<
>

Profile: Roin
Send PM  Forum Posts  Forum Topics 

UsernameRoin
Rank: 90/100Rank: 90/100Rank: 90/100Rank: 90/100Rank: 90/100
Real NameRobert Maclin
RankElite Member
JoinedOctober 12, 2003
GenderMale
Age(hidden)
LocationBaltimore, MD, United States
Last VisitSeptember 8, 2008
Post Count1813
Biography 
Quote

Knights
of
Shadow

 

Roin does not have a blog yet.

Latest User Gallery Images [more...]

Roin has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • what do you think so far?(poll)
    • Originally posted by Alamor0
      Originally posted by gatto4

      Combat is slowwwwww.  Did i say slow.  Auto attack is fine, but this is crazy.  So far all the characters i created swing at a very poor pace.  Some fights drag out too long.  I can understand a system like this in PvP so nobody can one-shot another and fights are more thought out.  But i cant handle it. 

       

      Hmm, you do understand that the game might as well not have auto-attack right?  They've set it up so that you never sit and wait.  yes, at low levels you spam a single skill over and over.  But it's not like WoW, where you initiate a skill, watch auto-attack for a while and then click again.  Every 1.5s you should be pushing a button (you can click your next skill .5s before the global cooldown is up as a kind of preemptive choice), and when you get a lot of skills, there are loads of options.  But I agree, auto-attack is slow, but it's also completely useless as I've NEVER been in a situation where I didn't have a skill to use.

       

      And once you get into PvP, it adds a whole new demention to it.  Because I clearly remember, at lvl 51 (the highest I could force myself to go) in WoW, STILL relying on 'white' damage.  Whereas in WAR, I COMPLETELY rely on using skills whenever possible and using the right skills.  In PvP or PvE.

       

      In conclusion, forget that auto-attack exists!!

       

      You make it sound like "skill spamming" is a good thing.

    • Posted: 9/07/08 11:06 PM
      WAR (Warhammer Online)
    • Ok, Fanboys, we get it: Graphics don't matter, but where's the gameplay?
    • Originally posted by daarco

      So we get another PvE experts opinion about a PvP MMO, he/she didnt seemed to understand anything about.

      Its if i would watch a PvE video of example WAR, and complaining that it dpesnt look anything like the cinematic trailer! Or watching a combat video and saying the crosshair is missing, or they have forgot to remove the weird thig under the character (target circle).

      If i dont understand more, maybe i should read up some first.....otherwise i would look as a total idiote on the example WAR forum!

       

      Actually the OP made a very good point that all the DF Supporters keep over looking.  DF even now continues to brag about the sheer amount of features it will have at release. AI, Crafting, City Building, Instanced but Open Dungeons, etc etc.

      The complaint he is trying to make has nothing to do with graphics.  His complaint is where is the gameplay.  Yes Darkfall is a PvP game, but it also has made comments stating it's more then that.   Pretty much claiming it will have parts to please the Crafters, PvP's, and PvE's.  Yet the video released was pretty much 99.999% Combat and nothing else.

      Combat is not entirely what makes up Darkfalls gameplay unless they suddenly started removing features.  Which to my knowledge they haven't.  The movie could have just as easily been 10 mins of combat.  This includes the naval, city, mount, and foot combat.  The rest of the video should have been showing off the other GAMEPLAY features, that they themselves claim are part of the current game.

      Just about anyone here knew what to expect from Darkfalls combat.  The video just reinforced it.  What wasn't shown though is the other stuff. 

      How does harvesting resources work? Is it like UO or EQ2/WOW/Horizons with nodes that are used.

      How does crafting actually work? Is there a recipe book? What does it look like? Where and what do you need for crafting?  Is it like EQ2 where you have to be by certain benches?  Will guild halls be able to have them in their cities?

      How does skill progress worked?  Is it like UO? Do they decline over time? Is there a limit to how many a single character can max out? or even raise?

      How does raising a city work? Is it like Shadowbane where you don't have much control over the lay out of walls?  How much space are you allowed to use?  Does it use some sort of terrain overlay?

       

      Hell there is plenty of other stuff on my mind and the minds of others.  The video didn't answer much of anything as far as I'm concerned.  If Darkfall was simply tagged as a Combat PvP Sandbox MMORPG.  That would have been the best video ever to represent it.    However Darkfall supposedly is not like that, it has a laundry list of stuff.  Yet not single bit of useful video footage really exist for any of those other features.  Just a "comprehensive" video that is almost 20 mins of nothing but combat.  Graphics, Animations aside.   They have nothing to do with why I was unimpressed with the video.  The fact that the video was nothing but scene after scene of combat (staged at that).  Is what made it unimpressive.

       

    • Posted: 9/06/08 8:18 PM
      Darkfall

Special Offers

MMORPG.COM Polls

What is your favorite fantasy character type?

Defensive Caster (Healer)
Ranged Attacker
Rogue / Thief
Hybrids (Multi-Role)
Melee class
Offensive Spellcaster

(login to vote)

View all polls