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Profile: Naiar
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UsernameNaiar
Rank: 22/100Rank: 22/100Rank: 22/100Rank: 22/100Rank: 22/100
Real Namejohn nail
RankApprentice Member
JoinedOctober 23, 2004
GenderMale
Age(hidden)
Locationnewport, United Kingdom
Last VisitNovember 26, 2008
Post Count4
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    • expansion: Seeds of Destruction - mercenaries
    • just a update for you,

       

      The Merc's upkeep is every 15min NOT 1 hour, if the healer-tank merc gets killed you can revive them at the cost of the upkeep but you do have to wait a set time (2min to 4min) , the healer will revive you if you die but only if the mob you was fighting is dead, if the mob is hitting on the healer he will not revive or kill the mob if you have not got it set to attack. To me it looks like the merc takes a good 20-30% of the exp, this is how i come to this -- fighting solo on the test for 30min with double exp working on AA's got me 12 AA's /// 24hours later doing same thing only this time with merc i got 7 AA's. Also as i can talk about Beta now the Magi+pet+healer merc kicks butt, Monk+healer merc sucks, healer+tank merc sucks and thhis was fighting lvl 85-86 named mobs in the new zones, other class+merc you will have to do your self to see how they work.

       

      well hope that helps a little and sony has lifted the NDA of us beta testers so we can talk about it.

       

      Naiar  80 cleric  Antonius Bayle

    • Posted: 10/18/08 7:28 AM
      Everquest

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