| Username | Rabiator |
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| Joined | October 22, 2005 |
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| Location | Grobizell, Germany |
| Last Visit | July 1, 2008 |
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| Quote |
Originally posted by lkavadas
Originally posted by tvalentine
Originally posted by bluealien1
Doesn't EVE have full/partial loot? That game seems to be doing just fine with it... Besides, looting makes it that much more exciting.
the difference is that Eve has safe zones, and Earthrise doesnt.
A bit disingenuous. While there is no mechanic in the game which technically prevents a player from opening fire on another at any time there are strong, and harsh, NPC countermeasures in place in certain locations (like Sal Vitas, the capital of the city-state Continoma).
So if you want to kill some newb get ready to have an NPC storm on top of your head. Plus you lose all of your gear if killed whether it was insured or not. And the massive repercussions with reputation., et cetera.
That makes it a lot like EVE. Actually there are players in EVE that will start kamikaze attacks on transports with expensive freight. If successful, a buddy of the attacker will loot the victim. But it always costs the attacker's ship.
Apart from that, EVE has both safe zones (exception from "safe" see above) and unpoliced areas with completely open PvP.
Originally posted by Boneserino
Exactly why IMO opinion the PvP player community is the fringe community in MMO gaming.
Whenever you have open PvP it will always degenerate into total chaos. Obviously that is just human nature. And most gamers, especially us older ones play games for fun and to relax.
Actually, if you add some support for taking and defending territory, new player-generating structures will arise. Like the 0.0 alliances in EVE. Since you obviously know EVE, I'm a bit surprised about the above statement.
Now I'll admit that EVE is not perfect, because it allows only large alliances to persist in 0.0 space (for no-EVE players, that is the unpoliced fringe with totally open PvP). But it works at least for those who like being in such an organization.
Probably Solrain, as I like playing an industrialist and it would fit best in that faction.
But if other factions have nicer ships, I might be persuaded to join the Octavians or Quantar...![]()
Originally posted by Nerf09Instanced housing is useless, breaks continuity, creates invulnerability issues where everything has to be reballanced.
The low level stuff would be useful if everything were destructable in a vibrant PvP war with no carebear rules. Carebear rules are put in place because of the grinding.
I think the apartments in Neocron (postapocalyptic/SciFi MMORPG) were meant as a safe zone for the owners. So they worked as intended.
In general, it turned out that Neocron needed some safe zones, otherwise the crafters would be griefed to death as you had to specialize: Someone who put lots of skill points into science and production did not have much for weaponry skills left.
About the low level stuff: Sure it is useless for a halfway advanced player who has access to advanced stuff. But as a fallback after bad luck (lost your high end gun in combat?) and to ensure newbies can get something to start with I think it is a must have.
Edit: Sorry for getting somewhat OT but the principles apply to any MMO. I think JGE will need to have some (halfway) safe zones and fallbacks as well.
There have been no news from FE for a while, so don't be surprised when people adopt a "wait and see" attitude. After all, most topics from the existing newsletters have been discussed to death.
Personally, I found the graphics OK and would have preferred a launch instead of more eyecandy. But as this is not my decision to make, I'll join the wait and see group. So it might take a few weeks or even months until I post in this forum again ![]()
What is your favourite Soldier archetype class in Age of Conan?