| Username | Rinic |
| Real Name | Ryan Byrne |
| Rank | Novice Member |
| Joined | May 29, 2006 |
| Gender | Male |
| Age | 20 |
| Location | Springfield, MA, United States |
| Last Visit | July 4, 2008 |
| Post Count | 680 |
| Biography | |
| Quote |
Duke Nukem Forever?
Originally posted by Tatum
In your opinion, which MMORPG feature has:
1) evolved the most, since the begining of the genre?
Evolved in a positive way? Probably economies and crafting. Although UO was great, look at what EVE and PotBS are economy-wise and what Vanguard is for crafting.
2) changed the least, since the begining of the genre?
Thing that has changed the least? Well.. We're still swinging swords and blocking with shields in almost every MMO we have so I'm going to go with timeframe MMOs take place in. There are a few sci-fi, I know. But not enough. And only a couple pirate ones :P
3) changed (for the worse), since the begining of the genre?
Grouping. Definitely. Grouping used to mean something in a MMO, it made players learn to PLAY in order to get to the highest level, or advance their skills in case of sandbox games. If you sucked, word got around and you didn't get groups so you didn't advance at all. Now you can just solo to the top in pretty much every MMO out (save FFXI and it's amazing grouping system). That really kills the immersion with games being on an epic scale with communities.
Just to be clear, these are three answers for three DIFFERENT features. I'll leave my answers out, because I don't want to "steer" the thread in any specific direction.
Red answers.
Dear OP, how many sock accounts did you use to ask questions?
Not funny. Use the EVE Forum. Welcome to 1997.
I PK them in the newbie areas.
Wait what?
What characteristics of an MMORPG do you look at most?