| Username | Urael |
| Real Name | |
| Rank | Novice Member |
| Joined | July 3, 2004 |
| Gender | Male |
| Age | 27 |
| Location | Rock Hill, SC, United States |
| Last Visit | September 13, 2008 |
| Post Count | 12 |
| Biography | |
| Quote |
If I had a MAC or could find one that would run EQ well and not break the bank, I would be playing right now. The seemingly endless list of expansions on the PC is the only issue I have with the game at this time. There's only one server for the MAC people right now, correct? It couldn't possibly be empty. I say go for it.
Originally posted by nomadian
What was significant about Everquest was just how occupied its server boards were- it was pretty incredible. WoW realm boards seem to have barely any traffic at all. The EQ boards did have a lot of flaming on though, I think people were very loyal to their guilds.
I would like to comment on this. EQ had amazing forums run by the players. Most servers had their own community forum and these forums were very active. In addition, you didn't run into many worthless threads/posts. Yes, you're absolutely correct about the flaming. There were many flames to be read, but flaming then was so much different than it is now. There were legitimate arguments to be made and the overwhelming majority did so in an intelligent and mature way.
I am by no means saying you didn't have your rejects, but everyone knew who they were and paid them no mind for the most part. They were needles in a hay stack, but the opposite is true in today's communities. You have a very select number of good characters active on the server forums. No clear assets to the communtiy as a whole. This is due, in no small part, to the fact that most don't put as much weight on their own reputations.
This also plays into the guild factor. Guilds used to be comprised of the same people over a very extended period of time. In many cases, until the guild disbanded. You didn't have instances where someone would leave and it wasn't a big deal. My initial thoughts on losing a guild member were based on who they were and not what they played. I, nor any of my guild leaders were in any particular hurry to replace them, as it felt like we were trying to replace family. This just isn't something you see now.
Honestly, I know of many old EQ guilds who still have active guild forums but have been spread out playing different games while they continue to wait for something to bring them back together like EQ. Even the old EQ guilds you may recognize in games like WoW are not comprised of the old EQ roster. Maybe a handful of their roster actually consists of original members.
Originally posted by Anofalye
http://www.youtube.com/watch?v=ym9hIEbnijw
As no mention of raiding whatsoever as you can clearly see. :P
Metaphorically, one could consider the axe to the back as mention of raiding. Not that I personally had any issues with it until much later, but I'm confident most can relate.
I thoroughly enjoy group grinding. If we're completing quests while doing so, all the better. I certainly have no interest in doing anything solo, however, unless I'm farming or solo grinding when I don't have enough time to group or I'll be off and on throughout the day.
I'm eagerly anticipating CCP/White Wolf's [World of Darkness].
What characteristics of an MMORPG do you look at most?