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Profile: Saikron
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UsernameSaikron
Rank: 29/100Rank: 29/100Rank: 29/100Rank: 29/100Rank: 29/100
Real Name 
RankApprentice Member
JoinedDecember 1, 2006
GenderMale
Age21
LocationMurrells Inlet, SC, United States
Last VisitSeptember 25, 2008
Post Count88
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    • The most antisocial MMO I've ever played.
    • I always thought long range communication between characters was a huge leap backwards from UO where you actually had to hang out in the same location for your characters to talk.

       

      If there are people out there interested in the same things, you'll see them in game doing what you are doing. Join a vent server with them or trade AIM names. Messaging eachother every 5 minutes to link to youtube videos and update the guild on what you are soloing while they are trying to form a group is for WoW players and retards.

    • Posted: 9/25/08 8:07 PM
      WAR (Warhammer Online)
    • Are the ex-WOW players not getting it?
    •  I agree with the OP. People whose first MMO was WoW have their perception of other games irreversibly changed. UO was my first MMO and I still compare other games to it.

      A huge difference between me and them, though, is that I am 20 years old, and people whos first MMO was WoW are either too young to have been here earlier, or so deaf/dumb that they weren't aware such a thing existed until WoW.

      These are the types of people where if you try to explain EVE or UO to them they are like, "No levels? No epic loot? No battlegrounds? No jumping? That's... fucking impossible!" And then their heads explode.

    • Posted: 9/25/08 1:18 PM
      WAR (Warhammer Online)
    • Question to Order players about faction balance.
    • In my experience the longer numbers are uneven the more good players drain to the outnumbered side. If it happens slowly enough then crappy players will join the larger side trying to make it easy on themselves.

       

      Then after a while of Order winning the crappy players will move to Order then the cycle resets :P

    • Posted: 9/21/08 1:08 PM
      WAR (Warhammer Online)
    • So many MMORPGers don't understand.
    • I loved UO too but that style had it's own set of problems. The more you risk losing the better you do at PvP, and the less willing you are to die. These conditions create problems like vanq hally swinging tank mage gank squads with thousands of gold worth of potions that offscreen at the first sign that they have less than an 80% chance of winning.

       

      Of course, there were the cool guys out there that could win 3v1's with nothing but a GM halberd, regs,  and an apron with his bare ass hanging out, but when people reach the aforementioned level of cheapness these types of cool people quit the game.

    • Posted: 8/28/08 8:41 AM
      Darkfall

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