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Profile: Orthedos
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UsernameOrthedos
Rank: 77/100Rank: 77/100Rank: 77/100Rank: 77/100Rank: 77/100
Real NameA L
RankHard Core Member
JoinedMarch 29, 2007
GenderMale
Age47
LocationGresham, OR, United States
Last VisitOctober 9, 2008
Post Count732
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    • calling for help with Video card problem
    • If your windows failed to identify the card, it will "wisely" figure out the nearest it can understand, and bring up that display format.  Usually, its a much lower common denominator.  Even if you do not install any display with a fresh windows installation, you can see VGA or whatever lowest standard.

      That said, if windows use a lower display standard, WAR will wrongly assume you are using a crappy card.

    • Posted: 10/09/08 12:15 AM
      WAR (Warhammer Online)
    • The Psychology of RPGs
    • Originally posted by RDBeast

      That post i wrote was a reply to you gabrion2 from what you said earlier, i actually agree with the OP, i dont think he is talking about actual phycological problems. I think he is talking about the general thinking pattern of the players who play the specific mmorpg not people that have a mental problem.


       

      Now you dodge the query by inventing an empty undefined term called general thinking pattern.  What is it?  Drawing conclusion on people based simply on the fact that they play a certain game is stupid.  Whatever is it that you are trying to draw conclusion about.  You can hardly guess the color of his skin, the height or body weight.  For the heck of it, short of a ventrilo, you have no way of even telling their sex or age.

      And you pretend you can draw conclusions on "general thinking pattern".  Why don't you use your telepathic skills to catch the terrorist out there?

      Those above have been too kind to you and those who talk in your line.  In harsher terms, they can just call you BS.

    • Posted: 10/07/08 10:19 AM
      Darkfall
    • The Psychology of RPGs
    • Originally posted by KhaelSan

      Well I am a pvp'er who likes to compete vs other people - so thats the only goal there is in WOW for me.

       

      Then you have admitted it is more a problem on your side.  You have intentionally restricted your scope of enjoyment of the game.  You can say WoW is not built completely around your specific way of playing.  Bashing the game or the gamers, however, is totally unjustified.

    • Posted: 10/04/08 5:23 PM
      Darkfall
    • The Psychology of RPGs
    • Originally posted by KhaelSan

       


      Originally posted by Arcken
      Sandboxes are a paradox, they say you have freedom, but you have freedom within certain boundries

       

      Just like in real life.

      Anyways about the OP's topic I have this to say:

      It requires more involvement and effort to play a sandbox mmorpg, compared to a game like WOW. Many players will not be able to involve themselves as much as it requires to get enjoy a sandbox mmorpg.


       

      Does a sandbox game require more "effort" to play than the other form of MMO?  I wonder how you can find an answer.  What do you mean by effort?  Time?  Brainpower?  Oh whose brain is better? LOL

      Even if we let your totally unproven argument stand, your conclusion is totally void.  Why must people place more effort to play a game than they wish.  Some people want a game for fun, for chatting, or, as my boss does, he use the game for online liaison with people much like MSN.  Maybe you take a game larger than life, I dunno that.  That is your style, nothing inherently superior or bigger.  You claim it takes more effort to enjoy sandbox, I am now claiming it also takes more effort to study the old languages of the extinct pre-ice-age apes to enjoy their music.  Maybe I can then brashly conclude that sandbox is just pre-ice-age ape music ... LOL.

    • Posted: 10/02/08 3:17 AM
      Darkfall
    • The Psychology of RPGs
    • To the OP:  I have some reservations about your arguments.

      As already pointed out the markets for sandbox and linear are not exclusive, there are people that play both.

      Extending it beyond the rebuttal, there are people who multi-sub, and have games to choose when they go online.  These people may also change their "preference" over time, cancelling some old games and trying out new ones or resubbing old accounts.

      But more fundammentally, there is a possible alternate "theory".  Most people do not classify games like you do, they do not look at a game on the ground of sandbox vs linear.  People judge and select games based on other factors, so when you try to re-classify games into linear-sandbox dichotomy, you have a hard time explaining revealed choice preference in the current MMO market.

      What do people use to judge a game, if not your linear-sandbox criterion?  I do not pretend I know the answer.  I presume people pick the games they like, but that is an empty argument.  There is not enough profile study of gamers, so we do not know the demographic characteristics of gamers of each game, or whatever details we need to pull out solid conclusions.  Information like family participation (one of the games I subbed is played by the entire family), working hours (some games can be played for just 1 hour and logged out, don't try FF tho) and the like maybe useful.

      Personal interviews with gamers, preferably in an environment that does not prompt them to defend their game, would help identify new aspects of consideration in choosing a game.  Well too much needs to be done for a solid conclusion, and no one seems to take games serious enough to start conducting academic studies.  Given the huge financial worth of the gaming market, I am surprised EA and the major companies have not start doing that.  Maybe they have and are hoarding the findings.  Who knows.

    • Posted: 10/02/08 3:09 AM
      Darkfall

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