| Username | Pheace |
| Real Name | Mike Butller |
| Rank | Elite Member |
| Joined | December 17, 2003 |
| Gender | Male |
| Age | 30 |
| Location | Leiden, Netherlands |
| Last Visit | October 11, 2008 |
| Post Count | 1189 |
| Biography | |
| Quote | You can either agree with me or be wrong! |
Originally posted by markoraos
Originally posted by Yunbei
Originally posted by bluberryhaze
of course i can ask.
i just never had to in any other mmo before. im not knocking the game, but there seems to be no chatting at all. there is a strangeness in the air. a leroy jenkins arrogance, perhaps. not in a bad way- i dont know what im saying, just the lack of chat makes me feel isolated. maybe im one of them people that need to see mmo behavior like im used to. there is a different air to this game, in the atmospheric sense.
im sure a guild i need. but maybe i miss lfg 6 man pickup dungeon thing- and im not talking in the WoW sense.
My answer is just guesswork, but maybe they made their game too easy, too accessible. You go with the flow, no questions, no difficulties, everyhting you had to ask people for you get automatically. You go to public quests and auto-share it all, you join open groups you even see what they are doing. There is nothing complicated enough that people need to talk. Its the ultimate simplification. No questions needed. With quests showing quite exactly where to go, what should people ask?
On top, with no real social player hubs WAR is prolly a MASSIVE ONLINE single player game. Sure they all share the same world, but thats pretty much it.
And dont even start me with Guilds. 90% of them are mere chat rooms. Period.
Tho WAR isnt bad, something went wrong IMO. Never seen such an absence of community in ANY MMO ever before, no matter what you say. Heck even some F2P Korean grinders had more conversation! The WAR chat is silent as a graveyard. And guilds dont replace a good social environment.
Well that's the thing innit? Guilds have been given their original purpose back - that of social communities rather than forced permanent grouping required to access the whole content of the game.
In WAR you can access all of the content (at least what I've seen so far till T4) while playing completely solo without ever saying a word in chat. For most of the things you don't even have to group - PQs and RvR share rewards regardless of whether you're in a group or not.
So what is the purpose of groups, guilds and alliances then? Communication. As it should be, imo. You group with people only if you want to socialize, and not because the game requires/forces you to do so in order to be able to play.
This *sounds* great and all and I agree with a lot of it. *However* when guilding is your only possibility for this, the only community hub there is that's not an option of choice anymore, you are forced to. Joining a guild should be something you do freely, willingly so you can hang out with the people you like. It being the only community hub kind of takes away from that again.
Originally posted by trevornor
Originally posted by Thachsanh
Originally posted by Azrile
You are exactly right. the 415K number for AOC was terrible. But Warhammer hasnt' released that number yet, so we can't tell where it will be. I'm going to try and make a chart to show the comparisons
AOC Warhammer
shipped to retailers 1.2M 1.5M
Boxes bought by customers 800K 750k
subscribers after 30 days 415k UNKNOWNIt's really that simple. AOC is a terrible game and bombed. But the Warhammer number is nothing to brag about yet because it is less than the AOC number was.
As to your first question.. AOC has 400k boxes 'somewhere'.. probably sitting in boxes in retailers warehouses... but Warhammer also has 750k boxes in the same place (although more than likely the warhammer boxes are still on the shelves).
This comparison is horribly wrong except the first number on the list (shipped to retailers). The reason why it is wrong because you forgot to attached the date when they archived those numbers.
Let see
Shipped to retailer:
AoC: 1 million after 1.5 months (They did not ship 1 millions initially, only about 800K)
WAR: 1.5 million initially
Box bought by customer:
First week:
AoC: 400K
WAR: 500K
After that
AoC: 700k - announced Jun 30, (AoC released May 23) link here
WAR: 750K - announced Oct 10 (WAR released Sep 18)
Subscriber:
AoC: 415K ( Q2 report although people have been fighting whether it's Jun 30 number or Aug 15 number)
WAR: UNKNOWN
Now, that's more accurate. So far, except for the subscriber number, WAR has beaten AoC in every number, that's a fact.
Thank you for the footwork with exact dates. I was going to do it but you beat me to it.
Second detail, WAR is still in 5th place on Amazon in PC games (3 ahead of it are pre orders)
And concider, 500K week one, the month is not yet over and a 50% increase in registrations during the first month (22 days to be exact over 10k a day average)? Interresting detail comparing it to The AOC number tossed around. 75% increase over 38 days averaging out to less than 8k a day increase. Looks like math is on WAR's side. And I doubt any pre-release codes without an actual purchase is included in the number.
"Accounts created" does *not* equal "Boxes sold". Every preorder code that has been given out will fall under that category whether people actually bought the game afterwards or not;
Originally posted by zymurgeist
Originally posted by mackdawg19
If your going by western markets and game launches, not expansions. Then it sums up to:
1. Age of Conan
2. Warhammer
3. World of Warcraft(although this could be wrong as I couldn't find any numbers on games like Tabula Rasa or POTBS).
And before anyone says anything, even crappy games sell fast. So this is not an indication if the game is good. Only that it has received alot of hype. And that hype has turned over to people purchasing the game at launch to see what the hype is about. Better indicators are after the first free month is up and people re-sub.
Well if we're going to rig the numbers what was the first 24 hours for War in North America?
No need to rig, I doubt WoW broke that in the first day since well, the sub base was 10x smaller when WoW was released. That's also why it isn't a particularly impressive record since it's one of the few MMO's that has been released into this newly massive subscriber base.
The expansion however massively outsold anything WAR/AOC is putting up at the moment although people will discount that since it's an expansion.
Originally posted by wjrasmussen
Originally posted by Pheace
Originally posted by wjrasmussen
Originally posted by Pheace
Originally posted by wjrasmussen
Originally posted by Raztor
So they haven't even reached the number of registered users AoC had in the same time frame. Would be nice if they actually released subscription numbers.
Well, AOC had an advantage over WAR. IIRC, there were twice as many signed up for AOC beta than WAR. That should translate into more numbers at release.
Also, this is just the first month of release. They have content to add of both classes and cities to make the game closer to what the originally marketed. The bigger test will come after a couple of months.
Their advantage was that they were able to attract more players? O_o
OBVIOUS CONTEXT: initial numbers.
Well... yeah...but ... there's a serious kink in that thinking there ... so *why* didn't WAR attract that many then? I mean the whole point people tend to compare the numbers is to compare them to eachother in terms of attractiveness/success etc. To say one is more because it managed to attract more people .... yeah... doh ... lol, I can't explain what i mean exactly but it really feels like confusing cause and effect xD
I think the kink is in your thinking. I think you think I am saying the opposite of what I said.
In any case, the initial numbers are meaningless. Look at what happened to AoC. Give WAR a few months, then look at the numbers. Christmas is coming up which might give WAR some more subs. What Wotlk does will be a factor as well.
Totally agree only meaningful numbers both to us and Mythic will be the subs in it for the long run, will be interesting to see what happens in the next few months
Originally posted by Ixnatifual
@Pheace: Good point. Though that's true for other MMOs as well.
True which is why I don't like that statistic. I really hope they move away from it and start posting sub numbers somewhere after the free month with a clearly defined meaning "subscriber". :)
What is your favorite SOE published title?