harsh punishment forces players to chose thier actions differently as well as adds completely needed excitement that MMORPGs are missing these last few years.

      I remember a time when I played EQ when I would be sitting on the edge of my seat, my hands litterally shaking because my naked character had died in the lower level of Black Burrow and I was praying the gnolls didn't see through my invisible or it didn't wear off whileI tried retrieving my corpse.

      To me, THAT was the most fun I have ever had. Most people want things to be hard. That is the main reason why you constantly hear about how this game or that game is boreing. Because the reward and penalty don't usually balance out. Finally being able to craft that tunic of +10 Str etc.. feels like a real acomplishment if you had to collect the items to make it, or kill a named mob with the stolen letter that tells so and so to give you a finely crafted sword +5 attack from a place that is nearly impossable to retrieve your corpse if you die.

      Strong death penalties also forces players to rely on each other as well. If you know your chance of survival in improbable, you're going to go looking for others to help you.

      The problem games often face is that designers and programmers often mistake tediousness with hard. Having to craft and item with seven different components one at a time is not hard, it's just plain monotonous and tedious.  Now having to figure out how to get from one end of an undead infest forrest to the other where the mobs can see through invis to get to the merchant who sells them is hard.

      As I said, real gamers want the challenge, it's why they play. Players that just want quick leveling, easy loot, and end game as fast as they can get it, are the same players that come here and complain at how much the game sucked, and it's because they missed the whole point of why we play. A game never truely has to end unless all you rtely on is the pre-written script.

      You can play a game all the way to the last recieved level or untill you are the player with the most powerful weapon, or you have kills than any other player etc...but the game never really even begins until you start using your own imagination.

       

    • Posted: 8/21/08 10:17 AM
      General Discussion
    • Federation Captain or a Klingon Warrior?
    • Originally posted by sanders01

      I hope so too, does anyone know which Show Timeframe the game is in? Such as Next Generation, Original, Deep Space 9, etc.


       

      Next Gen and DS 9 happened at the same time.

    • Posted: 8/08/08 8:33 AM
      Star Trek Online

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