| Username | Wrymstrum |
| Real Name | |
| Rank | Novice Member |
| Joined | November 28, 2007 |
| Gender | Male |
| Age | 27 |
| Location | Florence, AL, United States |
| Last Visit | August 7, 2008 |
| Post Count | 196 |
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| Quote |
Originally posted by Lork
Originally posted by Lizante
Originally posted by Lork
Originally posted by Chewie1802
Originally posted by Lork
Great read
. I was starting to get a little bit worried with Turbine, its been almost two years and we are just getting away from the " shire " and we are finally moving closer to Rohan, helmsdeep, Gondor. I hope that there will be enough content in this expansion to keep us hooked until we move into the deeper parts of the LotRO story.
Two years?
Hä??
The game has started in April 2007!
I said almost two years. And it feels like its been longer than that. Do not get me wrong i enjoy the game a lot, it just seems that this took forever to finally get the story rolling.
Unfortunately, you haven't seen Turbine's list of milestones (long term) for LotRO.
What I will tell you is Turbine has the IP rights for the Lord of the Rings online game from Tolkien Enterprises until 2012 with options for longer (2017 as I recall). The plan is to release one "volume" (read that as one paid expansion) every year or so, with a series of free content updates ("Books") periodically during that year. Volume 1 has 14 Books. Volume 2 will have 8 Books.
So as you can see, Turbine does have a plan as they do have a "general" idea of what will come and when.
I seriously doubt you will happy with the "speed" in which Turbine gets to the Fourth Age but one thing you can be certain of -- LotRO will continue to provide more quality, true-to-the-lore content, more often and the overall experience, especially for Tolkien fans, will continue to impress, entertain and wow us for many years to come.
What was the point of your post? You obviously just pulled some random information out of you're ass to prove what? I read up on the game and I take note on what Turbine will be doing in the near future and how long they will have the rights to LotRO.
Were you trying to prove something? I play the game and i know they release books to further push the storyline. Only thing i asked was, why did it take so long to get the story rolling?
The story has been rolling. The game is about the players, not just about the fellowship.
Originally posted by Draccan
To the OP:
You won't find many that agree with you here. This game is heavily besieged by the PVE crowd and it is too late now for Turbine to turn it around.
Monster Play is not a chance to develop and grow a character from scratch. And it is not real open pvp.
Personally I can't pick up an mmo without pvp. And I think a good IP like this deserve a real pvp game. Not just some hold your hand storylines for the carebears.
This IP screams realm versus realm warfare.
One can only hope one day they will evolve it and make some pvp servers, but I doubt they will do it now when they have a strong pve fanbase. Too sad it should happen to Tolkien's IP of all things.
no, for all th ereasons i said above.
It might seem like a good IP for RVR, but when you look at things closesly that wouldn't work well.
Originally posted by Servase
Yes and blizzard puts out more updates in 2-3 months than Turbine. Not to mention, what blizzard releases can last longer. Once you complete the book in 2days max, what 's next? lol
But Turbine does update the game and for free... like all other MMO's out there. Just certain games are bigger and need more frequent updates to keep their large population. Turbine has about 150k or less subscribers for LOTRO while Blizzard has to worry about 10million people. So, obviously they will add more.
But I like how LOTRO is a lot more casual play. Fits into my schedule so I can play other MMO's, like WAR!!! lol
I don't know what you're referring to, but you can see all of WOW's major patches here:
http://www.worldofwarcraft.com/info/underdev/implemented/
release- 11/23/04 latest patch- 7/15/08
16 patches over 3 years 7.5 months.
LOTRO's release- 4/24/07 latest patch- 5/22/08
5 patches over 13 months
They both are about the same with 1 patch roughly every 3 months. However LOTRO is also putting out a full expansion this fall, whereas it took blizzard several years to do an expansion. LOTRO is doing yearly expansions, so that really tips the scale in their favor. Personally I think LOTRO's patches have a lot more content in them. Not as many raids, but more overall content. Look at wow's 2.2 patch. Listed features: Voice Chat and Mac Movie capture. Look at 1.10- weather effects, priest talents, and a new armor set.
I'd agree with some of what the other guy said, but not all. Especially not the part about WOW updating more often than LOTRO. That's ridiculous. LOTRO puts out major patches every 2-3 months, although one time it took 4.
At end game there are a bunch of 6 man instances (5 or 6 of different scope), the rift (12 man), and helegrod (24 man). Turbine's philosopy is to not make the game so much about and endless, gated gear grind. You can get top end gear from crafting, pvp, raiding, and other ways. Generally the gear from the rift is slightly better than the other gear, but it's not a huge difference and there are exceptions. There's a new patch coming out tomorrow that is going to revitalize most of the 6 man dungeons with upgraded loot and some other rewards.
If all you care about is doing a gear grind from raids, then lotro end game isn't for you most likely. Personally I like doing them to experience the content just as much as for the gear. The story/lore/history behind a lot of the instances is pretty awesome.
[quote]Endgame content! How much of it is for small groups and how much for large groups(Raids)?
2 raids, and quite a few 6 man instances.
Do you need a full group to do all the content? Is the requirements for groups made so that u need specific classes in order to progress? Or does the game give some slack in terms or group/raid composition?
LOTRO gives you a lot of leeway with these issues. Since it's more of a pve game, the classes are somewhat stronger than their wow counterparts. They also have this unique attack called a fellowship maneuver which can happen randomly or directly in some limited cases (2 classes have skills to start them). A fellowship maneuver requires each person to select 1 of 4 basic attacks with different effects (direct damage, dot, heal, power restore). Furthermore, special combinations can give you powerful effects such as big group heals/power restores, buffs, debuffs, extra damage, aoe damage, etc. Using particular fellowship maneuvers allows you to compensate for particular shortcomings of your group composition. If my group is light on heals, we can do powerful healing moves. If we're low on damage we can do damage moves, etc etc.
Do you need to grind for hrs in order to get ready for a raid? Or is that not of importance?
Not at all.
Is the endgame content in instances? If so, what is the reset time on these? If there are no reset times, how does it then work?
A lot of end game content is in instances, but the vast majority of the story is either solo, small group, or single group content. There's a ton of really solid quest content for solo/groups as well. [/quote]
It seems fine to me. I have several characters in the 10-25 range, and I can't say that it's gotten any harder to group with them than it was when I was doing my 3 characters that are 40+ (2 50's).
How many MMORPG titles are you currently subscribed to?