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Profile: Sparre
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UsernameSparre
Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100
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RankApprentice Member
JoinedNovember 24, 2003
GenderMale
Age42
LocationGöteborg, Sweden
Last VisitJuly 18, 2008
Post Count239
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    • Wow, I'm glad it was $5.
    • I would say it is a pretty good stalemate at the moment. The Axis has pushed hard for both Antwerp (boy, there was lots of hard fights all over the place for days) and Brussels without any gain.

      The Allies has after being forced backwards (during 2nd week of three) a bit holding their lines pretty well.

    • Posted: 7/18/08 6:45 AM
      World War II Online
    • Wow, I'm glad it was $5.
    • I maybe wrong, but to me has the war always been slow during the summer time.

      It is first when people is back from vacations and start to be more indoor (people tends to stay outdoor during summer time) that the war is heating up again.

    • Posted: 7/17/08 4:00 PM
      World War II Online
    • Honestly...
    • "All I'm saying is it is time for an upgraded version. Adding new skins to improve the looks won't do sqwat to improve the gameplay"

      He he, if you only knowed. It isn't as easy to only "add new skins". There are no skins in WWII Online. It is fully modelled physical objects. Not a generic vehicle with a skin that you can remodulate as you want to changing hitpoints and such.

      The graphic engine is undergoing a upgrade phase. The next patch, or proberbly the next one after that will mean that WWII Online will run with the new Unity II engine (the current one since v1.28.0 is internally considered by the producer to be Unity v1.5).

    • Posted: 7/15/08 6:05 PM
      World War II Online
    • Best MMO change in a Long time
    • The game demands a graphic card with at least 128MB memory. An onboard graphic chip wont cut it, sorry. I never heard before that anyone was even able to play with an onboard chip. That's impressive by it self.

    • Posted: 7/02/08 11:14 AM
      World War II Online

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