| Username | Sharajat |
| Real Name | |
| Rank | Hard Core Member |
| Joined | December 14, 2007 |
| Gender | Male |
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| Location | Sharajat, IN, United States |
| Last Visit | September 8, 2008 |
| Post Count | 368 |
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What they could do is have the people with Asguard characters have the option to head to the homeworld, with the understanding that their character will be destroyed, and they will be given a new character of a different class with the same level and a nifty item/title.
Then they could close or limit the creation of new Asgard characters (perhaps only so many per X creations).
That would give them a scarce feeling, and allow people to play out the storyline, without forcing people to delete their character.
Originally posted by Arawon
SGW earlier this year encouraged people to come to their site and register ...since they said, those would be the most likely to get into the beta.Then what do they do..they give out thousands of beta keys to members of another site who did not even have to demonstrate any interest in the game....didn't have to demonstrate acceptable computer specs...nada.Meanwhile the SGW faithful...hanging around in the forums..posting....following every word from the SGW devs get thrown under the bus.Heck..you don't even need to register at the SGW forums...just fork over the 20 buck at TTH to become a premium member.So much for rewarding fan loyalty...or the BS about screening people with proper computer specs...or those who have demonstrated they would be good testers.Just hand over the cash.
(TTH is a great site and I recommend it)
Hey, wait, they're still giving out many many keys to members of their forums.
The Beta is not some static entity where there's X possible keys and the evil TTH peopel are stealing some. There's as many keys out there as the developers want there to be, and giving some to TTH doesn't mean that the forums got 'less.' This would only be true if you hypothesized there was some static limit of keys out there.
There isn't. They could make 5,000 keys with a few keystrokes on their servers.
It's absolutely absurd thinking to assume people are 'stealing' your keys when keys is a demonstrably non-static entity.
Originally posted by LordFI
Originally posted by Sharajat
Originally posted by Melwyn
In their defense, they did say 'looks to be' fun. Also the head start might mean because the release date for the game is earlier from what I've heard. Otherwise I agree. I see way too many "This game sucks." or "The gameplay is awesome" posts. Since it has an NDA they wouldn't be allowed to say anything like that unless they wanted their alpha-status canned, so I generally ignore those posts for the most part.
There is however a ton of info on the SGW wiki and the SGW forums... so that's probably where most people get their opinions.
On Stargate Worlds? Sure. It 'looks' pretty fun. Of course that's been true of a lot of games, and a few of them have actually been fun. We shall see...
On Startrek Online? Come on, they're so early in development no one knows what they're going to produce.
Sorry, but I'm going to have to go to bat for the poster here. He/she did say that Star Trek Online "looks" horrible. The word "looks" allows him or her to say anything they want. There is definitely enough information out there to say it "looks" one way or the other, despite a new developer. Now, if they said it "will" be horrible, then I'm totally on board that it's jumping the gun.
While I agree that way too many people judge games before they should (plenty are doing it for SGW), everyone is allowed to voice their opinion on how the game looks to be shaping up.
IMO, of course.
Oh, it lets them say what they want. But this is the internet, people always say what they want.
There's exactly zero to go on here short of a few pre-alpha screenshots and developer statements. As we all know, pre-alpha screenshots mean diddly, and developer statements mean far less than diddly, so we have exactly nothing except wishful thinking here.
Originally posted by javac
Originally posted by Sharajat
Instanced dungeons allow you to do a lot of things that are just not feasible in a non-instance. Destructable terrain, cutscenes, etc. These just aren't possible outside an instance, even today (Fallen Earth, for instance, wanted to impliment terrain morphs, but found them technically infeasible/impossible). I really like the idea of our team against the world, and I like knowing it's just us, no one can bail us out.
It's a great feeling, and a good instance run is an absolutely incredible experience.
Cut-scenes belong in single-player games, not an MMO, which is defined by its very name to be massively multiplayer. Sadly WOW has generally redefined this name to massively mindless, because that's what 95% of the game requires: mindless repetition with little/no variation. Instances are the very definition of a repetitive, predictable experience -- it's exactly the same every time, it only varies according to how good/bad your group-mates are.
Yes, instances can sometimes be fun. But 95% of the time, it's a mindless chore you're only doing to stay on the WOW-gear treadmill, hoping for your 5% drop chance item to drop. From the hindsight of an ex-WOW player it's extremely sad what WOW has done to the genre; sadder still that WOW-bots who are still addicted to WOW just can't see how much of their lives are being wasted chasing a carrot you can never catch.
*Yawn*
Yes, more WoW hate. Incredible. I'm glad no one before or since WoW has done instanced dungeons. I'm also amazed at your vast psychic powers that can instantly grasp the exact motivations of every one of the millions of MMO players on earth.
You're a dumb troll.
Originally posted by TalRasha
Try to find benchmarks for other games using the Crytek engine. Then you will know.
The CryEngine or the CryEngine2? There is no explicit Crytek engine.
I'd benchmark with CryEngine original, since it's a better representative of Aion, and the CryEngine2 crushes machines like toilet paper.
What aspect of MMORPG's are you more into?