| Username | Truecidation |
| Real Name | |
| Rank | Novice Member |
| Joined | October 13, 2007 |
| Gender | Female |
| Age | 28 |
| Location | Tokyo, Japan |
| Last Visit | August 16, 2008 |
| Post Count | 16 |
| Biography | |
| Quote | " In Defeat, Malice; In Victory, Revenge! " |
6 months after Popinjay posted, it still holds true. PW looks great (but how long are you going to live on looks, seriously?), but after the initial rush of exploring the world and getting over your level 1-30 honeymoon you'll realise what he said about burning money on hieros is the truth. That doesn't even cover what you spend on repairs.
At least in other grindfests it's actually possible to grind the whole way until the endgame without spending a single dime of real money on item mall / cash shop items. Case in point, Flyff (another mindless asian grindfest). But at least in Flyff you can actually make do with npc-bought hp/mp restoratives (food, refreshers, pills), and they don't really cost much compared to how much you make from loot. PW? Ha, good luck grinding "the old school way" if you're not prepared to burn vast amounts of in-game money on buying hieros from other players. It'll be a long, slow slog, and nobody wants to party with you if you keep needing to rest for mp or buying pots in town. "Everybody" (i.e. all the high level players) knows that the way to go is aoe parties anyway, freeloaders be prepared for long hours of solo grinding.
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Who cares how a game looks like? Sure, it's nice and awesome to have that much customisation as PW offers, but in the gamescreen zoomed out to see around you comfortably your character's face is maybe all of 20 pixels wide. You're not gonna sit there staring at it's ass all day either. Another beautiful sunset? Another panoramic mountain top view? Yawn, been there, done that. They're nice to look at the first few times, but we don't play these games just to look at the view.
Whoever said the game had loads of complexity and depth (compared to other MMOs) is on drugs. It's the same asian grindfest a,b,c class types with neatly pigeonholed x,y,z "tank, healer, nuker" roles. You want to be different and play a strength-based melee mage, for example? Not happening. Even worse, skill levels are level-capped, so any warrior at level X will always have a max of level Y skill, for example. And people hoped the customisation would extend beyond merely looks... hah.
The "multitudes" of quests are practically ALL of the "visit X npc, kill Y mobs, get Z items" type of quests. And once you're higher level the famous quest npc (Eunice) makes you pay out the wazoo for a daily runaround which gets boring (and have I mentioned expensive?) real fast.
Not saying having loads of quests is bad, but at this point in the evolution of computer games you'd think we'd have evolved beyond the basic "give item X to npc Y". Where are the decisions to make, different quest endings, factions? Nope... just the same old, same old.
PvP? Three words for you, global pk ganking. Sure, there's Territorial Wars, but a couple of top guilds own the server anyway, if you try to run against them you'll only get raped and waste all that hard-earned bidding money. And if you ignore TW, all that's left is dueling and pk, and duelling is basically the same as pk except that it doesn't start with you getting caught with your pants down. If you were hoping for something interesting like tournaments and stuff, nope. Same old azn pk game here, "gank the noobs, hope they fight back so they turn colour, then kill them and see what they drop".
All looks and very little substance. Basically just a shinier version of the traditional asian grindfest. That's not enough reason to play it if you normally avoid those kinds of games.
After all this while (posts indicate this game's been out since last year), you'd think someone would at least have put up a review listing the game's features, instead of yet another tired opinion thread.
I've played many MMOs. When I stumble across something new, all I want to know AT FIRST is: what kind of game is it? I don't want to know you and your dog liked it. I want to know... does it start as a grind? How are the quests, do they really help/give good returns/actually give useful info/enough of them? What are the classes/races like, any level caps, progression milestones (e.g. levels where jobs branch out), how diverse are the builds? How many servers, population, how bad the community is (I've played far too many games to ask "how good the community is"). Does it cater for pvp, is it using the same lame ol' korean global pk model, does it have pvp zones or arenas or scheduled events, what about factions, are there quests related to this? Is the company/developer/publisher actively working on the game, do they listen to feedback, how good are they at handling complaints, do they take care of hackers and gold spammers?
You know? FACTUAL game features. You want to babble about how you loved/hated the game, put that in another paragraph. I want to know about the goddamned game. Btw after reading a couple more threads I've concluded the game was not what I was looking for anyway, even before it all went downhill.
Would you rather see a game release pushed back a year or have the game release witha few bugs that will be fixed?