| Username | Tweakee |
| Real Name | |
| Rank | Advanced Member |
| Joined | June 27, 2007 |
| Gender | Male |
| Age | 33 |
| Location | ..., CA, United States |
| Last Visit | July 7, 2008 |
| Post Count | 17 |
| Biography | |
| Quote |
Well, the poll is inaccurate to an extent, since people are more likely to choose to respond if they have a negative opinion, and the community here is both more hardcore than the average player (and thus more likely to grow bored quickly) and FAR more negative than the average player (just look around these forums for evidence of that).
That said, AoC has had a dismal launch, and appears to be a seriously flawed game. It's a shame, since I really liked the style, presentation, and basic combat gameplay. I was hopeful the game would be great, and I'd be very happy if Funcom turns things around in the near future, but I wasn't willing to bet my own money on that. :)
Why not try it out? I have little doubt I'll get my money's worth for the free month. It's a game, not a car - if it sucks, I'm out a few bucks. I accept that terrifying risk! :)
And it's not a choice between WoW and AoC for me. WoW is a non-issue. When I cancelled my WoW account a while back, I couldn't even be bothered to log in for the last 2 weeks it was active - now that was some wasted money!
Posts like this one reek of fanaticism. The claims of trying to help people ring false, as there are hundreds of games (and movies, DVDs, music CDs, etc) released every year that don't have FUD attached to them for little reason. After all, what reason is there to care how someone spends some of their extra money, unless you're worried how it will affect the competing product that you're attached to?
Any MMO with a hard cap on character advancement (LEVELS) is going to fail at holding long-term interest. Levels are a poor concept for games that are intended to be open-ended. The main reason we see levelling systems over and over in MMOs is not because they are the ideal (or even a good) solution, but because they are an easy and familiar one.
If you have a game that you want people to play indefinitely, it is foolish to build in an element that directly tells them, "You're finished here." Obviously games can overcome that negative, but as competition increases and the genre matures, I expect a larger number of people will fail to be satisfied with with severely limited advancement in the end-game. EQ and WoW may have thrived with minor equipment upgrades, levelling alts, and churning the same content w/o variety for months on end, but only the most hardcore addicts will never tire of such monotony.
If a high quality game should ever also manage to match the pace of character advancement to the pace of content creation (ie the vast majority of players never feel like they've hit a limit to progression), that game will recieve unprecedented goodwill and positive reviews.
I just hope that game comes out soon. :)
I play WoW for about 1-2 months a year, which gives me enough time to burn through the minimal content Blizzard adds that appeals to me (Raids and Arena are duds to me).
I'll likely try AoC and Warhammer, and if either can hold my attention for an extended time, I'll definitely leave WoW on the shelf. WotLK looks like a snoozefest to me, with nothing really new or exciting to offer (a new alt class! Woo-freakin-hoo!). I can't imagine WotLK making me reactivate WoW for more than 1 month, and if other games (MMOs or otherwise) have my attention when WoW expands, I can easily see myself passing on more of the same from Warcraft...
Which IP would you like to see become Bioware's new MMO?