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Profile: Vidir
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UsernameVidir
Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100
Real NameVidir Asgeirsson
RankHard Core Member
JoinedJanuary 14, 2004
GenderMale
Age50
LocationGothenburg, Sweden
Last VisitMay 12, 2008
Post Count62
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    • Now What? :(
    • Originally posted by solareus
      Originally posted by Vidir
      Originally posted by Aragon100

       

      Darkfall, Mortal Online is the only games under development worth following.


      Darkfall is a full time pvp,most mmorpg players never even try pvp the most of the players dislike pvp, so I se no future for this kind of games in the mmorpg genre.However a single server game of this kind could have a change of sucsess,but not if you need more than10k subscribers.

      tell that to the people who play shadowbane. You under estimate the player base for a full on pvp game.


      How many  subscribers does shadowbane have? I dont play that game but as far as I know it is a free to play game, they had to do that after only few months from release.

      I have nothing against pvp games,but there are no pvp mmorpg outthere only pve games with an option to pvp for those that wish.

    • Posted: 5/03/08 12:51 PM
      Age of Conan
    • Now What? :(
    • Originally posted by Aragon100

       

      Darkfall, Mortal Online is the only games under development worth following.


      Darkfall is a full time pvp,most mmorpg players never even try pvp the most of the players dislike pvp, so I se no future for this kind of games in the mmorpg genre.However a single server game of this kind could have a change of sucsess,but not if you need more than10k subscribers.

    • Posted: 5/03/08 12:26 PM
      Age of Conan
    • AoC = WoW clone
    • There is no such thing as a WOW clone since that game did copy all it stuff from allredy existing games.

    • Posted: 4/20/08 7:39 AM
      Age of Conan
    • Are MMOs becoming massively singleplayer?
    • Originally posted by ladyattis

      I pose this question in light of my own conclusions about the majority of 'modern' MMOs, where the entire set of 'content' that one can play is fashioned to be from the perspective of a single player as opposed to multiple players. Whether we're talking about Tabula Rasa or talking about Vanguard, or Everquest 2 or even World of Warcraft. Each one of these MMOs can be effectively played solo with no need to even have the chat window open save for to bicker with others if one so chooses. This observation makes me wonder where MMO developers went wrong, by that I mean that the entire point of MMOs is the MASSIVELY MULTIPLAYER aspect of the 'genre' (I use this loosely), where you're stuck with strangers and suppose to cooperate in some function to win out over extraordinary odds. Yet, this doesn't pan out like it anymore. I doubt it has anything to do with the playerbases getting older otherwise people would become total shut-ins in real life, so I'm puzzled by this development. Is it because it makes development easier for the companies? Or is it because they're trying to appeal to the largest segments of the market? I have my own ideas on it, but I rather see what you all have to say.

      -- Brede

      Neither  Vanguard or EQ2 does support solo playing. Those games alow you to level your character but you will not find any decent loot in those games if you play solo.

    • Posted: 4/15/08 11:16 AM
      General Discussion

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