| Username | Shannia |
| Real Name | |
| Rank | Elite Member |
| Joined | November 6, 2005 |
| Gender | Male |
| Age | 41 |
| Location | Huntingdon, NY, United States |
| Last Visit | May 13, 2008 |
| Post Count | 1235 |
| Biography | |
| Quote | "We''re not making a game for Trekkies" Daron Stinnett, Perpetual Entertainment |
Originally posted by IKShadow
Originally posted by ProfRed
Who cares if a guild tries to take 5 keeps.
Just a note: A guild can own only 1 keep you can go and siege other keeps but you cant claim it if you already owe a keep. Thats also zerg protection so they choosed tactics and skills vs zerg and thats always good imo.
I was never a fan of mass battle they are nice at early begning but later on ( DaoC, Lineage2 ) all you get is chaos and zerg will win most of the times if only some basic tactics is used.
If they agressor already has a keep and they win, then what happens to the keep? Does it just sit there empty until the week is up for the top two to go after it in a seige battle?
Originally posted by Boosthungry
There is going to be a recent list so killing your friends til you get to 20 is going to take a very long time waiting for all the recenet timers to go away.
A recent list won't matter if you are from a large guild. I'm sure the time will be 1-2 minutes at most otherwise the game would get boring and stall in PvP very quickly.
Originally posted by Polarization
Interesting if true, just a few quick questions.
Is that a typo or did you mean to type they had a cash balance totaling only 47 dollars at the end of march?.
And more importantly how did you manage to sneak into my house and take a picture of my PC without me noticing?
Or is that just a representation of what the average users PC might look like after attempting to play in one AOC’s EPIC! MASSIVE! HUGE! keep siege battles?
That is 46,991,000 USD they have on hand as of March 31, 2008. They had no choice but to launch. They are out of money. This is what bites all of these companies and forces them to launch when they'd all rather spend more time in devopment.
Originally posted by ProfRed
Dude the biggest guilds won't dominate the servers for exactly this reason. Think about it if it's 48 x 48 then what does it matter if you have 500 guildies? It's the most skilled 48 people that will win a city. Who cares if a guild tries to take 5 keeps. They will just be spreading themselves thin. A group of 48 people that train together can take any keep at will meaning smaller organized guilds would be the strongest.
You don't fight players for cities, you only fight other players for battle keeps. You fight NPCs to maintain your city.
Originally posted by xcalibur
So the rating that we were shown we lost when we died in open beta is being taken out?
I wasn't in OB, so I don't understand the question. Are you talking actually pvp rating or PvP XP? From what I've read on the forums you don't lose rating if you die, only PvP xp.
How do you feel about advertising inside games?