| Username | Vidir |
| Real Name | Vidir Asgeirsson |
| Rank | Hard Core Member |
| Joined | January 14, 2004 |
| Gender | Male |
| Age | 50 |
| Location | Gothenburg, Sweden |
| Last Visit | May 12, 2008 |
| Post Count | 62 |
| Biography | |
| Quote |
Originally posted by solareus
Originally posted by Vidir
Originally posted by Aragon100
Darkfall, Mortal Online is the only games under development worth following.
Darkfall is a full time pvp,most mmorpg players never even try pvp the most of the players dislike pvp, so I se no future for this kind of games in the mmorpg genre.However a single server game of this kind could have a change of sucsess,but not if you need more than10k subscribers.tell that to the people who play shadowbane. You under estimate the player base for a full on pvp game.
I have nothing against pvp games,but there are no pvp mmorpg outthere only pve games with an option to pvp for those that wish.
Originally posted by Aragon100
Darkfall, Mortal Online is the only games under development worth following.
Darkfall is a full time pvp,most mmorpg players never even try pvp the most of the players dislike pvp, so I se no future for this kind of games in the mmorpg genre.However a single server game of this kind could have a change of sucsess,but not if you need more than10k subscribers.
It is the solo and small group content that counts, as soon as those who like small groups and solo content feel like there is no more for them to do here they move on. The raid content is for the remaining 20% of the players.
There is no such thing as a WOW clone since that game did copy all it stuff from allredy existing games.
Originally posted by ladyattis
I pose this question in light of my own conclusions about the majority of 'modern' MMOs, where the entire set of 'content' that one can play is fashioned to be from the perspective of a single player as opposed to multiple players. Whether we're talking about Tabula Rasa or talking about Vanguard, or Everquest 2 or even World of Warcraft. Each one of these MMOs can be effectively played solo with no need to even have the chat window open save for to bicker with others if one so chooses. This observation makes me wonder where MMO developers went wrong, by that I mean that the entire point of MMOs is the MASSIVELY MULTIPLAYER aspect of the 'genre' (I use this loosely), where you're stuck with strangers and suppose to cooperate in some function to win out over extraordinary odds. Yet, this doesn't pan out like it anymore. I doubt it has anything to do with the playerbases getting older otherwise people would become total shut-ins in real life, so I'm puzzled by this development. Is it because it makes development easier for the companies? Or is it because they're trying to appeal to the largest segments of the market? I have my own ideas on it, but I rather see what you all have to say.
-- Brede
Neither Vanguard or EQ2 does support solo playing. Those games alow you to level your character but you will not find any decent loot in those games if you play solo.
How many MMORPG titles are you currently subscribed to?