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Profile: Nicksiren
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UsernameNicksiren
Rank: 8/100Rank: 8/100Rank: 8/100Rank: 8/100Rank: 8/100
Real NameNick 
RankNovice Member
JoinedSeptember 20, 2007
GenderMale
Age19
LocationBrockville, ON, Canada
Last VisitDecember 2, 2008
Post Count5
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    • Final Fantasy XI: Correspondent - Look At The Beastmaster
    • Originally posted by Eondil

      FYI beastmaster was in the original final fantasy XI, drg, nin, and sam were added with RotZ, blu, cor, and pup were added with ToAU and dnc and sch were added with WotG.  Now if those jobs were the only ones added with the expansions, where do you suppose we got bst?

      You are confusing starting jobs with original jobs.  To quote you, "Please check your sources before you type something you lose credibility when your first sentence isn't true." Other solo classes include but are not limited to DNC, DRG, NIN, RDM, and just about anyone with /bst. 


       

      Thank you, I was just about to say the same thing to him. 

      And yeah, those jobs you mentioned are some of the best soloers. ANY job can solo well in FFXI, you just need to know how and where to do it.

      Also, athough you stated "but limited to" for jobs to solo, I'd say THF should belong on that list right beside NIN and DRG and such . I personally soloed very effectively and often on my THF, and once THF gets to high levels (70+, especially 74+) THF is one of the best and most efficient soloers in the game.

    • Posted: 10/01/08 11:20 PM
      General Discussion
    • Final Fantasy XI: Correspondent - Look At The Beastmaster
    • Great article! BST is great fun, and definately a totally different job experience than any other. By the way, for those who think WHM is a 'must' to sub for BST, it's not!! :) I know many who have chosen different subs to level, some without lvling WHM past 1, yet still have 75BST. DNC, BLU, NIN, and other jobs are all extremely well suited as subs for BST. Give them all a try, experiment, and have some fun!

    • Posted: 9/28/08 12:52 AM
      General Discussion
    • Final Fantasy XI: Correspondent - September Update
    • LOL man!! You're logic makes people on Allakhazam look like rocket scientists. Wow!

      You might want to look up a few ffxiclopedia articles before trying to spew on misguided thoughts. Unless you're a comedian. In that case, you're on the right track.

      1) Adding a second weapon gives TWO chances to proc the 8 times, rather than 1. How is this 'pointlessly' adding a extra 264 delay? With DW you get delay reductions. Without, you get nothing. It's quite simple math.

      2) The haste cap has NOTHING to do with weapon delay. "Would you rather have 264 delay and haste it off, or 528 delay with a 10% reduction and then haste it off?" If you don't choose B I'd feel sorry for you. B gives two chances to proc 8 hits, while having a lower PER CLUB delay, while A gives 1 chance.

      3) Haste caps at 80% from equipment and spells (doesn't include Hasso and Desperate blows, but in this case that is irrelevent.)

      4) Syncing from 75 -> 72 is what, 30~ hp? Oh no!!

      5) Please do the research before you argue and ruin one of the few FFXI topics this site has.

    • Posted: 9/23/08 11:32 PM
      General Discussion
    • Final Fantasy XI: Correspondent - September Update
    • Sorry, but you don't really have much of a clue what you're talking about. Dual Wield gives huge delay reductions, (10% for JUST Dual Wield 1). And how do you lose HP when dual-wielding lmao? I'm not going to list every single benefit there is to using Dual Wield, but let's just say you wouldn't be a smart cookie to NOT use it with one-handed weapons.

      Anyways, it was an OK article. There wasn't much talk about the actual Level Sync system though and how it works, and how much it would help FFXI to get more people joining the game. But I digress, any light being shone on FFXI from this site is incredibly surprising at all. I really do wish they would have talked more about how the system actually works though, and how it's so revolutionary, but ah....

    • Posted: 9/23/08 12:29 PM
      General Discussion

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