| Username | Silverdagger |
| Real Name | |
| Rank | Hard Core Member |
| Joined | October 7, 2007 |
| Gender | Male |
| Age | (hidden) |
| Location | Hulls Cove, ME, United States |
| Last Visit | August 19, 2008 |
| Post Count | 34 |
| Biography | |
| Quote |
"Best ever...." is purely subjective. I'm sure my criteria for the best F2P game is different from yours. Every game has its own unique features that make it worth playing. However, everyone gets bored and will look for their next "best ever..." eventually.
Sure there is a lot that can be said in favor of Requiem, the graphics (eye-candy) being at the top of the list. There is also a lot of negative things to take into account such as the graphics lacking substance (interactive). But for those of you who value grinding over roleplay, Requiem is as good as it gets.
I've played on/off for about 6 months. The game is the creation of a Korean company which handles the major updates. Maintenance updates occur every Thursday night. It is difficult to say as to whether the Gravity team listens to users' concerns. They are quick to censor negative comments from their forum. Commenting about game balance was taboo for a while. Posting about other games (even Gravity's games) was grounds for instant topic deletion. They've become a bit more tolerant but still keep a tight leash. However, the Gravity team does a good job of interacting on the forums.
Quite a few issues and bugs that players pointed out 3-6 months ago are still waiting to be addressed. Development focused initially on host/client stability, releasing the game and adding content for paying customers. Implementing user ideas and fixing non-critical issues would be counter-productive at this time.
It's linear. Quests fall in to two categories: kill xx amount of mobs or talk with another mob. It is definitely NOT a sandbox game. Nothing you do with your character will in any way impact the game's story (what little there is of it).
Originally posted by ReanimRuns perfect on my copy of vista. Been playing almost a week with no crashes or issues. Young teens? Thats real hard for me to belive unless its the most well behaved group of teens ever. Folks are friendly, helpfull and mature. nothing like wow/aoc childrens chat. There is a thread up on the main forums about rating the game and comunity seems to be at the top of the list. Backround audio is working on my copy of the game.
Reanim
1. I've been playing since closed beta (February) and Vista users have had the majority of compatibility issues. (Documented on the game's forum.)
2. Teens are a major component of any online game. If global chat was enabled for free players, as it was in beta, it would be obvious to you. Out of sight, out of mind. Global chat is only open to paying customers which requires an adult to authorize payment. Players are more likely to be responsible when their money is on the line. Pllayers are surprisingly well mannered generally, but there are reasons for this: hackshield (which makes running bots/cheating difficult ) and the dependency on group-play for completion of many quests. [ If you are looking for the most well behaved & friendly server, play on Valdes. When Requiem opened, the server was opened to subscribers prior to the public, thus the server retains a high percentage of mature players.]
3. Background audio - by that I meant music or atmospheric audio that set the mood and facilitate to immerse the player in the game's environment. There is no music. However there are sound effects, like footfalls when a character moves. Background sound is bland (wind when outside) and repetitive. Some players enjoy the minimalistic audio, while others don't.
Although it is horror themed, there's nothing in the game that is remotely frightening. Mobs (npcs) are well drawn and ugly but not scary. The game has some major flaws, which most players aren't overly upset about (and probably won't get fixed). For the most part, as long as you're not using Vista, the game client is very stable.
Unique features: Havok engine (for nice ragdoll physics), beautiful graphics, unique mobs, good selection of items & upgrade options.
Cons: no substance to graphics, the game's story adds nothing, no incentive to roleplay, its a cookie-cutter Korean grinder, by design the game world seems empty, Administrators are very controlling (on the forums), no background audio to set the mood, confusing quests, no variation to character progression (quest or grind), no trade skills, social commands and actions are sparse, huge client to download...
Community: There isn't any to speak of. There are guilds in the game and most players join one, but there's not much you can do in a guild other than talk amongst yourselves. Outside the game, some guilds have forums but due to the game's lack of substance - there's not a lot to talk about. A vast majority of players are willing to pair up for parties and except for the occasional kill-stealer or bot, the players are very pleasant.
Age: Ignore the age limit. Unless you want to pay to play - in which case an adult would be required, there is no age-check. A majority of players are young teens. The age requirement is purely a marketing and legal issue (gore & partial-nudity). [Scantily clad yes, partially nude no.]
Scarey?: No. Initially the graphics of the game will be your main focus. Everything has crisp detail. And yes, the gruesome NPCs may be momentarily surprising (even captivating), but very quickly you'll be focusing on the next kill and less on their appearance. Before jumping into the game, go to Youtube and search for Requiem clips.
What is your favorite NCsoft published title?