| Username | Spamalot345 |
| Real Name | |
| Rank | Advanced Member |
| Joined | July 11, 2008 |
| Gender | Male |
| Age | 28 |
| Location | Greenville, NC, United States |
| Last Visit | September 4, 2008 |
| Post Count | 33 |
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| Quote |
This actually IS kind of an interesting question. Here's why...
There is no way to truly know if this game WILL release. Period.
You can only know whether it HAS or HAS NOT released. If the game hasn't released, then you must choose either to believe or disbelieve in it's ultimate launch. If the game has launched or collapsed, then the matter has resolved and there's nothing to believe in. The belief that this game is or is not going to release is tantamount to a religious faith.
Are you a believer or a heretic?
An interesting facet of belief is that it's nature is self-fulfilling. That is, if you believe something to be the case, you will generally come to interpret information available to you in a way that supports your belief rather than undermines it.
That is why the arguments on this board won't end until the game is either released or collapses.
And like a religion it is the IDEA, the CONCEPT of the game that has so enthralled the minds of the gaming public. It promises the nirvana of MMOs.
And the video that just released... It could have looked like just about anything. As long as it didn't change the fact that, in the minds of the faithful, the CONCEPT remained intact and secure.
IMO, the worst thing that could happen to the most fanatically faithful would be to play this game, since they would then be forced to reconcile the IDEAL of this game as it has existed for eight years in their minds with the reality of the game that they play with all its flaws and imperfections. That's why, if this game does ever launch, the greatest detractors of this game are going to come from within the flock of the most faithful itself.
Originally posted by Pappy13....
And even though WoW's detractors claim it has next to no PvP content, the designers of a PvP centric game (War) are already stating that they aren't trying to compete directly with WoW but rather focus on what they perceive WoW is lacking. Amazing that a PvP centric game isn't trying to compete head to head but rather go for something different than a game with almost zero PvP content. It just doesn't seem to make much sense to me.
That's just my opinion, I could be wrong.
If WoW "detractors" are complaining about the lack of meaningful PvP in WoW then wouldn't Mythic be responding to what is missing in WoW (lack of substantial PvP) by including PvP with substance in their product? And by offering what WoW doesn't have as it's selling point that would make it indirect, rather than direct (trying to offer a product with the same characteristics that is superior to it) competition?
I'm puzzled by why that DOESN'T make sense to you. Perhaps you could elucidate...
Originally posted by Recant
Originally posted by Spamalot345
Originally posted by Mcwallen
I dont think many people get the style that World of Warcraft goes for, if they were to change graphics to try and make it look more realistic, they would lose some fans, plus, i dont know what you are thinking if you expect MMOs to look like the ocean out the window... you mean so three/quarters of WoW players can't play becuz stupid people like you wanted to make the game more graphically intensive? Not that it would matter with my computer but since the vast majority of WoW subscribers dont have 8800s, there is a good reason for having a less intensive (graphically) game.
People who say the graphics look amazing are comparing these graphics to what? Other games with amazing graphics?
No.
Just to an earlier version of WoW.
It's like saying McDonalds has an amazing new cheeseburger because they're putting better quality cheese on it. Well. Maybe it IS a better cheeseburger... for McDonalds.
But that doesn't make it an AMAZING cheeseburger.
It's really quite simple. It's not about "the graphics", it's about the art direction. Your McDonald's analogy is quite bizarre and entirely irrelevant.
I'm not getting into the "video games are art" debate because I think it's stupid and pointless. However, if your brain isn't locked around polygon counts and DirectX features, like all the critics seem to be, then you're likely to be suseptible to WoW's art direction, which is as I said before is amazing.
For example, to make things perfectly clear; a Sci-Fi movie with billion dollar special effects might be technically amazing but a movie shot with puppets and models can still look more beautiful because of the talent of the artists.
If you can't wrestle past the fact that the graphics aren't going to push the latest ludicrously expensive graphics card to the limit, then yes, I could fathom how you might think this suck.
But consider something else, something most other MMORPGs have not yet figured out. If you make your game technically amazing, then it runs like a dog when there are many people around. And these are MASSIVELY Multiplayer games. Other games choke when there's hundreds of players around, they need to resort to instancing and such for the server side, and the clientside becomes a slideshow.
When someone who "gets" the fact that WoW's beauty isn't in its system requirements, they'll see the screenshots and realize that that's just a snapshot of the beautifully fluidic and near-seamless world of WoW.
The only MMORPG I've seen that comes close to delivering that kind of wonderfully slick art style is WAR.
You calling the analogy I made "bizarre" and "ridiculous" says more about your ability to understand my point/question than the analogy itself. That's why you spent many, many words NOT answering it. You just made up your own question and answered that, instead.
The people I aimed my comment to weren't complementing the "art direction", they were fawning over the images saying they look amazing, but really, compared to what? Only within the hermetic bubble of WoWland do these graphics look anything other than simply "more of the same". I'll admit they might be slightly better than the older graphics due to added shadows, but that's like improving your McDonalds cheeseburger by putting higher quality cheese on it. Still pretty much the same old cheeseburger.
WoW is a PvE-oriented game. That's why people are leaving PvP for PvE servers.
That and PvP in WoW is a generally awful, mainly due to the fact that gear is of greater importance than either skill or strategy. Can anyone say level 19 twink battlegrounds?
Thus the answer to your question is: there is no best PvP realm.
Originally posted by Mcwallen
I dont think many people get the style that World of Warcraft goes for, if they were to change graphics to try and make it look more realistic, they would lose some fans, plus, i dont know what you are thinking if you expect MMOs to look like the ocean out the window... you mean so three/quarters of WoW players can't play becuz stupid people like you wanted to make the game more graphically intensive? Not that it would matter with my computer but since the vast majority of WoW subscribers dont have 8800s, there is a good reason for having a less intensive (graphically) game.
People who say the graphics look amazing are comparing these graphics to what? Other games with amazing graphics?
No.
Just to an earlier version of WoW.
It's like saying McDonalds has an amazing new cheeseburger because they're putting better quality cheese on it. Well. Maybe it IS a better cheeseburger... for McDonalds.
But that doesn't make it an AMAZING cheeseburger.